Light and Darkness Ritual Deck #762472 — Yu-Gi-Oh! TCG
57 Main, 15 Extra, incl. Griffoh x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 6, 2026 by YGO Mod.
Deck Light and Darkness Ritual TCG
Created by: YGO Mod (20517634)
Created On: 10/06/2026
Main Deck (57)
- Black Chaos x2
- Bystial Magnamhut x1
- Celtic Mystic x2
- Dogmatika Ecclesia, the Virtuous x1
- Dogmatika Fleurdelis, the Knighted x1
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Griffoh x3
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Skull Archfiend of Chaos x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Blazing Cartesia, the Virtuous x1
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x3
- Incredible Ecclesia, the Virtuous x1
- Branded in High Spirits x2
- Called by the Grave x1
- Chaos Magical Hats x1
- Light and Darkness Ritual x1
- Mistaken Arrest x3
- Nadir Servant x3
- Ragged Records of Rites x3
- The Fallen & The Virtuous x2
- Triple Tactics Thrust x1
- Evenly Matched x3
- Mind Shuffle x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Despian Quaeritis x1
- Granguignol the Dusk Dragon x2
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Chaos Angel x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Stardust Dragon - Victim Sanctuary x1
- Stardust Warrior x1
- The Three Champions of Swordsoul x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53.6 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 57 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Ritual or Fusion/Synchro boss beatdown (Magician of Dark Chaos - Black Chaos, Black Luster Soldier, Chaos Angel, Granguignol) after a Light and Darkness Ritual or Fallen of Albaz line; Dogmatika and Albaz Dragon fusion boards through Fallen of Albaz
- Turn 1 (going first): Open a Mulcharmy or Griffoh starter, search via Mind Shuffle or Ragged Records toward Light and Darkness Ritual, then Ritual Summon a boss. Skipped the Forbidden Called by the Grave and Albion from the plan.
- Turn 2 (going second): Use Droll & Lock Bird (one legal copy only in-format) and Ghost Ogre & Snow Rabbit as hand interaction, then rebuild through Mulcharmy draw effects and Fallen of Albaz.
- Recovery: Recurse Light and Darkness Ritual and Ritual monsters from the GY through Skull Archfiend of Chaos and Mind Shuffle, then re-enter Fallen of Albaz for Dogmatika and Albaz Fusion/Synchro follow-ups.
- After siding: Not evaluable: the deck has an empty Side Deck (0 cards), so there is no post-side plan.
Why it scores here
The deck's score comes from the system as a whole: the archetype core (Light and Darkness Ritual, Mulcharmy draw engines, Fallen of Albaz routes) has a high chance of at least one live starter in the opening hand (about 0.90 for the archetype core group, Inferred), and its boss monsters (Magician of Dark Chaos - Black Chaos, Black Luster Soldier, Chaos Angel, Granguignol) give real offensive ceiling. Consistency is held back by a low exact-archetype purity (19.4%), many single-copy and Normal-Summon-restricted pieces, and a 57-card main with 30 distinct cards. The list is Illegal: two Limited cards are run at 2 copies, and two Forbidden cards (Called by the Grave, Albion the Branded Dragon) are included, so the score is capped and labelled structural-only. No combo boards, tournament link, or win-rate data were supplied, so floor, median, and meta claims are Inferred or Provisional. Popularity of the archetype did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in opening 5) about 0.90 across the 20 core copies; starter density is decent but no combo data (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Many Normal-Summon-restricted and single-copy pieces, 14 non-engine spells, and dead-card risk in hand; brick estimate is inferred from text only (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling is text-supported by Magician of Dark Chaos - Black Chaos, Black Luster Soldier and Chaos Angel boss lines, but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output is unknown; no parseable boards, so median is inferred from starter diversity and redundancy (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Mulcharmy draw effects, Mind Shuffle, and Fallen of Albaz routes give some recovery, but the single Light and Darkness Ritual is a choke point (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 18 searcher-text cards plus GY recursion (Skull Archfiend, Ragged Records) support grind; the deck is resource-heavy but recoverable (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Evenly Matched, and Stardust Dragon are interaction, but two are over the copy limit (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second board-breaking relies on Droll & Lock Bird (one legal copy) and boss ATK; no going-second split is available (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Boss ATK is high (Chaos Angel 3500, Black Chaos 3000, Black Luster Soldier 3000, Mirrorjade 3000) and several pierce or direct paths are text-supported (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Exact-archetype purity 19.4%, with 58 off-archetype copies across 30 distinct main cards, so the main deck is not compact (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck is full at 15 with 14 distinct cards split 8 Fusion and 7 Synchro, giving flexible access but many single-copy options (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards), so no adaptability can be credited (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated metagame sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-stage Ritual, Fusion, and Synchro chains with many decision points and tribute or banish costs (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 53.6, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist_exposure (-13); no_side_deck (-4); engine_conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal deck capped by modifiers: 0.80*53.6 + 0.20*38 = 50.5, then -21 modifiers = 29.5, rounded to 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is well represented (14 exact-name copies, 20 core-group copies) with high opening-hand access
- Boss monsters have high ATK and several have text-supported board-breaking effects
- Extra Deck has flexible Fusion and Synchro access across 15 slots
- Recursion and searchers (18 searcher-text cards) give recovery across turns
Weaknesses
- Illegal copy-limit and Forbidden-card violations: the list cannot be played in its format as built
- Low exact-archetype purity (19.4%) with 58 off-archetype main copies
- Empty Side Deck removes post-side adaptability
- Many single-copy and Normal-Summon-restricted cards raise brick and conflict risk
Critical choke points
- Light and Darkness Ritual is a single copy and gates the main boss line
- Fallen of Albaz is a single copy and gates the Dogmatika and Albaz Fusion routes
- Droll & Lock Bird and Branded in High Spirits are over the copy limit and must be cut to legal counts
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Albion the Branded Dragon and Called by the Grave | Legal in-format substitutes (not evaluated here) | Forbidden cards are the largest legality problem; removing them is required before the deck can be played in format |
| 2 | One copy each of Branded in High Spirits and Droll & Lock Bird | Legal-count substitutes | Both are over the Limited copy limit of 1 |
| 3 | Several off-archetype or single-copy support cards | Additional Light and Darkness Ritual or Fallen of Albaz support, or a legal Side Deck | Raises archetype purity and gives post-side options |
Evidence & confidence
- Verified: Main deck 57 cards, Extra 15, Side 0; size rules satisfied; Four copy-limit violations against the banlist (Albion and Called by the Grave Forbidden, two Limited cards at 2 copies); Archetype usage: Light and Darkness Ritual core cards at 100% and 96.9% inclusion for Magician of Dark Chaos and Mulcharmy Fuwalos; Exact-name purity 19.4%
- Inferred: Opening-hand starter access about 0.90 for the core group; Ritual and Fusion/Synchro chain reliability and brick rate; Going-first and going-second plans from card text and probabilities
- Provisional: Meta power and matchup fit (no dated metagame sample, no tournament link)
- Data gaps: No combos supplied, so floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and pilot match record are absent No win-rate telemetry for going-first, going-second, matchups, or brick rate Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side scoring is not evaluable
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