Snake-Eye Deck #762287 — Yu-Gi-Oh! Duel Links

Created by: YGO Mod (20517634)

Created On: 10/06/2026

Eyes of Sovereign Defiance
 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
67± 6/ 100
Power Score
Structural 66
Reliability 63
Going First 65
Going Second 72

Deck — Deck Power Evaluation

Final Contextual Deck Power: 67/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 66.2
Going First 65
Going Second 72
Meta Power provisional
Tournament Reliability 63
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link and Xyz pressure from Snake-Eyes Flamberge Dragon (3000 ATK x2) and FIRE link monsters such as Promethean Princess (2700 ATK) and Amphibious Swarmship Amblowhale (2600 ATK), which Snake-Eye Level 1 FIRE monsters enable through their Special Summon chains.; Negation-based tempo: Forbidden Droplet x3 and Sinful Spoils of Betrayal - Silvera x2 strip an opposing board so the Snake-Eye engine can convert.
  • Turn 1 (going first): Open a Level 1 FIRE starter (Snake-Eye Ash, Birch, Poplar or Oak), search or summon the next Snake-Eye piece through the engine, place a Snake-Eye monster as a Continuous Spell with Divine Temple of the Snake-Eye or Subversion, and build toward a FIRE link or Xyz summon; hold Droplet for the opponent's first board.
  • Turn 2 (going second): Hold Nibiru x3 (5+ summons trigger), Droplet and Silvera as interaction through the opponent's first turn, then transition into the Snake-Eye engine on the next turn using the six-card hand's starter and the Diabellstar / Sinful Spoils searchers.
  • Recovery: Recover through graveyard-resident engine pieces: Original Sinful Spoils, Snake-Eye Poplar and Snake-Eye Oak can return or summon Level 1 FIRE monsters from the graveyard or Deck, and the Sinful Spoils spells can be replayed from the banished or graveyard zone.
  • After siding: No side deck is run (Duel Links, side_count 0), so no post-side plan exists; this is recorded as not applicable rather than as a weakness.

Why it scores here

The deck opens a functional Snake-Eye engine reliably: seven Level 1 FIRE starters (Ash x2, Birch x2, Poplar x2, Oak x1) give about a 76% chance of at least one in a going-first five-card hand and about 83% going second, and nine searcher-text cards raise the chance of finding an engine piece further. Conversion rests on the system rather than on any single card: Snake-Eyes Flamberge Dragon, FIRE link monsters and Diabellstar pressure are enabled by the summon chain, while Droplet and Silvera supply interruption that lets the engine continue through a single disruption. Brick risk is real (about 24% no-starter hand going first) and the list carries two situational main-deck cards, so consistency is held back. The score comes from consistency, interaction and resilience on the whole list, not from the Snake-Eye archetype's popularity or usage statistics and not from averaging the individual card scores. No combo boards were recorded, so the floor and ceiling rely on text reads and remain Inferred.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one of 7 Level 1 FIRE starters in 5) = 0.76 going first, 0.83 in 6 going second; searcher-text group of 9 copies P(>=1 in 5) = 0.86 (Inferred, hypergeometric).
D2 Opening-Hand Quality & Brick Management 55 No-starter hand ~0.24 going first and ~0.17 going second; two situational main cards (Hey, Trunade!, Sinful Spoils of Doom - Rciela) and Wanted Seeker x3 weakly playable from hand (Inferred).
D3 Combo Conversion & Ceiling 66 Ceiling from text only: Flamberge and Diabellstar chains into FIRE link and Xyz lines, but Super Starslayer TY-PHON is effectively dead with no Level 12 material in the list (Inferred from card text, no boards).
D4 Combo Floor & Median Output 58 No recorded boards, so median output cannot be measured; text-based estimate sits below ceiling because of brick and situational cards (Inferred).
D5 Interruption Resilience & Route Redundancy 72 Multiple independent quick-effect and graveyard recursion routes (Birch, Ash, Poplar, Oak, Original Sinful Spoils) allow the engine to continue after a single disruption (Inferred from card text).
D6 Resource Economy, Recovery & Grind 70 Engine spends field and graveyard monsters but regenerates through Snake-Eye and Sinful Spoils recursion from the graveyard and banish zones (Inferred from card text and resource signature absence).
D7 End-Board & Interaction Quality 74 Forbidden Droplet x3 and Silvera x2 provide breadth of negation, plus Nibiru x3 as a hand trap and Rciela as removal support (Verified flags; layering Inferred from text).
D8 Going-Second & Board-Breaking Power 72 Droplet and Nibiru are strong going second against established boards (50% chance of at least one Nibiru in a six-card hand, Inferred); going-second combo split is absent (Inferred).
D9 Offensive Pressure & Closing Power 70 Flamberge x2 at 3000 ATK, Underworld Goddess at 3000 ATK and FIRE link monsters at 2600-2700 ATK give a real closing line (Verified stats; closing consistency Inferred).
D10 Main Deck Efficiency & Flexibility 65 30 Main cards across 16 distinct names, with three-copy playsets for the core engine cards; compact but with situational slots (Verified composition).
D11 Extra Deck Efficiency & Coverage 58 Nine Extra Deck slots, of which TY-PHON is dead without Level 12 materials; the remaining link and Xyz routes are usable (Inferred from card text and composition).
D12 Side Deck Adaptability 50 Duel Links runs no side deck (side_count 0), so post-side adaptability is not applicable; scored neutral and Provisional.
D13 Matchup Coverage & Format Fit 55 Archetype context is usage-based only (Snake-Eye, guide describes Tier 1 status); no dated meta sample or match record exists, so matchup fit is Provisional.
D14 Pilotability & Error Tolerance 50 Multi-step engine with chain-level summons and several decision points for going-first versus going-second lines; moderately demanding to pilot (Inferred from example text).

How the score was computed

Strategy profile: Midrange. Structural ≈ 66.2, Going First ≈ 65, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 63. Modifiers: Engine compactness (2); Dead Extra-Deck slot (TY-PHON) (-1). Final formula: 0.80*Structural(66.2) + 0.20*TournamentReliability(63) + ContextModifiers(+1) = 66.6, rounded to 67 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Seven Level 1 FIRE starters and nine searcher-text cards make the engine live on most openings.
  • Three-copy Droplet, two-copy Silvera and three Nibiru give negation across both turns.
  • Graveyard recursion and quick-effect summons give multiple lines after one disruption.

Weaknesses

  • About one in four going-first hands has no Level 1 starter.
  • Super Starslayer TY-PHON is dead in the list, wasting one of nine Extra Deck slots.
  • Hey, Trunade! and Sinful Spoils of Doom - Rciela are situational and can brick a hand.

Critical choke points

  • The Level 1 FIRE starter count: losing the engine to a hand with no starter ends the turn.
  • Droplet and Silvera timing against the opponent's first summon chain.
Priority Remove Add Reason
1 Super Starslayer TY-PHON - Sky Crisis A second Snake-Eye-compatible Extra Deck link or Xyz whose materials the deck actually runs (for example a Level 1 or FIRE link with no Level 12 requirement) TY-PHON needs two Level 12 monsters or a conditional alternate summon, and the list contains no Level 12 materials, so the Extra slot is dead for most of the game.
2 Hey, Trunade! A Level 1 FIRE starter or searcher, or a second Snake-Eye engine piece Trunade is situational and does not advance the engine on its own, which contributes to the no-starter brick risk.

Evidence & confidence

  • Verified: Legality: 30 Main and 9 Extra within Duel Links size rules; Hey, Trunade! (Semi-Limited) at its legal 2 copies and Lyrilusc (Limited) at its legal 1 copy.; Card text and stats for all 16 Main and 9 Extra distinct cards from the evidence pack.; Hypergeometric starter and searcher probabilities recomputed and matched to the evidence.
  • Observed: Usage statistics show Snake-Eye core cards (Flamberge Dragon, Diabellstar, Divine Temple) at high inclusion, so the list is a real and accessible build.
  • Inferred: Brick rate (~0.24 going first, ~0.17 going second) and combined starter/searcher reach.; Interaction density and layering from negation text.; Going-second strength from Nibiru and Droplet.; Dead status of TY-PHON from the Level 12 material requirement, subject to the truncated excerpt.
  • Provisional: Meta Power (null) and matchup fit (D13) need a dated metagame sample.; D12 side adaptability is not applicable and is scored neutral.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry exists in YGOVN, so going-first, going-second and matchup signals are Inferred. Meta Power is Provisional without a dated metagame sample. usage_statistics in_this_deck flags contradict the cards list for six Extra Deck cards (Knightmare Phoenix, I:P Masquerena, Underworld Goddess, Lyrilusc, Amphibious Swarmship Amblowhale, Promethean Princess) and Linkuriboh: the cards list has them in the Extra Deck, but the stat rows mark them absent. core_present_pct 52.2 is therefore unreliable and was not used. TY-PHON card text is truncated in the excerpt, so its alternate Xyz condition is not fully verified. Deck title is null; archetype label comes from the deck's archetype field.

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