Destiny Heros Deck #762275 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Artifact Lancea x3, Destiny HERO - Malicious x3, Exchange x3 - Skill: The Power of D: Weaving the Future. Created Oct 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/06/2026
The Power of D: Weaving the Future
Main Deck (30)
- Artifact Lancea x3
- Destiny HERO - Denier x2
- Destiny HERO - Drawhand x1
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreamer x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x2
- Elemental HERO Liquid Soldier x1
- Elemental HERO Stratos x1
- Nibiru, the Primal Being x1
- The Winged Dragon of Ra - Sphere Mode x1
- Vision HERO Faris x1
- Vision HERO Increase x1
- Vision HERO Vyon x1
- Effect Veiler x2
- Exchange x3
- Fusion Destiny x1
- Fusion Substitute x1
- Super Polymerization x1
- Solemn Scolding x2
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65.2 |
| Going First | 67 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 62 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion and Link summons of 2500-2700 ATK bosses (Destroyer Phoenix Enforcer, Elemental HERO Escuridao, Predaplant Dragostapelia, Khaos Starsource Dragon) built from HERO fodder recycled through the GY; Link beatdown with Xtra HERO Dread Decimator and Xtra HERO Cross Crusader, supported by Destiny HERO - Plasma tributes and equip-based pressure
- Turn 1 (going first): Set up with Vision HERO Vyon or Elemental HERO Stratos to search, then Super Polymerization or Fusion Substitute into a boss; Destiny HERO - Malicious and Denier recycle the GY to keep the engine running
- Turn 2 (going second): Use the six-card hand's hand traps (Artifact Lancea, Effect Veiler, Solemn Scolding, Nibiru) to stop the opponent's first combo, then rebuild through GY revivals and Fusion Destiny
- Recovery: GY-based revival: Destiny HERO - Malicious, Denier and Dreamer return HEROs from the GY, and Destiny HERO - Drawhand and Dreamer can come back from the GY when their conditions are met
- After siding: None. The list runs 0 side cards, so there is no sideboard plan to evaluate.
Why it scores here
The deck reliably opens into a HERO engine: the archetype-core group has a hypergeometric P(at least one in a 5-card opening hand) of about 0.99, and Vyon and Stratos supply searches that let the list reach a starter from a broad base. Its ceiling comes from a Fusion/Link boss suite of 2500-2700 ATK, and it recovers through GY revivals from Malicious, Denier and Dreamer, so it can keep rebuilding after an interruption. Interaction is layered across hand traps and trap/monster negation (Lancea, Veiler, Solemn, Plasma, Nibiru), which earns the end-board and going-second scores. The score is held down by the absence of combo recordings (median output is text-only), the lack of a side plan (0 side cards), and conflicting engines (Sphere Mode and tribute-based cards alongside HERO fusions). Popularity and the guides' claim of tier-1 status were not used to earn points, and card scores were not averaged into the deck result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one starter in 5 cards) about 0.99 for the HERO core group; searchers and fusion access from Vyon and Stratos (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Three Polymerization-type spells and several conditional HERO cards create some dead draws; 13 singleton slots (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Escuridao, Destroyer Phoenix and Khaos reach 2500+ ATK from the GY, but no recorded boards exist to confirm conversion (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards, so median output cannot be measured and is judged from text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Several GY revival effects (Malicious, Denier, Dreamer, Drawhand) and multiple independent starters allow recovery (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Searchers and revival effects give strong grind; the deck can rebuild from the GY after spending HEROs (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Six hand traps (Lancea, Veiler, Solemn, Nibiru), Plasma's negate, and no floodgates; layered but no sustained backrow lock (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | Hand traps are live on going second with P about 0.77 for at least one in 6 cards; Plasma negates boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | 2500-2700 ATK bosses and piercing Dread Decimator provide closing power on an established board (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 62 | Main deck is at the 30-card maximum with 13 singleton slots and 3 copies of three cards; efficient but spell-heavy (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck is full at 9/9 with 4 Link and 5 Fusion; Underworld Goddess and Khaos are flex-level choices (Verified) |
| D12 | Side Deck Adaptability | 40 | No side deck (0 side cards), so no post-side performance or construction exists to score (Provisional) |
| D13 | Matchup Coverage & Format Fit | 55 | Archetype usage stats show a standard core of 100% inclusion, but no tournament share or dated meta sample exists (Provisional) |
| D14 | Pilotability & Error Tolerance | 58 | Multi-step Fusion/Polymerization sequences and GY recursion need careful sequencing and many decision points (Inferred) |
How the score was computed
Strategy profile: Combo primary with Midrange secondary, using the Combo profile only. Structural ≈ 65.2, Going First ≈ 67, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: engine conflicts (-2); weak post-side plan (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*65.2 + 0.20*62 - 3 = 61.6, rounded to 62
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense HERO core with a 0.99 archetype-core presence in the opening hand
- Full Extra Deck (9/9) with a strong boss range of 2500-2700 ATK
- Six hand traps with a 0.77 going-second presence and a Plasma negate
- Revival effects from the GY support recovery across turns
Weaknesses
- No side deck, so there is no post-side adaptation
- No recorded boards, so median output is unknown
- Engine conflicts from Sphere Mode and tribute-heavy cards
- Spell-heavy main deck with conditional HERO cards that can be dead draws
Critical choke points
- Opening on a single searcher (Vyon or Stratos) and then one Polymerization-type spell
- Going second against an opponent with a one-card going-first line that removes the engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Egyptian God Sphere Mode (The Winged Dragon of Ra) | A second HERO-based searcher or revival card from the usage list | Sphere Mode needs three tributes from either side, which conflicts with the HERO tribute plan. Usage stats show the archetype's standard list runs HERO searchers and revivals, not Sphere Mode |
| 2 | Destiny HERO - Dreamer or Vision HERO Increase (one copy) | Xtra HERO Wonder Driver (usage 60% inclusion, typical 1 copy) | Wonder Driver shows up in the archetype's usage data but not in this list. Its card text is not in the evidence, so the swap rests on usage alone |
Evidence & confidence
- Verified: Deck is legal: 30 Main, 9 Extra, 0 Side within the duel-links size rules; Super Polymerization is Limited and runs 1 copy, which is legal; Main Deck histogram is 13 singles, 4 doubles and 3 triples; Extra Deck is 4 Link and 5 Fusion, 9/9
- Observed: Usage stats: the archetype core (Vyon, Plasma, Faris, Stratos, Malicious, Increase, Fusion Destiny) has 100% inclusion; Core cards present in this list: 13 of 20 (65%)
- Inferred: Archetype-core opening-hand presence about 0.99 (hypergeometric); Going-second hand-trap presence about 0.77 for at least one in 6 cards; Engine stability and recovery from GY revivals (text-based); Boss ceiling 2500-2700 ATK from fusion and link text
- Provisional: Meta standing: no dated meta sample; the guides' tier-1 claim is unverified; Matchup fit: no tournament or win-rate data exists; Side plan: no sideboard present
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference usage_statistics in_this_deck flags are false for Underworld Goddess, Dread Decimator, Cross Crusader and Destroyer Phoenix, even though they appear in the Extra Deck list; the match is probably main-deck only and needs checking archetype_purity exact-name percentage is 0 because of the 'Destiny Heros' vs 'Destiny HERO' string mismatch; not used No tournament link: meta-share and match record absent No win-rate telemetry exists in YGOVN Meta Power is provisional; no dated metagame sample supplied Guide snippets are Vietnamese community text with no dates; they are cited only as context, not as evidence of current strength
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