Mitsurugi Deck #762847 — Yu-Gi-Oh! TCG
42 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Magician's Rod x3, Mulcharmy Fuwalos x3. Created Oct 7, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/07/2026
Main Deck (42)
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician the Magician of Black Magic x1
- Droll & Lock Bird x1
- Magician's Rod x3
- Magicians' Souls x1
- Maxx "C" x1
- Mitsurugi no Mikoto, Aramasa x1
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Night Sword Serpent x1
- Dark Magician x1
- Ame no Habakiri no Mitsurugi x3
- Ame no Murakumo no Mitsurugi x1
- Futsu no Mitama no Mitsurugi x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x2
- Dark Magical Curtain x3
- Mitsurugi Mirror x1
- Mitsurugi Prayers x1
- Mitsurugi Ritual x1
- Shining Sarcophagus x1
- Soul Servant x1
- The Fallen & The Virtuous x2
- The Gaze of Timaeus x1
- Infinite Impermanence x3
- Mitsurugi Great Purification x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- Artemis, the Magistus Moon Maiden x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- Cyberse Contract Witch x1
- Firewall Dragon x1
- Perfectron Hydradrive Dragon x1
- Protectcode Talker x1
- Reprodocus x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Zenna's Deceiving Doll Maidens x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 45 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: tcg
Legality
Main 42 / Extra 15 / Side 0 — status: Illegal. 10 violation(s).
Identity & game plan
- Win condition: Ritual Summon Reptile monsters (Ame no Murakumo, Futsu no Mitama) through Mitsurugi Ritual and Mitsurugi Prayers, then press with high-ATK boss monsters; Link and Fusion boss monsters (Perfectron Hydradrive Dragon, Artemis, Selene) once the Mitsurugi line has established board
- Turn 1 (going first): Normal Summon a Mitsurugi no Mikoto searcher, add a Mitsurugi Spell/Trap, then Ritual Summon through Mitsurugi Ritual or Mitsurugi Prayers. The forbidden Ame no Habakiri is the intended top end and is absent from any legal build.
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Droll & Lock Bird for the opponent's first Special Summon or search, then rebuild with Mitsurugi searchers. Interaction is strong; the board-breaking top end is not.
- Recovery: Recur Reptile monsters via Mitsurugi Great Purification and Mitsurugi Mirror, and use Dark Magician and Magician's Rod searches to refill the hand
- After siding: Not evaluable. The deck runs zero side-deck cards, so there is no post-side plan.
Why it scores here
This list is Illegal in TCG: nine distinct cards are Forbidden and run at 1 to 3 copies, including the Mitsurugi engine's top end (Ame no Habakiri no Mitsurugi, 3 copies). The score therefore reflects only the structural shape of the 42+15 system, not a legal build. Starter access is reasonable: the archetype core is present in 93.8% of going-first opening hands, and 19 searcher-text cards refill the hand. Interaction is the strongest area, with 9 hand traps and several negates, and this holds up going second (about 79% chance of at least one hand trap in a six-card hand). The deck scores low on combo conversion and floor because no recorded boards exist, and it scores lowest on side deck and matchup fit because it has no side and no meta sample. Popularity was not rewarded, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one archetype-core card in opening 5) ≈ 0.94 and a searcher-text group of 19 cards, but the top engine is Forbidden (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Core group 17 copies with a 6% proxy for no-core hands; 9 forbidden-or-tech slots add dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable combos; ceiling is text-only read of Ritual and Link lines (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output is unknown and provisional (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Reptile recursion and 9 hand traps give several independent restarts; rely on text only (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 19 searcher-text cards and recursion via Mitsurugi Great Purification and Mirror, no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 9 hand-trap and negate-text cards cover the end board; interaction density is a text estimate (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Six-card hand has ≈79% chance of a hand trap, and Ash and Droll are on-theme for going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Ame no Murakumo 3200 ATK and Perfectron 5000 ATK are strong closers, but the Forbidden Ame no Habakiri removes a key boss piece (Verified card text, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Archetype exact-name purity 21.1% across 17 sub-archetype names, with 27 distinct main cards (Verified count, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra cards, of which 6 are Forbidden, leaving 9 legal flex Extra cards (Verified count) |
| D12 | Side Deck Adaptability | 15 | Zero side-deck cards, so no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Ritual and Link sequencing across multiple archetypes is a high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Combo secondary (not weighted; scored with Midrange profile only). Structural ≈ 48, Going First ≈ 45, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal cap applied: 0.80*48 + 0.20*40 = 46.4, minus 12 = 34
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core present in about 94% of going-first opening hands
- 9 hand traps and negate text give strong going-second interaction
- 19 searcher-text cards and Reptile recursion support resource grind
- Multiple Ritual and Link boss options with high ATK
Weaknesses
- Illegal in TCG: nine Forbidden cards, including the Mitsurugi top end
- No side deck, so no post-side plan
- Low archetype purity (21%) across 17 sub-archetypes, weakening engine coherence
- No recorded combos, so ceiling and median are unmeasured
Critical choke points
- Ame no Habakiri no Mitsurugi is Forbidden, so the Ritual top end is unavailable in a legal build
- Mitsurugi Ritual and Mitsurugi Prayers are the only Ritual routes; both are Limited, so one copy each limits redundancy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Ame no Habakiri no Mitsurugi (3), Maxx "C" (1), Magicians' Souls (1), Charmer Quartet in Bloom (1), Reprodocus (1), Red-Eyes Dark Dragoon (1), Cross-Sheep (1), Protectcode Talker (1), Albion the Branded Dragon (1) | Legal Mitsurugi replacements (Ame no Murakumo copies, Mitsurugi Ritual, Mitsurugi Prayers within Limited rules), plus a 15-card side deck | Restores legality; after removing 5 Main and 6 Extra cards the Main Deck drops to 37, below the 40-card minimum, so 3 Main cards must be added |
| 2 | Redundant off-archetype filler (Magician's Rod, Dark Magical Curtain, Soul Servant) where the Mitsurugi line does not need them | Additional Mitsurugi searchers or a second Ritual route | Raises archetype purity and engine coherence |
| 3 | None | A 15-card side deck | Adds post-side adaptability, which the deck currently lacks entirely |
Evidence & confidence
- Verified: Legality: 9 distinct Forbidden cards run over the copy limit; Main 42 and Extra 15 counts; Side 0; Archetype core group of 17 copies, and the per-card odds from the probabilities block; Card text for the 9 hand traps and 19 searcher-text cards
- Inferred: Starter access about 0.94 from hypergeometric estimate; Going-second hand trap access about 0.79; Interaction density as a semantic read of card text; Archetype coherence from purity and sub-archetype spread
- Provisional: Meta power (no dated sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck is Illegal in TCG, so the structural score describes the list as submitted and is not a legal-build evaluation Side deck is empty, so no side-plan evidence exists
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