Dark Magician Deck #762842 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Black Chaos x3, Fantastical Dragon Phantazmay x3, Griffoh x3. Created Oct 7, 2026 by YGO Mod.

Deck Dark Magician TCG

Created by: YGO Mod (20517634)

Created On: 10/07/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 49
Reliability 45
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48.6
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Combo
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Boss monsters from the Extra Deck (Chaos Angel, Underworld Goddess, Black Chaos / Black Luster Soldier via Light and Darkness Ritual, Dark Magician of Destruction) backed by a large hand-trap and interaction suite.; Link-based board and recursion through Dark Magician, Dark Magician Girl and Light and Darkness Ritual searchers; no combo boards are recorded to confirm it.
  • Turn 1 (going first): Open a searcher (Magician's Rod, Dark Magical Curtain, Griffoh, Shining Sarcophagus) into a Ritual or Link line, keeping hand traps (Ash Blossom, Ghost Belle, Ghost Ogre) up for the opponent's first answer.
  • Turn 2 (going second): Use hand traps and Droll & Lock Bird to stop the opponent's first board, then rebuild through Mulcharmy Fuwalos draws and Fantastical Dragon Phantazmay summons.
  • Recovery: Recursion from the GY (Dark Magician, Soul Servant, Ragged Records of Rites, Skull Archfiend of Chaos) and Link Summons from the Extra Deck, if the list were legal.
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan.

Why it scores here

The deck's raw system points to a multi-engine Toolbox build: the archetype core (16 copies) opens at least one card in 5 cards about 80% of the time, and 12 hand traps give about 75% of going-second hands at least one interaction. Its Extra Deck has real closing power (Chaos Angel, Underworld Goddess, Black Chaos routes), but no combo boards are recorded, so its ceiling and median output are text-only inference. Popularity was not used to earn points, and card scores were not averaged. The list is Illegal: three Forbidden cards and two Limited or Semi-Limited copy overages, so the structural score is capped and the final score is set to 25 as a theoretical reading only. No Side Deck and no tournament or win-rate data leave the post-side and matchup dimensions low or provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 archetype-core card in 5-card opening hand) ≈ 0.80 across 16 copies; two-card bootstrap is unverified (Inferred)
D2 Opening-Hand Quality & Brick Management 50 37 distinct main-deck cards with 22 singletons and 12 hand traps; a brick risk remains from non-engine hand traps (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; the Ritual/Link ceiling is read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unmeasured (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and GY recursion give independent answers to disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and GY recursion help the economy; no resource signature data exists (Inferred)
D7 End-Board & Interaction Quality 60 Twelve hand traps and 14 negation-text cards give layered interaction, but three Forbidden cards are removed in a legal build (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap density is about 75% at least one per six-card hand; no going-second board data (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK reaches 3000–3500 (Chaos Angel, Black Chaos, Black Luster Soldier, Underworld Goddess) but no closing data exists (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 Exact-name archetype purity is 12% (66 off-archetype copies) and 22 singleton slots, so the list is diffuse (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck holds 11 Link, 3 Fusion and 1 Synchro, of which 3 are Forbidden (Verified legality)
D12 Side Deck Adaptability 5 The Side Deck is empty (0 cards), so no adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no archetype meta-share in the export, so fit is Provisional
D14 Pilotability & Error Tolerance 35 Several ritual, chaos and link lines with multiple decision points on one list (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 48.6, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-10). Final formula: Illegal list: unpenalised 0.80*48.6 + 0.20*45 = 47.8, with -10 banlist modifier = 37.8, then capped at 25 as a theoretical/structural-only score. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (12 hand traps, 14 negation-text cards)
  • Strong Extra Deck boss monsters with 3000+ ATK routes
  • Archetype core is accessible at about 80% per opening hand

Weaknesses

  • Illegal list: copy-limit and Forbidden violations
  • Diffuse build: 12% exact archetype purity across multiple sub-archetypes
  • No Side Deck, so no post-side adaptation

Critical choke points

  • Every non-engine tech card competes with the engine for limited hand slots
  • Three Forbidden cards removed in a legal build would break the Extra Deck plan
Priority Remove Add Reason
1 Called by the Grave, Crossout Designator, Magicians' Souls, Red-Eyes Dark Dragoon, Cross-Sheep, Charmer Quartet in Bloom Legal Dark Magician or Light and Darkness Ritual replacements Makes the list legal so it can receive a normal score; the Forbidden cards are the cause of the cap.
2 One Ash Blossom & Joyous Spring and one Droll & Lock Bird Legal additional copies or other searchers Brings Semi-Limited and Limited cards within their copy limits.
3 Off-archetype tech singletons Side Deck of 15 cards Gives post-side plans, which currently score 5 for adaptability.

Evidence & confidence

  • Verified: Main deck 60 and Extra deck 15 are within size rules; Eight copy-limit or Forbidden violations are present; Exact-name archetype purity is 12%; Archetype core inclusion and hand-trap counts from the export
  • Inferred: P(≥1 starter in 5) ≈ 0.80 from the hypergeometric draw table; Going-second hand-trap interaction ≈ 0.75; Boss-monster closing power and interaction breadth from card text
  • Provisional: Meta and matchup fit (no tournament link or dated metagame sample); Going-first and going-second power (no win-rate telemetry)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchup or brick/starter rates Meta Power is provisional unless a dated metagame sample is supplied No Side Deck, so post-side evaluation is not possible

More TCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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