Dark Magician Deck #762597 — Yu-Gi-Oh! TCG

42 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Magician's Rod x3, Mulcharmy Fuwalos x3. Created Oct 6, 2026 by YGO Mod.

Deck Dark Magician TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 9 violation(s).

Identity & game plan

  • Win condition: Extra Deck link and fusion boss monsters (Perfectron Hydradrive Dragon, Zenna's Deceiving Doll Maidens, Dark Magician of Destruction, Ecclesia and the Dark Dragon) and Ritual Mitsurugi bodies such as Ame no Murakumo no Mitsurugi; Dark Magician and Magician's Rod card advantage grinding through Dark Magical Curtain, Soul Servant and Mulcharmy Fuwalos draws
  • Turn 1 (going first): Open with Dark Magician Girl, Magician's Rod, Mulcharmy Fuwalos or Mitsurugi searchers to reach Shining Sarcophagus or a Mitsurugi Ritual line; hold Infinite Impermanence or Ash Blossom for the first interaction
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre and Infinite Impermanence to disrupt the opponent's first Summon, then rebuild through Dark Magical Curtain and Mitsurugi searches
  • Recovery: Recover through Magician's Rod and Soul Servant recursion, Mulcharmy draw effects and Shining Sarcophagus searches, with the GY feeding Link and Ritual payoffs
  • After siding: Not evaluable: side_count is 0 and no side deck is present in the export, so there is no post-side plan

Why it scores here

The evaluation is capped because the list is Illegal: nine Forbidden cards are present and Ame no Habakiri no Mitsurugi is run three times against a limit of zero, so the score is theoretical and structural only. Beyond legality, the system reads as a mixed-engine pile rather than a cohesive engine: exact-name Dark Magician purity is 17.5%, with Mitsurugi, Mulcharmy, Branded and Link sub-archetypes competing for the same slots. Consistency is moderate: the archetype core group has high raw presence (about 98.6% to see at least one in a 5-card hand) and 19 searcher-text cards help, but 18 of 27 distinct main cards run a single copy, so brick and conflict risk is real. Interaction is the strongest facet, with 9 hand traps, 7 negation-text cards and 9 removal-text cards giving reasonable layering, but there are no recorded boards, so no combo ceiling or median can be measured. The score comes from consistency, interaction and recovery on the system, not from averaging card scores or from the archetype's popularity, and no tournament or win-rate data supports a meta read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 Archetype core group ~98.6% to see at least one in hand of 5, but Mitsurugi and Dark Magician engines are split across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 48 27 distinct main cards with 18 singletons and 15 Extra Deck cards; conflicting Ritual, Link and Fusion starters raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; ceiling is text-only inference from Ritual and Link payoffs (Inferred)
D4 Combo Floor & Median Output 40 No combo median or power distribution exists; floor is estimated from starter diversity alone (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Recursion via Magician's Rod, Soul Servant and Mitsurugi searches provides partial route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher-text count 19 and Mulcharmy draw effects support grind; Magician's Rod and Soul Servant recursion add resource return (Inferred)
D7 End-Board & Interaction Quality 60 9 hand-trap cards, 7 negation-text and 9 removal-text cards give layered interaction; no board measurement (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second split unavailable; Ash Blossom, Ghost Ogre and Infinite Impermanence give some answers to an established board (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing relies on Extra Deck bosses with no end-board ATK aggregate measured; Dark Magician of Destruction is absent from the list (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Main Deck 42 cards is legal size but 27 distinct cards with 18 singletons dilute consistency (Verified size, Inferred compactness)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck runs 11 Link, 3 Fusion and 1 Synchro, with 6 of 15 Extra cards Forbidden and therefore unusable (Verified)
D12 Side Deck Adaptability 15 No Side Deck present in the export; no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Ritual, Link and Fusion lines with several decision points per turn; high complexity for the intended pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (interaction weighted up); Balanced-style rebalance not used. Structural ≈ 48, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10); engine conflicts (-4); no side deck (-3); hard-garnet burden (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal cap applied, theoretical/structural only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package: 9 hand traps, 7 negation-text and 9 removal-text cards
  • Strong searcher and draw density (19 searcher-text, Mulcharmy and Soul Servant draws)
  • Extra Deck offers multiple boss routes across Link, Fusion and Synchro

Weaknesses

  • Illegal list: 9 Forbidden cards, including 3 copies of Ame no Habakiri no Mitsurugi against a limit of 0
  • Low exact-archetype purity (17.5%); engines spread across several sub-archetypes
  • No side deck, so no post-side adaptability
  • No recorded combos, so ceiling and median cannot be measured

Critical choke points

  • Mitsurugi Ritual and Ame no Habakiri no Mitsurugi lines depend on Forbidden or single-copy Ritual pieces
  • Extra Deck access depends on 6 Forbidden or limited link and fusion monsters
Priority Remove Add Reason
1 Ame no Habakiri no Mitsurugi (3 copies), Maxx C, Magicians' Souls, Charmer Quartet in Bloom, Reprodocus, Red-Eyes Dark Dragoon, Cross-Sheep, Protectcode Talker, Albion the Branded Dragon Legal replacements from the same engines (for example, Mitsurugi or Dark Magician legal staples) to restore a legal list The deck is Illegal; no normal score applies until the Forbidden cards are removed
2 Single-copy off-archetype tech cards A focused core of 2-3 copies of the Dark Magician or Mitsurugi starters Raises exact-archetype purity and reduces brick risk
3 None A 15-card Side Deck Adds post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Legality: 9 Forbidden cards present, Illegal status; Main Deck size 42 and Extra 15 are within size rules; Extra Deck breakdown: 11 Link, 3 Fusion, 1 Synchro; Side deck count is 0; Ash Blossom and The Fallen & The Virtuous are Semi-Limited with 2 copies each (legal)
  • Inferred: Archetype core group presence ~98.6% in a 5-card hand; Hand-trap group ~78.9% to see at least one going second; Interaction density from card text role hints; Brick risk from singletons and conflicting starters; Recursion and grind from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament or win-rate data)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied no side deck present in the export

More TCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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