Red-Eyes Deck #762979 — Yu-Gi-Oh! TCG
45 Main, 9 Extra, incl. Black Metal Dragon x3, Nibiru, the Primal Being x3, Ash Blossom & Joyous Spring x3.
Created by: YGO Mod (20517634)
Created On: 10/10/2026
Main Deck (45)
- Black Metal Dragon x3
- D.D. Crow x1
- Metal Illusionist x1
- Metalflame Swordsman x1
- Nibiru, the Primal Being x3
- Primite Dragon Ether Beryl x1
- Red-Eyes Black Fullmetal Dragon x1
- Red-Eyes Darkness Metal Dragon x1
- Red-Eyes Metal Claws Dragon x1
- Red-Eyes Soul x1
- Dark Magician x1
- Red-Eyes Black Dragon x2
- Summoned Skull x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x2
- Incoming Machine! x2
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x1
- Primite Roar x1
- Red-Eyes Fusion x3
- Triple Tactics Talent x1
- Flame Coating Metalmorph x1
- Infinite Impermanence x3
- Max Metalmorph x2
- Red-Eyes Spirit x1
- Return of the Red-Eyes x1
- Time Engine x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 54 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 45 / Extra 9 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Summon Red-Eyes Extra Deck threats (Darkness Metal, Flare Metal, Black Fullmetal) from Metalmorph and Red-Eyes recursion, then close with 2800-3400 ATK boards; Hand-trap attrition and the Red-Eyes Fusion / Black Metal Dragon chain for incremental pressure
- Turn 1 (going first): Open a Red-Eyes monster or Red-Eyes Fusion plus one hand trap; use Black Metal Dragon or Incoming Machine! to find the next Red-Eyes or Metalmorph piece
- Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Belle) to break the opponent's first engine, then rebuild through Red-Eyes Spirit and Return of the Red-Eyes
- Recovery: Recur Red-Eyes monsters from the GY through Red-Eyes Spirit, Return of the Red-Eyes and Red-Eyes Soul, then re-summon through Metalmorph and Metal Claws Dragon
- After siding: Not evaluable: the export has no side deck (Side Deck size 0), so no post-side plan can be read
Why it scores here
The deck is Illegal: three cards exceed their copy limits or are Forbidden in TCG (Triple Tactics Talent and Red-Eyes Dark Dragoon, plus three Ash Blossom copies against a Semi-Limited limit of two), so the Final Contextual score is capped at 35 and this evaluation is structural only. Structurally it opens the core reliably (about 0.93 chance of at least one archetype-core card in a 5-card hand) and has a broad interaction suite of 15 hand traps and Tuner negators, which earns the Midrange profile its interruption-resilience and interaction points. Engine access is less consistent: exact-name Red-Eyes purity is only 29.6%, and the Red-Eyes Fusion and Black Metal Dragon starters each show roughly 0.30 odds of being in hand, so the consistency score stays moderate. Closing power is real (Darkness Metal, Flare Metal and Black Fullmetal at 2800–3400 ATK), but there are no recorded boards and no side deck, so the combo ceiling and median are text-only inferences and the side-deck score is low. Popularity and archetype usage stats confirm the list is real and accessible but did not raise any score; no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(≥1 archetype-core in 5-card hand) ≈ 0.93; Red-Eyes Fusion and Black Metal Dragon ≈ 0.30 each at 3 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 15 hand traps and several conflicting Normal Summon hand traps compete for hand space; copy histogram is otherwise spread (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; ceiling read from Red-Eyes Extra Deck endboard text and Metalmorph chains (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos evidence, so floor and median cannot be measured; only text-level inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple summon routes (Red-Eyes Soul, Metal Claws Dragon, Red-Eyes Spirit, Return of the Red-Eyes) and 15 hand traps (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion from GY via Red-Eyes Spirit, Return of the Red-Eyes and Red-Eyes Soul; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Infinite Impermanence, Ash Blossom, Effect Veiler, Ghost Belle and Ghost Ogre give layered negation; Forbidden pieces are excluded from the count (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand traps and Ghost Belle / Ghost Ogre destruction give board-breaking potential; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Red-Eyes Darkness Metal 2800 ATK, Flare Metal 2800 ATK, Black Fullmetal 3400 ATK, and Borreload / Borrelsword 3000 ATK links (verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 45 main and 30 distinct cards in range 40–60; only 16 exact-name archetype copies, so 38 slots are generic or off-archetype (verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 9 Extra Deck cards with 1 Forbidden Dark Dragoon, which is an over-limit Extra Deck slot (verified) |
| D12 | Side Deck Adaptability | 10 | No side deck exported (Side Deck size 0), so no post-side adaptability can be read (verified gap) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Metalmorph and Red-Eyes chains with several Normal Summon restrictions; moderate decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 54, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-12). Final formula: Pre-cap: 0.80*55 + 0.20*48 + (-12 banlist modifier) = 42; Illegal guardrail caps Final at 35 (structural-only). Meta Power null (provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad hand-trap and negation suite (15 hand traps)
- Strong Extra Deck closers at 2800–3400 ATK
- Recursion through Red-Eyes Spirit, Return and Soul
- Core archetype cards are almost always accessible (about 0.93)
Weaknesses
- Illegal copy limits and Forbidden cards
- Low exact-name archetype purity (29.6%)
- No side deck exported
- Hand-trap density competes for hand space with engine starters
Critical choke points
- Red-Eyes Fusion and Black Metal Dragon at about 0.30 each in hand
- Dependence on Red-Eyes monsters in the GY for recursion
- Forbidden Dark Dragoon removes an Extra Deck slot
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | A legal non-Forbidden tech or hand trap | Forbidden in TCG; the deck cannot be legal while it runs. |
| 2 | Red-Eyes Dark Dragoon (Extra Deck) | A legal Red-Eyes-compatible Extra Deck monster | Forbidden in TCG; the Extra Deck slot must be legal. |
| 3 | 1 copy of Ash Blossom & Joyous Spring | A legal card | Three copies exceed the Semi-Limited limit of two. |
Evidence & confidence
- Verified: Legality status Illegal with three violations; Main 45 and Extra 9 within size rules; Card stats for Darkness Metal 2800, Flare Metal 2800, Black Fullmetal 3400; Core archetype usage 12/12 present
- Inferred: Hand-trap interaction density and layering; Starter access probabilities from hypergeometric odds; Going-first and going-second split estimates
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied, so combo floor/median/ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) No side deck exported, so post-side plan cannot be scored Meta Power is Provisional unless a dated metagame sample is supplied
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