Clown Crew Deck #762895 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Clown Crew Cappello x3, Clown Crew Flair x3, Ash Blossom & Joyous Spring x3.

Created by: YGO Mod (20517634)

Created On: 10/10/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
57± 6/ 100
Power Score
Structural 63
Reliability 58
Going First 64
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 64
Going Second 60
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Stun, Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Clown Crew Tribute and Ritual summon lines into Extra Deck boss monsters (Clown Crew Biancaviso 2500 ATK, Synchro and Link bodies) with Clown Crew Flair and Cappello pendulum bodies as follow-up; Disruption-backed attrition: hand traps and removal (Ash Blossom, Ghost Ogre, Effect Veiler, Infinite Impermanence, Dominus Spark) strip the opponent's interaction so the Extra Deck line resolves
  • Turn 1 (going first): Open with Clown Crew Rehearsal or Malabarisme plus Preparation of Rites to Tribute or Special Summon into a Clown Crew Extra Deck line, holding Ash Blossom or Ghost Ogre for the first opposing response
  • Turn 2 (going second): Use the 6-card hand's hand traps (Ash, Ghost Ogre, Effect Veiler, Maxx C) to answer the opposing starter, then rebuild from the Graveyard via Malabarisme and New Face
  • Recovery: Malabarisme and Clown Crew Finale recover from the Graveyard, and New Face shuffles Clown Crew cards back to draw one; recovery depends on Clown Crew cards being in the Graveyard or banished
  • After siding: Not applicable: Master Duel has no sideboard and the list runs 0 side cards, so there is no post-side adjustment

Why it scores here

The deck's score comes from how the system behaves, not from averaging card scores. Clown Crew has high archetype coverage (29 core copies, about 99.9 percent chance of at least one archetype card in the opening 5, Inferred), and about 92 percent of opening 5-card hands contain at least one of the five engine starters. Its ceiling is high because Tribute and Ritual lines feed Extra Deck boss monsters, and its resilience comes from 11 hand traps plus a Graveyard recovery route through Malabarisme and New Face. The score is held down by low exact-name purity (49 percent, with 28 off-archetype copies), an engine that depends on two starters (both in the opening 5 about 10 percent of the time, Inferred), and no recorded combos or matchup data. Archetype popularity earned no points and no tournament share was available, so Meta Power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one starter in opening 5) about 0.92 and archetype core 0.9993 from hypergeometric draw estimates; two-starter opening about 0.10 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 11 hand traps and 12 tech cards create some dead-card risk on going first; no brick measurement exists (Inferred)
D3 Combo Conversion & Ceiling 70 Ceiling read from card text: Tribute summons, Ritual and Extra Deck boss monsters, and Runick draw of up to 11 cards; no recorded boards (Inferred)
D4 Combo Floor & Median Output 55 Median output is unmeasured; text suggests a solid but two-starter-dependent floor (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Several independent lines: hand traps, Pendulum Cappello, Graveyard Rehearsal and Malabarisme, and New Face recursion (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion from Graveyard via New Face, Finale and Malabarisme offsets resource spend; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 68 Dominus Spark, Infinite Impermanence, Crossout Designator, Biancaviso and Herald negation text; interaction density not measured (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going second has 0.88 chance of at least one hand trap in 6 cards; board breaking from Dominus Spark and Crossout text (Inferred)
D9 Offensive Pressure & Closing Power 60 Biancaviso 2500 ATK and Fydraulis 2500 ATK are the main closers; Nerva needs Artmage material absent from the list (Inferred)
D10 Main Deck Efficiency & Flexibility 52 Exact archetype purity 49.1 percent; 20 distinct main cards with 28 off-archetype copies (observed composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck: 7 Synchro, 3 Link, 3 Fusion, 2 Xyz; 6 of 15 Extra cards are off-archetype (observed composition)
D12 Side Deck Adaptability 35 No side deck is run and Master Duel has no sideboard; no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share; cannot judge format fit (Provisional)
D14 Pilotability & Error Tolerance 40 Complex Tribute and Extra Deck restriction timings; guide warns about lock lines when rules are misread (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 63, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Engine dilution and conflicts (-3); Two-starter choke point (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample): 0.80*63 + 0.20*58 = 62.0, then -5 modifiers = 57

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ 0.1 · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core with about 99.9 percent chance of at least one Clown Crew card in the opening 5
  • Hand-trap density (11) gives a real going-second answer
  • Graveyard recursion via New Face, Malabarisme and Finale reduces single-turn loss

Weaknesses

  • Exact-name purity is only 49.1 percent; many slots go to off-archetype hand traps and staples
  • Nerva the Power Patron of Creation needs Artmage material that the list does not run, so it is likely a dead Extra Deck slot
  • Off-archetype Extra Deck cards (Packbit, Herald, Malong, Wind Pegasus, Linkuriboh, Nerva) reduce summon coherence
  • No side deck and no matchup data, so adaptability cannot be measured

Critical choke points

  • Rehearsal and Malabarisme: both needed for a reliable opening (about 0.10 in the opening 5, Inferred)
  • Going second without a hand trap: about 0.12 chance (Inferred)
Priority Remove Add Reason
1 Nerva the Power Patron of Creation An Extra Deck monster the Clown Crew summon lines can use directly Nerva needs Artmage material absent from the list, so it is a likely dead slot in the Extra Deck
2 Dominus Spark (one copy) A second Clown Crew starter or Clown Crew Extra Deck support Reduces off-archetype density and improves the purity that drives consistency

Evidence & confidence

  • Verified: Legal in Master Duel: 40 Main, 15 Extra, 0 Side; four Limited cards each run at 1 copy (legal copies 1); Card text for Clown Crew starters, hand traps and Extra Deck monsters; Exact-name purity 49.1 percent; Extra Deck breakdown 7 Synchro, 3 Link, 3 Fusion, 2 Xyz; Usage stats: 29 archetype rows, 14 of 25 core cards present
  • Observed: Guide mentions a Runick draw of up to 11 cards and the choke point on Rehearsal and Malabarisme
  • Inferred: Starter access 0.92 and two-starter opening 0.10 from hypergeometric estimates; Combo ceiling and floor from text only; no recorded boards; Interaction and going-second strength from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link); Side-deck adaptability (no sideboard in Master Duel)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first/second, matchup, brick or starter rates Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export

More Master Duel Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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