Dark Magician Deck #762597 — Yu-Gi-Oh! TCG
42 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Magician's Rod x3, Mulcharmy Fuwalos x3. Created Oct 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/06/2026
Main Deck (42)
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician the Magician of Black Magic x1
- Droll & Lock Bird x1
- Magician's Rod x3
- Magicians' Souls x1
- Maxx "C" x1
- Mitsurugi no Mikoto, Aramasa x1
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Night Sword Serpent x1
- Dark Magician x1
- Ame no Habakiri no Mitsurugi x3
- Ame no Murakumo no Mitsurugi x1
- Futsu no Mitama no Mitsurugi x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x2
- Dark Magical Curtain x3
- Mitsurugi Mirror x1
- Mitsurugi Prayers x1
- Mitsurugi Ritual x1
- Shining Sarcophagus x1
- Soul Servant x1
- The Fallen & The Virtuous x2
- The Gaze of Timaeus x1
- Infinite Impermanence x3
- Mitsurugi Great Purification x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- Artemis, the Magistus Moon Maiden x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- Cyberse Contract Witch x1
- Firewall Dragon x1
- Perfectron Hydradrive Dragon x1
- Protectcode Talker x1
- Reprodocus x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Zenna's Deceiving Doll Maidens x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 52 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: tcg
Legality
Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 9 violation(s).
Identity & game plan
- Win condition: Extra Deck link and fusion boss monsters (Perfectron Hydradrive Dragon, Zenna's Deceiving Doll Maidens, Dark Magician of Destruction, Ecclesia and the Dark Dragon) and Ritual Mitsurugi bodies such as Ame no Murakumo no Mitsurugi; Dark Magician and Magician's Rod card advantage grinding through Dark Magical Curtain, Soul Servant and Mulcharmy Fuwalos draws
- Turn 1 (going first): Open with Dark Magician Girl, Magician's Rod, Mulcharmy Fuwalos or Mitsurugi searchers to reach Shining Sarcophagus or a Mitsurugi Ritual line; hold Infinite Impermanence or Ash Blossom for the first interaction
- Turn 2 (going second): Use Ash Blossom, Ghost Ogre and Infinite Impermanence to disrupt the opponent's first Summon, then rebuild through Dark Magical Curtain and Mitsurugi searches
- Recovery: Recover through Magician's Rod and Soul Servant recursion, Mulcharmy draw effects and Shining Sarcophagus searches, with the GY feeding Link and Ritual payoffs
- After siding: Not evaluable: side_count is 0 and no side deck is present in the export, so there is no post-side plan
Why it scores here
The evaluation is capped because the list is Illegal: nine Forbidden cards are present and Ame no Habakiri no Mitsurugi is run three times against a limit of zero, so the score is theoretical and structural only. Beyond legality, the system reads as a mixed-engine pile rather than a cohesive engine: exact-name Dark Magician purity is 17.5%, with Mitsurugi, Mulcharmy, Branded and Link sub-archetypes competing for the same slots. Consistency is moderate: the archetype core group has high raw presence (about 98.6% to see at least one in a 5-card hand) and 19 searcher-text cards help, but 18 of 27 distinct main cards run a single copy, so brick and conflict risk is real. Interaction is the strongest facet, with 9 hand traps, 7 negation-text cards and 9 removal-text cards giving reasonable layering, but there are no recorded boards, so no combo ceiling or median can be measured. The score comes from consistency, interaction and recovery on the system, not from averaging card scores or from the archetype's popularity, and no tournament or win-rate data supports a meta read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | Archetype core group ~98.6% to see at least one in hand of 5, but Mitsurugi and Dark Magician engines are split across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 27 distinct main cards with 18 singletons and 15 Extra Deck cards; conflicting Ritual, Link and Fusion starters raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards in combos_evidence; ceiling is text-only inference from Ritual and Link payoffs (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo median or power distribution exists; floor is estimated from starter diversity alone (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Recursion via Magician's Rod, Soul Servant and Mitsurugi searches provides partial route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searcher-text count 19 and Mulcharmy draw effects support grind; Magician's Rod and Soul Servant recursion add resource return (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 9 hand-trap cards, 7 negation-text and 9 removal-text cards give layered interaction; no board measurement (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second split unavailable; Ash Blossom, Ghost Ogre and Infinite Impermanence give some answers to an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Closing relies on Extra Deck bosses with no end-board ATK aggregate measured; Dark Magician of Destruction is absent from the list (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main Deck 42 cards is legal size but 27 distinct cards with 18 singletons dilute consistency (Verified size, Inferred compactness) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck runs 11 Link, 3 Fusion and 1 Synchro, with 6 of 15 Extra cards Forbidden and therefore unusable (Verified) |
| D12 | Side Deck Adaptability | 15 | No Side Deck present in the export; no post-side plan is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple Ritual, Link and Fusion lines with several decision points per turn; high complexity for the intended pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Stun secondary (interaction weighted up); Balanced-style rebalance not used. Structural ≈ 48, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10); engine conflicts (-4); no side deck (-3); hard-garnet burden (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal cap applied, theoretical/structural only
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction package: 9 hand traps, 7 negation-text and 9 removal-text cards
- Strong searcher and draw density (19 searcher-text, Mulcharmy and Soul Servant draws)
- Extra Deck offers multiple boss routes across Link, Fusion and Synchro
Weaknesses
- Illegal list: 9 Forbidden cards, including 3 copies of Ame no Habakiri no Mitsurugi against a limit of 0
- Low exact-archetype purity (17.5%); engines spread across several sub-archetypes
- No side deck, so no post-side adaptability
- No recorded combos, so ceiling and median cannot be measured
Critical choke points
- Mitsurugi Ritual and Ame no Habakiri no Mitsurugi lines depend on Forbidden or single-copy Ritual pieces
- Extra Deck access depends on 6 Forbidden or limited link and fusion monsters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Ame no Habakiri no Mitsurugi (3 copies), Maxx C, Magicians' Souls, Charmer Quartet in Bloom, Reprodocus, Red-Eyes Dark Dragoon, Cross-Sheep, Protectcode Talker, Albion the Branded Dragon | Legal replacements from the same engines (for example, Mitsurugi or Dark Magician legal staples) to restore a legal list | The deck is Illegal; no normal score applies until the Forbidden cards are removed |
| 2 | Single-copy off-archetype tech cards | A focused core of 2-3 copies of the Dark Magician or Mitsurugi starters | Raises exact-archetype purity and reduces brick risk |
| 3 | None | A 15-card Side Deck | Adds post-side adaptability, which is currently absent |
Evidence & confidence
- Verified: Legality: 9 Forbidden cards present, Illegal status; Main Deck size 42 and Extra 15 are within size rules; Extra Deck breakdown: 11 Link, 3 Fusion, 1 Synchro; Side deck count is 0; Ash Blossom and The Fallen & The Virtuous are Semi-Limited with 2 copies each (legal)
- Inferred: Archetype core group presence ~98.6% in a 5-card hand; Hand-trap group ~78.9% to see at least one going second; Interaction density from card text role hints; Brick risk from singletons and conflicting starters; Recursion and grind from card text
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament or win-rate data)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied no side deck present in the export
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