Invoked Deck #762267 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3.

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 31, 2026
53± 8/ 100
Power Score
Structural 55
Reliability 50
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a 2800+ ATK Invoked Fusion Monster (Hyperinvoked Aeon, Invoked Elysium, Oceanus, De Anima) off Aleister-based Fusion chains, then use the boss to close; Aleister the Invoker and Aleister the Reminiscent chaining into Invocation / Invocation - Sword searches for repeated Fusion Summons
  • Turn 1 (going first): Normal Summon an Aleister monster, search Invocation or Sword, then Fusion Summon through Invocation / Super Polymerization into a boss while Ash Blossom and Droll stand by for their own turn
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Maxx C and Ghost Ogre as hand traps against the opponent's first summon or search, then rebuild with Aleister searchers and Invocation
  • Recovery: Aleister monsters, Invocation-named searchers and Aleister the Invoker's GY effect recover from a single disruption, but the measured combo data shows no board or banish resource recovery
  • After siding: No side deck is registered, so the list cannot adapt between games; post-side plan is absent

Why it scores here

The deck reliably opens an Aleister monster in hand about 58% of the time going first (6 Aleister monsters across 5 cards, Inferred), and a searcher is present in the opening hand about 95% of the time, so the engine usually becomes live by turn 2. The conversion of that engine is the weak link: the recorded combo ceiling is only a power index of 21 and the median is 13, with zero recorded board, boss or interaction density, so the deck's output rests on text reads rather than measured boards. Interaction is respectable on paper (7 hand traps, including Ash Blossom and Droll, plus negation text on several Fusion monsters), giving a going-second hand-trap coverage of about 71%. Closing power is high because the Extra Deck carries multiple 2900 to 3800 ATK Fusion monsters, but the deck has no side deck, so it cannot adapt across a best-of-three. The score comes from engine consistency, interaction and closing power evaluated on the system; Invoked's popularity and guide enthusiasm did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one Aleister monster in opening hand 5) ~0.58 across 6 copies; searcher text group P(>=1) 0.95 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Brick risk moderate: 0-level spells and tech cards dilute the hand, but 17 searcher-text cards and 3-of core lower it (Inferred)
D3 Combo Conversion & Ceiling 40 Best recorded line power index 21 with 8 Extra Deck summons, but no board, boss or ST output recorded (Observed structural, Inferred semantic)
D4 Combo Floor & Median Output 30 Median power index 13 and mean 14.2 across 6 combos; all lines have unknown gameplay, so the floor is low (Observed structural)
D5 Interruption Resilience & Route Redundancy 58 Starter diversity 4 and 7 hand traps give independent lines after one disruption; Aleister searchers add redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Average end hand 1.33 and zero measured GY/banish resource; recovery is text-based only (Observed structural, Inferred)
D7 End-Board & Interaction Quality 58 Interaction density measured 0, but textual negation and removal on Ash, Droll, Maxx C, Meltdown, Virakam and several Fusion monsters (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage ~71%; Super Polymerization, Aiwass and boss destruction text give some board breaking (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck contains Hyperinvoked Aeon x2 (3800 ATK) plus Elysium 3200, Oceanus 3000, Baronne 3000; closing ATK is high (Verified card stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 70 40 main, 19 distinct, eight 3-of cores and 6 single copies; compact and coherent by copy histogram (Verified composition)
D11 Extra Deck Efficiency & Coverage 66 15 Extra Deck cards with 10 Fusion, 4 Link, 1 Synchro; heavy Extra usage per guide and 8 Extra Deck summons in best line (Verified composition, Observed structural)
D12 Side Deck Adaptability 20 No side deck at all, so post-side adaptability cannot be credited (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion chains with Aleister timing and multiple once-per-turn effects; moderate decision load (Inferred from examples)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine compactness (2); no side deck (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex 21, median 13, board-per-starter 0
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Aleister monsters are 6 copies (3 Invoker, 3 Reminiscent) plus Crowley as a name-changer, giving redundant engine starts
  • Searcher density (17 texts) makes an opening hand very likely to find an engine piece
  • Seven hand traps (Ash x3, Droll x2, Maxx C, Ghost Ogre, plus Mourner-style negations) cover going second
  • Extra Deck carries high-ATK Fusion bosses (Hyperinvoked Aeon x2 at 3800 ATK)
  • Legal under Master Duel rules with no violations; restricted cards run at their legal copy counts

Weaknesses

  • Measured combo ceiling is low (best PI 21, median 13) and every combo has unknown gameplay
  • No side deck, so post-side adaptation is zero
  • Zero recorded board or interaction density, so resilience is judged from card text only
  • Heavy Extra Deck dependence: 15 Extra cards with 10 Fusion, and the guide warns the deck eats Extra slots fast
  • Several off-theme generic cards (Pot of Desires, Ghost Ogre) dilute consistency

Critical choke points

  • Aleister monster access: a hand without any of the 6 Aleister monsters or the Invocation searchers stalls the Fusion route
  • Super Polymerization and Invocation chains: losing these to a hand trap leaves the Extra Deck boss unreachable
  • Ash Blossom and Droll as the main going-second answer: a single unanswered summon ends the turn-two plan
Priority Remove Add Reason
1 none (no side deck registered) Add up to 15 side cards (extra hand traps, anti-summon or anti-backrow tech) Zero side cards removes any post-side plan; a 15-card side is the cheapest way to lift D12 and post-side Structural weight
2 Pot of Desires A second Invocation - Grail or a third Aleister-searchable Invoked support Pot of Desires is Greed-archetype and does not feed the Aleister/Invocation engine; a Fusion-route card keeps the engine on theme

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 within Master Duel size rules; Maxx C 1 of 1 Limited; Droll & Lock Bird 2 of 2 and Super Polymerization 2 of 2 Semi-Limited, all legal; Extra Deck composition: 10 Fusion, 4 Link, 1 Synchro
  • Observed: Best line power index 21, median 13, 6 recorded combos (gameplay unknown); Average end hand 1.33 and zero GY/banish resource recorded
  • Inferred: P(>=1 Aleister monster in opening hand 5) ~0.58 (hypergeometric); Going-second hand-trap coverage ~71% from the evidence probability; Textual negation and removal breadth on Fusion monsters and hand traps; Guide note that the deck eats Extra slots and is stronger played pure
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no tournament link, archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup, brick or starter rates Meta Power is Provisional unless a dated metagame sample is supplied all six recorded combos have gameplay unknown, so per-gameplay combo reads are not possible no side deck registered, so D12 cannot be measured from data

More Master Duel Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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