Monarch Deck #763005 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, The Great Gallant Bandit x3. Created Oct 10, 2026 by YGO Mod.

Deck Monarch TCG

Created by: YGO Mod (20517634)

Created On: 10/10/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 55
Reliability 40
Going First 56
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 56
Going Second 64
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Clown Crew board built from Clown Crew Cappello and Clown Crew Flair chains into Extra Deck summons (Biancaviso, Diabolo, Dristy, Meteor); Zaborg and Nibiru pressure with Monarch and Mulcharmy follow-up
  • Turn 1 (going first): Open a Clown Crew starter plus searcher, then convert into a Tribute or Ritual summon while holding hand traps for the opponent's first response
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Droll and Nibiru to answer the opponent's board, then rebuild through Clown Crew recursion
  • Recovery: Mulcharmy Fuwalos and Purulia draw cards when the hand is emptied; Clown Crew Flair and Malabarisme recur Clown Crew cards from the GY
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck's structural read is built on the system rather than on card averages: a 26-card Clown Crew and Monarch engine with 13 hand traps and 11 negation-text cards gives it real interaction density, and its going-second plan is the strongest part of the list. Starter access is moderate, since hypergeometric odds of at least one 3-copy starter in a 5-card opening hand are about 0.25 (Inferred), with searchers covering 8 cards at about 0.56 for a searcher in hand. There is no recorded combo data, so ceiling and median scores are text-based and Inferred only. Popularity and archetype usage stats do not earn points here: the list runs the Clown Crew core, but that confirms it is real, not strong. The list is Illegal (Ash Blossom at 3 copies against a limit of 2), so the score is capped at structural-only, and no Side Deck or meta sample is available. Final scores were not built by averaging card power; they come from the 14 system dimensions.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in 5-card hand) ~ 0.25; archetype core opening odds ~ 0.997 as a proxy; searcher text in 8 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 55 13 hand traps and 18 tech cards create conflicting hand decisions; 0-level Spells add brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards, so ceiling rests on card text such as Biancaviso, Cappello and Nibiru (Inferred)
D4 Combo Floor & Median Output 45 No combo median or power distribution exists; median set from text-only reads (Inferred, low)
D5 Interruption Resilience & Route Redundancy 60 Recursion from Mulcharmy, Ghost Belle and Clown Crew Flair plus several second-line starters (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers and GY recursion offset Clown Crew Malabarisme and Rehearsal costs; no resource data (Inferred)
D7 End-Board & Interaction Quality 70 11 negation-text cards, 26 removal-text cards and 13 hand traps give dense interaction; quality read from card text (Inferred)
D8 Going-Second & Board-Breaking Power 68 Hand traps and Droll & Lock Bird are strong when going second; Biancaviso and Nibiru add board breaking (Inferred)
D9 Offensive Pressure & Closing Power 60 Biancaviso at 2500 ATK and Nibiru at 3000 ATK provide pressure; Super Starslayer TY-PHON is in the Extra Deck but has no recorded boards (Verified stats, Inferred read)
D10 Main Deck Efficiency & Flexibility 52 55 Main Deck cards across 24 distinct names, with 28 generic or Clown Crew cards and many one-of tech slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Full 15-card Extra Deck spans 10 distinct cards with mixed Synchro, Fusion, Link and XYZ options; access is not recorded (Observed structure)
D12 Side Deck Adaptability 5 No Side Deck at all, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated meta sample; Ash Blossom over-limit makes the list illegal (Provisional)
D14 Pilotability & Error Tolerance 45 Long chains of Pendulum, Ritual, Tribute and recursion timing with many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 56, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (over-limit Semi-Limited card) (-8); Illegal cap (-14). Final formula: Structural 55.4 (Midrange profile) -> 0.80*55 + 0.20*40 = 52 before modifiers; banlist/over-limit modifier -8 gives 44; Illegal per Step 2 so capped to 30 (structural-only, no normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 13 hand traps and 11 negation-text cards
  • Going-second plan from hand traps plus Droll and Nibiru
  • Clown Crew recursion and searchers give a degree of grind

Weaknesses

  • Illegal list: Ash Blossom runs 3 copies against a limit of 2
  • No Side Deck, so no post-side plan
  • Heavy reliance on a few 3-copy starters with moderate hypergeometric access

Critical choke points

  • Clown Crew Cappello and Flair as the first link of most lines
  • Ash Blossom over-limit: must cut one copy before the list is playable
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring Any legal main-deck card (for example a second copy of a searcher) Fixes the only legality violation; the deck cannot be scored normally while Illegal
2 One or two 0-level or low-value tech cards A Side Deck of 5 to 15 cards Gives post-side adaptability (D12), currently scored at 5

Evidence & confidence

  • Verified: Main Deck 55 cards and Extra Deck 15 cards; Ash Blossom & Joyous Spring: 3 copies vs legal maximum 2 (Illegal); Called by the Grave, Triple Tactics Talent and Droll & Lock Bird within their limits; Side Deck is 0 cards; Hypergeometric draw odds from the resolved list
  • Observed: Extra Deck contents: Meteor 3, Dristy 2, Diabolo 2, Fiends 2, Garura, Ferrijit, Packbit, TY-PHON, Malong, Pegasus 1 each
  • Inferred: Starter access ~ 0.25 at 3 copies in a 5-card hand; Interaction density scored from text (hand traps and negation text); Going-second strength from hand traps and removal text; Combo ceiling and median scored from text only
  • Provisional: Meta Power (null) and matchup fit (D13) without a dated metagame sample; Tournament reliability without match records
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate or brick telemetry in YGOVN Meta Power provisional (no dated metagame sample) Usage statistics mark Clown Crew Meteor, Dristy, Diabolo, Fiends, Malong, Pegasus, Packbit, Ferrijit, Garura and TY-PHON as in_this_deck false, yet the cards list places them in the Extra Deck; the evidence is internally inconsistent, so Extra Deck usage is scored from the cards list No Side Deck supplied

More TCG Info

Monarch

Monarch Breakdown

 
 

 

 

 

 

 

 
 

 

 
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