Dark Magician Deck #762591 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Black Chaos x3, Fantastical Dragon Phantazmay x3, Griffoh x3. Created Oct 6, 2026 by YGO Mod.

Deck Dark Magician TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Combo
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Board presence from Dark Magician / Black Chaos / Timaeus / Dark Magician of Destruction ATK bodies, with Light and Darkness Ritual Summons as the main route (Inferred from card text; no recorded boards).; Link-based field presence (11 Link monsters in the Extra Deck) supported by Synchro and Fusion options.
  • Turn 1 (going first): Open a searcher or starter (Dark Magical Curtain, Magician's Rod, Mulcharmy Fuwalos, Black Chaos line), protected by hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Nibiru) against the opponent's first interaction (Inferred).
  • Turn 2 (going second): Use the six-card hand with 12 hand traps (about 75% to hold at least one) to stop the opponent's first Link or search line, then rebuild through Dark Magician and Light and Darkness Ritual (Inferred).
  • Recovery: Recover through searchers (17 cards with searcher text) and Mulcharmy draw effects; Pot of Sloth can refill the hand (Inferred from text).
  • After siding: Not assessable: the deck runs no side deck (side count 0), so there is no post-side plan.

Why it scores here

This list is illegal in TCG: eight cards exceed their legal copy limits, including six Forbidden cards and three Limited or Semi-Limited copy overages, so it receives a theoretical, structural-only score capped at 35. Its archetype core is real but thin: 21 core copies give about 89% chance of at least one in a five-card opening hand, and 17 searcher-text cards give about 82% (Inferred hypergeometric estimates). Interaction is the stronger side of the list, with 12 hand traps and 14 negation-text cards supporting a going-second plan (about 75% to hold one hand trap in six cards, Inferred). The deck has no recorded boards, so no combo ceiling or median is available and those dimensions rest on text reading alone. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core card in a 5-card opener) ≈ 0.89 across 21 core copies, but the engine splits across Dark Magician, Light and Darkness Ritual and Mulcharmy (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram is 22 singletons, 7 doubles, 8 triples; 14 tech and hand-trap singletons add some dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling read from card text only (Black Chaos, Timaeus, Dark Magician of Destruction) (Inferred)
D4 Combo Floor & Median Output 40 No combo aggregates, so median output is unknown and this score is a placeholder (Provisional)
D5 Interruption Resilience & Route Redundancy 60 12 hand traps and 14 negation-text cards give several independent answers; recursion via Mulcharmy and searchers (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searcher text on 17 cards and Pot of Sloth refill; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 62 22 removal-text and 14 negation-text cards; several Forbidden or over-limit interaction cards are not in the legal list (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage ≈ 0.75 for six cards; board-breaking via Ash/Droll and Black Chaos Ritual lines (Inferred)
D9 Offensive Pressure & Closing Power 60 Closing ATK bodies at 2500–3000 (Black Chaos, Timaeus, Dark Magician of Destruction) with Link-based extension (Verified card data, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 60 main cards with 37 distinct names; only 9 exact Dark Magician-named copies (12% exact purity), so engine coherence is diluted (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots: 11 Link, 3 Fusion, 1 Synchro; three of the Extra cards are Forbidden or over limit (Verified)
D12 Side Deck Adaptability 20 Side count is 0; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many small, conditional lines across three engines and hand-trap timing make the list demanding to pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: Illegal cap: the normal formula 0.80*Structural(52) + 0.20*TournamentReliability(45) + modifiers(-12) gives about 39; capped at 35. Theoretical / structural-only; Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap package (12) gives strong going-second interaction (Inferred).
  • Searcher density (17) and a 21-card core make a live opener likely (Inferred).
  • Multiple independent 2500–3000 ATK finishers across Ritual, Fusion and Link (Verified stats).

Weaknesses

  • Illegal list: six Forbidden cards and three copy-limit overages must be removed before it can be played (Verified).
  • Three engines (Dark Magician, Light and Darkness Ritual, Mulcharmy) dilute coherence; exact-name purity is 12% (Verified).
  • No side deck (Verified).

Critical choke points

  • Forbidden or over-limit cards (Called by the Grave, Crossout Designator, Magicians' Souls, Red-Eyes Dark Dragoon, Cross-Sheep, Charmer Quartet) are structural removals, not optional tech (Verified).
  • Light and Darkness Ritual Summons depend on the Ritual Spell and a tribute or banish pool; a missing Ritual Spell leaves Black Chaos and Black Luster dead (Inferred).
Priority Remove Add Reason
1 Called by the Grave, Crossout Designator, Magicians' Souls, Red-Eyes Dark Dragoon, Cross-Sheep, Charmer Quartet in Bloom Legal in-format replacements (copy-legal interaction or searchers) chosen by the owner Six Forbidden cards make the list illegal, and the rubric caps illegal decks at the theoretical score.
2 1 Ash Blossom & Joyous Spring; 1 Droll & Lock Bird Legal copies or other hand traps Copy-limit overages on Semi-Limited and Limited cards.
3 Off-engine singletons (for example Fog King, Gandora-G, Phara) Additional Dark Magician or Light and Darkness Ritual core cards Raises exact-archetype purity and reduces dead draws.

Evidence & confidence

  • Verified: Legality: eight cards exceed legal copy limits; Main 60 and Extra 15 meet size rules; Side 0 is legal (Verified).; Archetype purity 12%; 11 Link, 3 Fusion and 1 Synchro in the Extra Deck (Verified).; Usage stats: 11 of 21 core cards present, 52.4% (Verified).
  • Inferred: P(core in opener) ≈ 0.89; P(hand trap in six) ≈ 0.75 (Inferred hypergeometric).; Going-first and going-second plans are text-derived (Inferred).; Interaction density and resilience from card text (Inferred semantic).
  • Provisional: Meta Power and format fit (D13); no dated metagame or tournament sample (Provisional).
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference. No tournament link, so archetype meta-share and per-pilot record are absent. No win-rate telemetry for going-first, going-second, matchups or brick rate. Meta Power is provisional without a dated metagame sample.

More TCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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