Light and Darkness Ritual Deck #762472 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Griffoh x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 6, 2026 by YGO Mod.

Deck Light and Darkness Ritual TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 38
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53.6
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Ritual or Fusion/Synchro boss beatdown (Magician of Dark Chaos - Black Chaos, Black Luster Soldier, Chaos Angel, Granguignol) after a Light and Darkness Ritual or Fallen of Albaz line; Dogmatika and Albaz Dragon fusion boards through Fallen of Albaz
  • Turn 1 (going first): Open a Mulcharmy or Griffoh starter, search via Mind Shuffle or Ragged Records toward Light and Darkness Ritual, then Ritual Summon a boss. Skipped the Forbidden Called by the Grave and Albion from the plan.
  • Turn 2 (going second): Use Droll & Lock Bird (one legal copy only in-format) and Ghost Ogre & Snow Rabbit as hand interaction, then rebuild through Mulcharmy draw effects and Fallen of Albaz.
  • Recovery: Recurse Light and Darkness Ritual and Ritual monsters from the GY through Skull Archfiend of Chaos and Mind Shuffle, then re-enter Fallen of Albaz for Dogmatika and Albaz Fusion/Synchro follow-ups.
  • After siding: Not evaluable: the deck has an empty Side Deck (0 cards), so there is no post-side plan.

Why it scores here

The deck's score comes from the system as a whole: the archetype core (Light and Darkness Ritual, Mulcharmy draw engines, Fallen of Albaz routes) has a high chance of at least one live starter in the opening hand (about 0.90 for the archetype core group, Inferred), and its boss monsters (Magician of Dark Chaos - Black Chaos, Black Luster Soldier, Chaos Angel, Granguignol) give real offensive ceiling. Consistency is held back by a low exact-archetype purity (19.4%), many single-copy and Normal-Summon-restricted pieces, and a 57-card main with 30 distinct cards. The list is Illegal: two Limited cards are run at 2 copies, and two Forbidden cards (Called by the Grave, Albion the Branded Dragon) are included, so the score is capped and labelled structural-only. No combo boards, tournament link, or win-rate data were supplied, so floor, median, and meta claims are Inferred or Provisional. Popularity of the archetype did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in opening 5) about 0.90 across the 20 core copies; starter density is decent but no combo data (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many Normal-Summon-restricted and single-copy pieces, 14 non-engine spells, and dead-card risk in hand; brick estimate is inferred from text only (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling is text-supported by Magician of Dark Chaos - Black Chaos, Black Luster Soldier and Chaos Angel boss lines, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 45 Median output is unknown; no parseable boards, so median is inferred from starter diversity and redundancy (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Mulcharmy draw effects, Mind Shuffle, and Fallen of Albaz routes give some recovery, but the single Light and Darkness Ritual is a choke point (Inferred)
D6 Resource Economy, Recovery & Grind 60 18 searcher-text cards plus GY recursion (Skull Archfiend, Ragged Records) support grind; the deck is resource-heavy but recoverable (Inferred)
D7 End-Board & Interaction Quality 55 Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Evenly Matched, and Stardust Dragon are interaction, but two are over the copy limit (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second board-breaking relies on Droll & Lock Bird (one legal copy) and boss ATK; no going-second split is available (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss ATK is high (Chaos Angel 3500, Black Chaos 3000, Black Luster Soldier 3000, Mirrorjade 3000) and several pierce or direct paths are text-supported (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 Exact-archetype purity 19.4%, with 58 off-archetype copies across 30 distinct main cards, so the main deck is not compact (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is full at 15 with 14 distinct cards split 8 Fusion and 7 Synchro, giving flexible access but many single-copy options (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so no adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-stage Ritual, Fusion, and Synchro chains with many decision points and tribute or banish costs (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53.6, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist_exposure (-13); no_side_deck (-4); engine_conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal deck capped by modifiers: 0.80*53.6 + 0.20*38 = 50.5, then -21 modifiers = 29.5, rounded to 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is well represented (14 exact-name copies, 20 core-group copies) with high opening-hand access
  • Boss monsters have high ATK and several have text-supported board-breaking effects
  • Extra Deck has flexible Fusion and Synchro access across 15 slots
  • Recursion and searchers (18 searcher-text cards) give recovery across turns

Weaknesses

  • Illegal copy-limit and Forbidden-card violations: the list cannot be played in its format as built
  • Low exact-archetype purity (19.4%) with 58 off-archetype main copies
  • Empty Side Deck removes post-side adaptability
  • Many single-copy and Normal-Summon-restricted cards raise brick and conflict risk

Critical choke points

  • Light and Darkness Ritual is a single copy and gates the main boss line
  • Fallen of Albaz is a single copy and gates the Dogmatika and Albaz Fusion routes
  • Droll & Lock Bird and Branded in High Spirits are over the copy limit and must be cut to legal counts
Priority Remove Add Reason
1 One copy each of Albion the Branded Dragon and Called by the Grave Legal in-format substitutes (not evaluated here) Forbidden cards are the largest legality problem; removing them is required before the deck can be played in format
2 One copy each of Branded in High Spirits and Droll & Lock Bird Legal-count substitutes Both are over the Limited copy limit of 1
3 Several off-archetype or single-copy support cards Additional Light and Darkness Ritual or Fallen of Albaz support, or a legal Side Deck Raises archetype purity and gives post-side options

Evidence & confidence

  • Verified: Main deck 57 cards, Extra 15, Side 0; size rules satisfied; Four copy-limit violations against the banlist (Albion and Called by the Grave Forbidden, two Limited cards at 2 copies); Archetype usage: Light and Darkness Ritual core cards at 100% and 96.9% inclusion for Magician of Dark Chaos and Mulcharmy Fuwalos; Exact-name purity 19.4%
  • Inferred: Opening-hand starter access about 0.90 for the core group; Ritual and Fusion/Synchro chain reliability and brick rate; Going-first and going-second plans from card text and probabilities
  • Provisional: Meta power and matchup fit (no dated metagame sample, no tournament link)
  • Data gaps: No combos supplied, so floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and pilot match record are absent No win-rate telemetry for going-first, going-second, matchups, or brick rate Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side scoring is not evaluable

More TCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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