Power Patron Deck #762515 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 6, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 23, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 42
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Power Patron Link/Xyz/Fusion boards (Jupiter, Vidolium, Nerva, Mediclius) reached through Medius and Mulcharmy search and summon chains; Pendulum and Ars Magna engine recursion into Link pressure
  • Turn 1 (going first): Open with searcher and starter cards (Medius, Mulcharmy, Pendulum Treasure, Vidolium) to reach a Power Patron Link or Xyz board; hold Ash Blossom and Infinite Impermanence for the opponent's first response
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Infinite Impermanence, Evenly Matched) to break the opponent's board, then rebuild through Mulcharmy draw effects
  • Recovery: Rebuild from the Graveyard via Medius and Theorealize Past Lull recursion and Ars Magna search, which is text-supported but unverified against real boards
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0)

Why it scores here

The deck's main engine is a searcher-dense Power Patron and Artmage core; hypergeometric estimates put at least one searcher in a 5-card opening hand near 0.92 and at least one archetype-core card near 0.93 (Inferred). Its ceiling depends on text-only reads of Link and Xyz payoffs such as Jupiter and Vidolium, since no recorded boards exist to measure output. Interaction density is high, with 13 hand traps and 14 negation-text cards, which gives it a credible answer to an opponent's first play (Inferred). The list is over the copy limit for three cards and runs six Forbidden cards, so it is illegal and capped low; the score does not come from archetype popularity, which was not supplied, and card scores were not averaged. Without a side deck and with no tournament or win-rate data, the deck's post-side and meta reads stay provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in 5) ~0.92 and archetype core ~0.93 from the main deck; engine live T1-T2 is Inferred from text only
D2 Opening-Hand Quality & Brick Management 45 22 level-0 Spells/Traps and 13 hand traps/tech cards add redundancy and dead-draw risk; brick rate not computed (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling inferred from card text of Link/Xyz payoffs (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so no median or floor measurement; the score is provisional on text reads (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters and hand traps give alternate lines after one disruption; no board evidence (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects and Medius and Theorealize recursion support rebuild; spend cost not measurable (Inferred)
D7 End-Board & Interaction Quality 60 13 hand traps and 14 negation-text cards provide interaction breadth and layering (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second value rests on hand traps and Mulcharmy card draw; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Top-end payoffs (Vidolium 5000 ATK, Jupiter 3500 ATK, Nerva 3300 ATK) give closing power from card data (Verified stat)
D10 Main Deck Efficiency & Flexibility 45 57 main-deck cards with 22 level-0 cards and only 13.9% exact-archetype purity leave low compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Full 15-card Extra Deck with Link, Xyz, Fusion and Synchro options, but three Extra-Deck cards are Forbidden (Verified)
D12 Side Deck Adaptability 20 No Side Deck is present (side_count 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or meta sample; core presence is 52% of archetype-standard cards (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Pendulum, Link and Xyz sequencing with many once-per-turn restrictions raises decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(42) = 50.0; modifiers -12 gives 38; the Illegal cap (deck exceeds copy limits and runs six Forbidden cards) sets the final score to 30. Evaluation is theoretical/structural only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and starter density gives high probability of finding an engine piece
  • Thirteen hand traps and fourteen negation-text cards give broad first-response interaction
  • High-ATK Link, Xyz and Pendulum payoffs give closing power

Weaknesses

  • Illegal list: three copy-limit violations and six Forbidden cards
  • No side deck, so no post-side adaptability
  • Low archetype purity (13.9%) and 22 level-0 cards point to inconsistency

Critical choke points

  • Forbidden or over-limit cards must be removed before the deck is legal
  • Engine depends on Medius and Mulcharmy as the first summon, so disruption on the starter is costly
Priority Remove Add Reason
1 Called by the Grave, Catapult Turtle, Charmer Quartet in Bloom, Crossout Designator, Number 60, Varudras Legal in-format replacements (no Forbidden cards) Forbidden cards make the deck illegal; the score cannot be normal until they are gone
2 One copy each of Ash Blossom & Joyous Spring and Droll & Lock Bird Legal-count replacements from the same role group Copy-limit violations for Semi-Limited and Limited cards
3 Low-value level-0 Spells and Traps Engine starters or a small Side Deck Reduces brick risk and adds post-side adaptability

Evidence & confidence

  • Verified: Illegal status with six Forbidden cards and three copy-limit violations; Main 57 and Extra 15 are within size rules; Side 0 is within the 0-15 range; Archetype purity 13.9% and 13 hand traps from the composition block
  • Inferred: Searcher and archetype-core hit rates from hypergeometric estimates; Interaction breadth read from card text (negation and hand-trap roles); Going-first and going-second plans from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry; going-first/second and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so post-side plan cannot be evaluated

More TCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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