Destiny Heros Deck #762275 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Artifact Lancea x3, Destiny HERO - Malicious x3, Exchange x3 - Skill: The Power of D: Weaving the Future. Created Oct 6, 2026 by YGO Mod.

Deck Destiny Heros Duel Links

Created by: YGO Mod (20517634)

Created On: 10/06/2026

The Power of D: Weaving the Future
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
62± 6/ 100
Power Score
Structural 65
Reliability 62
Going First 67
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 65.2
Going First 67
Going Second 62
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion and Link summons of 2500-2700 ATK bosses (Destroyer Phoenix Enforcer, Elemental HERO Escuridao, Predaplant Dragostapelia, Khaos Starsource Dragon) built from HERO fodder recycled through the GY; Link beatdown with Xtra HERO Dread Decimator and Xtra HERO Cross Crusader, supported by Destiny HERO - Plasma tributes and equip-based pressure
  • Turn 1 (going first): Set up with Vision HERO Vyon or Elemental HERO Stratos to search, then Super Polymerization or Fusion Substitute into a boss; Destiny HERO - Malicious and Denier recycle the GY to keep the engine running
  • Turn 2 (going second): Use the six-card hand's hand traps (Artifact Lancea, Effect Veiler, Solemn Scolding, Nibiru) to stop the opponent's first combo, then rebuild through GY revivals and Fusion Destiny
  • Recovery: GY-based revival: Destiny HERO - Malicious, Denier and Dreamer return HEROs from the GY, and Destiny HERO - Drawhand and Dreamer can come back from the GY when their conditions are met
  • After siding: None. The list runs 0 side cards, so there is no sideboard plan to evaluate.

Why it scores here

The deck reliably opens into a HERO engine: the archetype-core group has a hypergeometric P(at least one in a 5-card opening hand) of about 0.99, and Vyon and Stratos supply searches that let the list reach a starter from a broad base. Its ceiling comes from a Fusion/Link boss suite of 2500-2700 ATK, and it recovers through GY revivals from Malicious, Denier and Dreamer, so it can keep rebuilding after an interruption. Interaction is layered across hand traps and trap/monster negation (Lancea, Veiler, Solemn, Plasma, Nibiru), which earns the end-board and going-second scores. The score is held down by the absence of combo recordings (median output is text-only), the lack of a side plan (0 side cards), and conflicting engines (Sphere Mode and tribute-based cards alongside HERO fusions). Popularity and the guides' claim of tier-1 status were not used to earn points, and card scores were not averaged into the deck result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one starter in 5 cards) about 0.99 for the HERO core group; searchers and fusion access from Vyon and Stratos (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Three Polymerization-type spells and several conditional HERO cards create some dead draws; 13 singleton slots (Inferred)
D3 Combo Conversion & Ceiling 68 Escuridao, Destroyer Phoenix and Khaos reach 2500+ ATK from the GY, but no recorded boards exist to confirm conversion (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so median output cannot be measured and is judged from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Several GY revival effects (Malicious, Denier, Dreamer, Drawhand) and multiple independent starters allow recovery (Inferred)
D6 Resource Economy, Recovery & Grind 70 Searchers and revival effects give strong grind; the deck can rebuild from the GY after spending HEROs (Inferred)
D7 End-Board & Interaction Quality 70 Six hand traps (Lancea, Veiler, Solemn, Nibiru), Plasma's negate, and no floodgates; layered but no sustained backrow lock (Inferred)
D8 Going-Second & Board-Breaking Power 66 Hand traps are live on going second with P about 0.77 for at least one in 6 cards; Plasma negates boards (Inferred)
D9 Offensive Pressure & Closing Power 72 2500-2700 ATK bosses and piercing Dread Decimator provide closing power on an established board (Inferred)
D10 Main Deck Efficiency & Flexibility 62 Main deck is at the 30-card maximum with 13 singleton slots and 3 copies of three cards; efficient but spell-heavy (Verified)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is full at 9/9 with 4 Link and 5 Fusion; Underworld Goddess and Khaos are flex-level choices (Verified)
D12 Side Deck Adaptability 40 No side deck (0 side cards), so no post-side performance or construction exists to score (Provisional)
D13 Matchup Coverage & Format Fit 55 Archetype usage stats show a standard core of 100% inclusion, but no tournament share or dated meta sample exists (Provisional)
D14 Pilotability & Error Tolerance 58 Multi-step Fusion/Polymerization sequences and GY recursion need careful sequencing and many decision points (Inferred)

How the score was computed

Strategy profile: Combo primary with Midrange secondary, using the Combo profile only. Structural ≈ 65.2, Going First ≈ 67, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: engine conflicts (-2); weak post-side plan (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*65.2 + 0.20*62 - 3 = 61.6, rounded to 62

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense HERO core with a 0.99 archetype-core presence in the opening hand
  • Full Extra Deck (9/9) with a strong boss range of 2500-2700 ATK
  • Six hand traps with a 0.77 going-second presence and a Plasma negate
  • Revival effects from the GY support recovery across turns

Weaknesses

  • No side deck, so there is no post-side adaptation
  • No recorded boards, so median output is unknown
  • Engine conflicts from Sphere Mode and tribute-heavy cards
  • Spell-heavy main deck with conditional HERO cards that can be dead draws

Critical choke points

  • Opening on a single searcher (Vyon or Stratos) and then one Polymerization-type spell
  • Going second against an opponent with a one-card going-first line that removes the engine
Priority Remove Add Reason
1 Egyptian God Sphere Mode (The Winged Dragon of Ra) A second HERO-based searcher or revival card from the usage list Sphere Mode needs three tributes from either side, which conflicts with the HERO tribute plan. Usage stats show the archetype's standard list runs HERO searchers and revivals, not Sphere Mode
2 Destiny HERO - Dreamer or Vision HERO Increase (one copy) Xtra HERO Wonder Driver (usage 60% inclusion, typical 1 copy) Wonder Driver shows up in the archetype's usage data but not in this list. Its card text is not in the evidence, so the swap rests on usage alone

Evidence & confidence

  • Verified: Deck is legal: 30 Main, 9 Extra, 0 Side within the duel-links size rules; Super Polymerization is Limited and runs 1 copy, which is legal; Main Deck histogram is 13 singles, 4 doubles and 3 triples; Extra Deck is 4 Link and 5 Fusion, 9/9
  • Observed: Usage stats: the archetype core (Vyon, Plasma, Faris, Stratos, Malicious, Increase, Fusion Destiny) has 100% inclusion; Core cards present in this list: 13 of 20 (65%)
  • Inferred: Archetype-core opening-hand presence about 0.99 (hypergeometric); Going-second hand-trap presence about 0.77 for at least one in 6 cards; Engine stability and recovery from GY revivals (text-based); Boss ceiling 2500-2700 ATK from fusion and link text
  • Provisional: Meta standing: no dated meta sample; the guides' tier-1 claim is unverified; Matchup fit: no tournament or win-rate data exists; Side plan: no sideboard present
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference usage_statistics in_this_deck flags are false for Underworld Goddess, Dread Decimator, Cross Crusader and Destroyer Phoenix, even though they appear in the Extra Deck list; the match is probably main-deck only and needs checking archetype_purity exact-name percentage is 0 because of the 'Destiny Heros' vs 'Destiny HERO' string mismatch; not used No tournament link: meta-share and match record absent No win-rate telemetry exists in YGOVN Meta Power is provisional; no dated metagame sample supplied Guide snippets are Vietnamese community text with no dates; they are cited only as context, not as evidence of current strength

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