Red-Eyes Deck Breakdown

Main Deck

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Harpie's Feather Duster
Harpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.



    Tag(s):

    Solemn Judgment
    Solemn Judgment
    Solemn Judgment
    Trap Counter
    Solemn Judgment

      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



      Tag(s):

      Main: 60 Extra: 14

      1 cardApprentice Illusion Magician 1 cardApprentice Illusion Magician
      Apprentice Illusion Magician
      DARK 6
      Apprentice Illusion Magician
      • ATK:

      • 2000

      • DEF:

      • 1700


      You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.


      1 cardAussa the Earth Channeler 1 cardAussa the Earth Channeler
      Aussa the Earth Channeler
      EARTH 5
      Aussa the Earth Channeler
      • ATK:

      • 1850

      • DEF:

      • 1500


      (This card is always treated as a "Charmer" card.) You can discard this card and 1 EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Aussa the Earth Channeler" once per turn.


      1 cardBlack Luster Soldier - Envoy of the Beginning
      1 cardBlack Luster Soldier - Envoy of the Beginning
      Black Luster Soldier - Envoy of the Beginning
      LIGHT 8
      Black Luster Soldier - Envoy of the Beginning
      • ATK:

      • 3000

      • DEF:

      • 2500


      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


      1 cardChronicle Sorceress 1 cardChronicle Sorceress
      Chronicle Sorceress
      DARK 4
      Chronicle Sorceress
      • ATK:

      • 1250

      • DEF:

      • 1250


      You can activate 1 of these effects based on the Attributes in your GY; ● LIGHT: Send 1 "Blue-Eyes White Dragon" or 1 card that mentions it from your Deck to the GY, except "Chronicle Sorceress". ● DARK: Send 1 "Dark Magician" or 1 card that mentions it from your Deck to the GY, except "Chronicle Sorceress". You can only use this effect of "Chronicle Sorceress" once per turn.


      1 cardDark Magician Girl 1 cardDark Magician Girl
      Dark Magician Girl
      DARK 6
      Dark Magician Girl
      • ATK:

      • 2000

      • DEF:

      • 1700


      Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


      1 cardEria the Water Channeler 1 cardEria the Water Channeler
      Eria the Water Channeler
      WATER 5
      Eria the Water Channeler
      • ATK:

      • 1850

      • DEF:

      • 1500


      (This card is always treated as a "Charmer" card.) You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal or higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Eria the Water Channeler" once per turn.


      1 cardHiita the Fire Channeler 1 cardHiita the Fire Channeler
      Hiita the Fire Channeler
      FIRE 5
      Hiita the Fire Channeler
      • ATK:

      • 1850

      • DEF:

      • 1500


      (This card is always treated as a "Charmer" card.) You can discard this card and 1 other FIRE monster; add 1 FIRE monster from your Deck to your hand with higher ATK than the other discarded monster, also you cannot activate non-FIRE monster effects for the rest of this turn. When your FIRE monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Hiita the Fire Channeler" once per turn.


      2 cardMagician's Rod 2 cardMagician's Rod
      Magician's Rod
      DARK 3
      Magician's Rod
      • ATK:

      • 1600

      • DEF:

      • 100


      When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.


      3 cardMagicians' Souls 3 cardMagicians' Souls
      Magicians' Souls
      DARK 1
      Magicians' Souls
      • ATK:

      • 0

      • DEF:

      • 0


      You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


      1 cardSlifer the Sky Dragon 1 cardSlifer the Sky Dragon
      Slifer the Sky Dragon
      DIVINE 10
      Slifer the Sky Dragon
      • ATK:

      • -1

      • DEF:

      • -1


      Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


      1 cardSpellbook Magician of Prophecy 1 cardSpellbook Magician of Prophecy
      Spellbook Magician of Prophecy
      WATER 2
      Spellbook Magician of Prophecy
      • ATK:

      • 500

      • DEF:

      • 400


      If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


      2 cardTimaeus the United Dragon 2 cardTimaeus the United Dragon
      Timaeus the United Dragon
      LIGHT 8
      Timaeus the United Dragon
      • ATK:

      • 2800

      • DEF:

      • 1800


      You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.


      1 cardWynn the Wind Channeler 1 cardWynn the Wind Channeler
      Wynn the Wind Channeler
      WIND 5
      Wynn the Wind Channeler
      • ATK:

      • 1850

      • DEF:

      • 1500


      (This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.


      1 cardAussa the Earth Charmer 1 cardAussa the Earth Charmer
      Aussa the Earth Charmer
      EARTH 3
      Aussa the Earth Charmer
      • ATK:

      • 500

      • DEF:

      • 1500


      FLIP: While this card is face-up on the field, take control of 1 EARTH monster your opponent controls.


      1 cardEria the Water Charmer 1 cardEria the Water Charmer
      Eria the Water Charmer
      WATER 3
      Eria the Water Charmer
      • ATK:

      • 500

      • DEF:

      • 1500


      FLIP: Target 1 face-up WATER monster your opponent controls; take control of that target while this card is face-up on the field.


      1 cardHiita the Fire Charmer 1 cardHiita the Fire Charmer
      Hiita the Fire Charmer
      FIRE 3
      Hiita the Fire Charmer
      • ATK:

      • 500

      • DEF:

      • 1500


      FLIP: Target 1 face-up FIRE monster your opponent controls; take control of that target while this card is face-up on the field.


      1 cardWynn the Wind Charmer 1 cardWynn the Wind Charmer
      Wynn the Wind Charmer
      WIND 3
      Wynn the Wind Charmer
      • ATK:

      • 500

      • DEF:

      • 1500


      FLIP: While this card is face-up on the field, take control of 1 WIND monster your opponent controls.


      3 cardDark Magician 3 cardDark Magician
      Dark Magician
      DARK 7
      Dark Magician
      • ATK:

      • 2500

      • DEF:

      • 2100


      ''The ultimate wizard in terms of attack and defense.''


      2 cardRed-Eyes Black Dragon 2 cardRed-Eyes Black Dragon
      Red-Eyes Black Dragon
      DARK 7
      Red-Eyes Black Dragon
      • ATK:

      • 2400

      • DEF:

      • 2000


      ''A ferocious dragon with a deadly attack.''


      3 cardIllusion of Chaos 3 cardIllusion of Chaos
      Illusion of Chaos
      DARK 7
      Illusion of Chaos
      • ATK:

      • 2100

      • DEF:

      • 2500


      You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


      3 cardAsh Blossom & Joyous Spring
      3 cardAsh Blossom & Joyous Spring
      Ash Blossom & Joyous Spring
      FIRE 3
      Ash Blossom & Joyous Spring
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


      1 cardEffect Veiler 1 cardEffect Veiler
      Effect Veiler
      LIGHT 1
      Effect Veiler
      • ATK:

      • 0

      • DEF:

      • 0


      During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


      1 cardCard Destruction
      1 cardCard Destruction
      Card Destruction
      Spell Normal
      Card Destruction

        Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


        2 cardDark Magical Circle 2 cardDark Magical Circle
        Dark Magical Circle
        Spell Continuous
        Dark Magical Circle

          When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


          1 cardGold Sarcophagus
          1 cardGold Sarcophagus
          Gold Sarcophagus
          Spell Normal
          Gold Sarcophagus

            Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


            2 cardGrand Spiritual Art - Ichirin 2 cardGrand Spiritual Art - Ichirin
            Grand Spiritual Art - Ichirin
            Spell Field
            Grand Spiritual Art - Ichirin

              Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.


              1 cardHarpie's Feather Duster
              1 cardHarpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.




                Tag(s):

                1 cardIllusion Gate 1 cardIllusion Gate
                Illusion Gate
                Spell Normal
                Illusion Gate

                  Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel.


                  2 cardMagicalized Fusion 2 cardMagicalized Fusion
                  Magicalized Fusion
                  Spell Normal
                  Magicalized Fusion

                    Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.


                    1 cardMagician's Salvation 1 cardMagician's Salvation
                    Magician's Salvation
                    Spell Field
                    Magician's Salvation

                      When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.


                      1 cardRaigeki
                      1 cardRaigeki
                      Raigeki
                      Spell Normal
                      Raigeki

                        Destroy all monsters your opponent controls.




                        Tag(s):

                        2 cardRed-Eyes Fusion 2 cardRed-Eyes Fusion
                        Red-Eyes Fusion
                        Spell Normal
                        Red-Eyes Fusion

                          Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


                          1 cardReload 1 cardReload
                          Reload
                          Spell Quick
                          Reload

                            Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                            2 cardSecrets of Dark Magic 2 cardSecrets of Dark Magic
                            Secrets of Dark Magic
                            Spell Quick
                            Secrets of Dark Magic

                              Activate 1 of the following effects; ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl". ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.


                              2 cardSpellbook of the Grand Circle 2 cardSpellbook of the Grand Circle
                              Spellbook of the Grand Circle
                              Spell Normal
                              Spellbook of the Grand Circle

                                Add 4 "Charmer" monsters with different Attributes from your Deck, GY, and/or banishment to your hand, then shuffle 2 cards from your hand into the Deck. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using "Charmer" or "Familiar-Possessed" monsters from your hand or field, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use each effect of "Spellbook of the Grand Circle" once per turn.


                                2 cardThe Eye of Timaeus 2 cardThe Eye of Timaeus
                                The Eye of Timaeus
                                Spell Normal
                                The Eye of Timaeus

                                  (This card is also always treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.


                                  1 cardThe Gaze of Timaeus 1 cardThe Gaze of Timaeus
                                  The Gaze of Timaeus
                                  Spell Quick
                                  The Gaze of Timaeus

                                    Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.


                                    1 cardThousand Knives 1 cardThousand Knives
                                    Thousand Knives
                                    Spell Normal
                                    Thousand Knives

                                      If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.


                                      1 cardEternal Soul 1 cardEternal Soul
                                      Eternal Soul
                                      Trap Continuous
                                      Eternal Soul

                                        Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                                        2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          1 cardSolemn Judgment
                                          1 cardSolemn Judgment
                                          Solemn Judgment
                                          Trap Counter
                                          Solemn Judgment

                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                            Tag(s):

                                            1 cardCharmers of the Grand Circle 1 cardCharmers of the Grand Circle
                                            Charmers of the Grand Circle
                                            LIGHT 6
                                            Charmers of the Grand Circle
                                            • ATK:

                                            • 1850

                                            • DEF:

                                            • 1500


                                            2+ "Charmer" or "Familiar-Possessed" monsters If this card is Fusion Summoned: You can activate this effect; for each different original Attribute used for its Fusion Summon (max. 4), you can apply 1 effect from this list. You can choose the same effect more than once. Resolve each effect before choosing again. ● This card gains 800 ATK. ● Add 1 "Possessed" Spell/Trap from your Deck to your hand. ● Return 1 card on the field to the hand. ● Special Summon 1 Spellcaster monster from your GY. You can only use this effect of "Charmers of the Grand Circle" once per turn.


                                            1 cardDark Magician of Destruction 1 cardDark Magician of Destruction
                                            Dark Magician of Destruction
                                            DARK 8
                                            Dark Magician of Destruction
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2600


                                            "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.


                                            2 cardDark Magician the Dragon Knight 2 cardDark Magician the Dragon Knight
                                            Dark Magician the Dragon Knight
                                            DARK 8
                                            Dark Magician the Dragon Knight
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                            1 cardMaster of Chaos 1 cardMaster of Chaos
                                            Master of Chaos
                                            DARK 8
                                            Master of Chaos
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.


                                            2 cardQuintet Magician 2 cardQuintet Magician
                                            Quintet Magician
                                            DARK 12
                                            Quintet Magician
                                            • ATK:

                                            • 4500

                                            • DEF:

                                            • 4500


                                            5 Spellcaster monsters Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.


                                            1 cardRed-Eyes Dark Dragoon 1 cardRed-Eyes Dark Dragoon
                                            Red-Eyes Dark Dragoon
                                            DARK 8
                                            Red-Eyes Dark Dragoon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                            1 cardThe Dark Magicians 1 cardThe Dark Magicians
                                            The Dark Magicians
                                            DARK 8
                                            The Dark Magicians
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2300


                                            "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                                            1 cardTimaeus the United Magical Dragon 1 cardTimaeus the United Magical Dragon
                                            Timaeus the United Magical Dragon
                                            LIGHT 10
                                            Timaeus the United Magical Dragon
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 1800


                                            "Dark Magician" or "Dark Magician Girl" + 1 Dragon or Spellcaster monster After this card is Special Summoned, it is unaffected by other cards' effects until the end of your next turn. You can only use each of the following effects of "Timaeus the United Magical Dragon" once per turn. If this card battles, during damage calculation: You can make this card gain 100 ATK for each Spell in the GYs and banishment. During your opponent's turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it.


                                            1 cardAussa the Earth Charmer, Immovable 1 cardAussa the Earth Charmer, Immovable
                                            Aussa the Earth Charmer, Immovable
                                            EARTH
                                            Aussa the Earth Charmer, Immovable
                                            • ATK:

                                            • 1850

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                            1 cardEria the Water Charmer, Gentle 1 cardEria the Water Charmer, Gentle
                                            Eria the Water Charmer, Gentle
                                            WATER
                                            Eria the Water Charmer, Gentle
                                            • ATK:

                                            • 1850

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


                                            1 cardHiita the Fire Charmer, Ablaze 1 cardHiita the Fire Charmer, Ablaze
                                            Hiita the Fire Charmer, Ablaze
                                            FIRE
                                            Hiita the Fire Charmer, Ablaze
                                            • ATK:

                                            • 1850

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                            1 cardWynn the Wind Charmer, Verdant 1 cardWynn the Wind Charmer, Verdant
                                            Wynn the Wind Charmer, Verdant
                                            WIND
                                            Wynn the Wind Charmer, Verdant
                                            • ATK:

                                            • 1850

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.


                                            tcg
                                            Red-Eyes
                                            5







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