Heros Deck #762283 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Elemental HERO Stratos x3, Effect Veiler x3, E - Emergency Call x3 - Skill: Miracle Neos Contact. Created Oct 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/06/2026
Miracle Neos Contact
Main Deck (30)
- Droll & Lock Bird x2
- Elemental HERO Liquid Soldier x1
- Elemental HERO Spirit of Neos x2
- Elemental HERO Stratos x3
- Miracle Ejector x2
- Mulcharmy Fuwalos x2
- Neo-Spacian Aqua Dolphin x2
- Rainbow Dragon x1
- Winged Kuriboh LV6 x1
- Elemental HERO Neos x1
- Effect Veiler x3
- E - Emergency Call x3
- EN Shuffle x2
- Miracle Fusion x1
- Neos Fusion x1
- Super Polymerization x1
- Favorite Contact x1
- Protection of the Elements x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 62 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 63 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Fusion
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon Elemental HERO Neos-based boards (Shining Neos Wingman 3100 ATK, Brave Neos, Sunrise, Wake Up Your Elemental HERO) to pressure and attack through the opponent's board; Mulcharmy and Neo-Spacian grind plus Spirit of Neos recursion into repeated Fusion Summons over several turns
- Turn 1 (going first): Search with E - Emergency Call or Stratos, use Stratos to destroy backrow and search a HERO, then Neos or Spirit of Neos into a Fusion (Neos Fusion or Miracle Fusion) for a 2500+ ATK body
- Turn 2 (going second): Open Droll & Lock Bird or Effect Veiler (about 70% chance of at least one hand trap in six cards) to slow the opponent's first summon, then rebuild with Spirit of Neos from hand and Stratos searches
- Recovery: Spirit of Neos special summons in defense from hand on an attack declaration and Favorite Contact or EN Shuffle recycle the Neo line from the GY
- After siding: Not applicable: Duel Links is a single-game format with no side deck
Why it scores here
The deck's score comes from the system as a whole, not from averaging card scores. Twenty-two of 30 main-deck cards are Elemental HERO or HERO, and the core is practically always accessible: P(at least one core card in a 5-card opening) is about 0.9996 (Inferred). Searchers (10 copies) give about 0.89 chance of a search in the opening hand, so the deck reliably finds a starter. Conversion is strong on paper: the Extra Deck runs 3 Shining Neos Wingman, 2 Sunrise and single copies of Brave Neos and Wake Up, with 2500-3100 ATK boards and multiple removal texts. The weak points are a single copy of Neos and Neos Fusion as the key bottleneck, and no recorded boards to confirm the median output, so the floor is provisional. Popularity was not rewarded: the archetype usage statistics confirm the list is real but earn no points themselves. Rainbow Dragon is nearly dead in this list because it needs seven different Crystal Beast names, which this deck does not run.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one core in hand5) 0.9996; searcher P 0.89; Neos is a single copy, P 0.17 in hand5 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 66 | 22 HERO cards plus 10 searchers keep hands functional; 5 hand traps and Rainbow Dragon add some dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable recorded boards; ceiling read from text: Neos into 2500-3100 ATK Fusions with removal (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No combos evidence, so median output is unmeasured and set near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Spirit of Neos special summons in defense, Favorite Contact and EN Shuffle recursion give several independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | EN Shuffle recursion from GY, Mulcharmy draw and Miracle Fusion banish give moderate grind (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Stratos, Aqua Dolphin, Wingman and Effect Veiler/Droll give 13 removal and 4 negation texts (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 60 | 5 hand traps give about 70% at least one in hand6 going second; Neos-class bodies challenge boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | 3100 ATK Wingman and 2500 ATK Neos/Sunrise/Brave Neos bodies; no direct or piercing text (Inferred from stat) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 30 main with 18 distinct cards; Rainbow Dragon is a dead slot and generic tech dilutes the core (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 72 | 9 Fusions with 3 Wingman and 2 Sunrise and single-copy flex options; full coverage (Verified) |
| D12 | Side Deck Adaptability | 35 | No side deck in Duel Links; the post-side dimension does not apply to this format (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multi-step fusion lines with several decision points; manageable for a trained pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 63. Modifiers: dead_slot_rainbow_dragon (-2); single_copy_engine_key (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core archetype density (22 HERO cards) makes the engine almost always accessible
- Extra Deck covers 2500-3100 ATK Fusion bodies with multiple removal effects
- Searchers and hand traps give both going-first and going-second plans
Weaknesses
- Rainbow Dragon is effectively a dead main-deck slot in this list
- Single-copy Neos and Neos Fusion create a fragile key line
- No recorded boards to verify median output or conversion
Critical choke points
- Elemental HERO Neos (1 copy) is needed for most Neos Fusion lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Elemental HERO Rainbow Dragon (Rainbow Dragon, 1 copy) | A second Neos-line enabler or a HERO searcher | Removes a summon condition the list cannot meet and adds consistency to the Neos line |
Evidence & confidence
- Verified: Legal in Duel Links: 30 main (20-30), 9 extra (0-9), 0 side; Super Polymerization is Limited with 1 copy run; Extra Deck: 3 Shining Neos Wingman, 2 Sunrise, 1 each Brave Neos, Wake Up, Aqua Neos, Flame Wingman
- Inferred: Starter access 0.9996 and searcher 0.89 from hypergeometric draw tables; Hand-trap coverage about 0.70 going second; Interaction quality from card text
- Provisional: Meta power and matchup fit (no dated meta sample); Median output (no recorded boards)
- Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent usage_statistics flags in_this_deck=false for Flame Wingman, Sunrise, Wake Up and Aqua Neos, but the cards list includes them; treated as a stats-matching inconsistency, cards list used no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied
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