Forbidden Deck #762774 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Solfachord Primoa x3, Ash Blossom & Joyous Spring x3. Created Oct 6, 2026 by YGO Mod.

Deck Forbidden Master Duel

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
57± 6/ 100
Power Score
Structural 64
Reliability 55
Going First 58
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 58
Going Second 68
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link and Synchro chains into Yummy and Solfachord boards, then Coolia or Musecia / Herald pressure, with Yummyusment buffs; Hand-trap-supported grind that wins by removing the opponent's interaction and pressuring with Link monsters
  • Turn 1 (going first): Open a Link-1 or Level-2 Synchro enabler (Snatchy, Almiraj, Linkuriboh, or a Way monster) with a Yummy Level-1 starter to open the Yummy engine; hold Ash Blossom or Ghost Belle for the first opposing response
  • Turn 2 (going second): Hand trap on the opponent's first summon or search (Droll, Impermanence, Maxx C, Ash, Ghost Belle), then rebuild through the Yummy or Solfachord engine from the extra deck
  • Recovery: Mulcharmy Fuwalos and Maxx C draw, Yummy GY recursion via Yummy Surprise and Yummyusment Acroquey, and Synchro recursion through Shamisen
  • After siding: Not applicable: the deck has no Side Deck cards, so there is no post-side plan in the evidence

Why it scores here

The deck is scored as a system, not as an average of its cards. Its engine is a two-step chain: a Link-1 or Level-2 Synchro enabler unlocks the Level-1 Yummy monsters from hand, and Solfachord Pendulums add a second route. Starter access is moderate (about 0.64 chance of at least one of the seven Yummy Level-1 monsters in a 5-card opening hand, Inferred), and the deck has enough redundant starters and enablers to keep several routes open. Interaction is the strongest part of the list: 11 hand traps, 18 negation-text cards and 11 removal-text cards give high endboard and going-second coverage, although many hand traps are dead without an opposing play. Popularity and archetype usage stats were not used to earn points, and the lack of recorded boards (combos_evidence has zero boards) keeps the ceiling and median dimensions Inferred and lowers confidence. The three-engine mix (Yummy, Solfachord, Mulcharmy) and an exact archetype purity of 5.5% cost points for engine coherence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 64 P(at least one of 7 Yummy Level-1 monsters in a 5-card hand) is about 0.64 and about 0.71 in a 6-card hand; the bootstrap needs a Link-1 or Level-2 Synchro enabler, which is extra-deck-dependent (Inferred)
D2 Opening-Hand Quality & Brick Management 58 11 hand traps and several Level-1 Yummy monsters with overlapping roles raise brick risk when the opponent does nothing; the copy histogram is balanced across 23 distinct main cards (Inferred)
D3 Combo Conversion & Ceiling 65 No recorded boards exist, so the ceiling rests on text: Yummy field-spell buffs, Coolia at 2700 ATK, and Link and Synchro chains (Inferred semantic read)
D4 Combo Floor & Median Output 55 No recorded boards exist, so the median output is unobserved and relies on starter-diversity inference only (Inferred, low weight)
D5 Interruption Resilience & Route Redundancy 68 Redundant Link-1 and Level-2 enablers, plus Solfegia and Lollipo Way negation text, let the engine reroute after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Maxx C and Mulcharmy give draw, and Yummy GY recursion via Surprise and Acroquey restores resources (Inferred from card text)
D7 End-Board & Interaction Quality 74 18 negation-text and 11 removal-text cards across hand traps, Forbidden Crown, Crossout Designator and Herald give broad layered interaction (Inferred from flags and text)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap coverage is about 0.88 in a 6-card hand, with Herald, Crown and Crossout available to break boards (Inferred)
D9 Offensive Pressure & Closing Power 62 Coolia, Musecia and the 2800-ATK Phara give closing bodies, and Yummyusment Mignon adds ATK; the deck has no recorded damage evidence (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 main cards with 14 tech or hand-trap slots and 23 distinct cards, mixed across three engines, so compactness is only moderate (Inferred)
D11 Extra Deck Efficiency & Coverage 66 Extra deck is 9 Link and 6 Synchro, with four Link-1 enablers and four Link-2 threats, giving real use of all 15 slots (Verified composition, Inferred use)
D12 Side Deck Adaptability 35 No side deck (side_count 0), so post-game adaptability is absent; scored as a provisional penalty (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample, so matchup and format fit cannot be measured; dropped from the meta-neutral structural score (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Link and Synchro sequencing with several opponent-response windows is moderately complex to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 64, Going First ≈ 58, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist_exposure (-2); engine_conflict (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no dated metagame sample, so Meta is provisional and D13 is dropped from Structural)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction across 11 hand traps, 18 negation-text cards and 11 removal-text cards
  • Redundant Link-1 and Level-2 enablers keep more than one starter route open
  • Strong going-second hand-trap coverage (about 0.88 with a 6-card hand)
  • Compact extra deck that uses all 15 slots across Link and Synchro

Weaknesses

  • Three partly overlapping engines (Yummy, Solfachord, Mulcharmy) with exact archetype purity of 5.5%
  • High hand-trap count raises dead-card risk when the opponent does nothing
  • No side deck, so no post-game adaptability
  • No recorded boards, so combo ceiling and median are unverified

Critical choke points

  • A Link-1 or Level-2 Synchro enabler must be on field before the Yummy Level-1 monsters can be Special Summoned from hand
  • Yummy and Solfachord Extra Deck summons depend on Pendulum zones and Link material, so a single cleared enabler can stall the line
Priority Remove Add Reason
1 One Droll & Lock Bird One additional Yummy Level-1 or Level-2 enabler Reduces dead hand-trap risk and adds a second starter route; Inferred from the copy histogram and hand-trap probability

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0, legal under BanMasterDuel; Restricted-card copies are within legal limits; Composition: 23 distinct Main and 14 distinct Extra cards, 11 hand traps, 9 Link, 6 Synchro
  • Inferred: Starter probabilities (about 0.64 at 5 cards, 0.71 at 6 cards) and hand-trap probabilities; Ceiling and median read from card text, since no boards exist; Interaction and resilience ratings from text roles
  • Provisional: Meta Power (null) and D13 format fit; Side deck adaptability (D12) given no side deck
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN, so going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Pendulum scale for Solfachord Primoa is listed as 0 in the export, so pendulum-zone reads rely on text

More Master Duel Info

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Forbidden Breakdown

 
 

 

 

 

 

 

 
 

 

 
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