Zombies Deck #762242 — Yu-Gi-Oh! Master Duel

44 Main, 15 Extra, incl. Dark Necromancer x3, Mulcharmy Fuwalos x3, Pumpking the King of Grave Ghosts x3.

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 17, 2026
52± 8/ 100
Power Score
Structural 60
Reliability 55
Going First 64
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.5
Going First 64
Going Second 63
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 44 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Boss monsters from several Zombie engines (Pumpking the Great Ghost King, Revendread/Vendread Ritual monsters, The Undying Legion) converting an opened board into 2300+ ATK pressure; Fiendsmith Fusion and Link extension with Fiendsmith Engraver and Lacrima the Crimson Tears
  • Turn 1 (going first): Open a starter (Pumpking, Mulcharmy Fuwalos, Dark Necromancer, Fiendsmith Engraver or Ash Blossom) and extend through Call of the Haunted or Ectoplasmic Fortification into a Zombie boss
  • Turn 2 (going second): Use the 8 hand traps (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Maxx C) to break the opponent's first board, then rebuild through Vendread recursion or Pumpking
  • Recovery: Recursion from the GY: Vendread Core, Vendread Houndhorde, Vendread Revenants and Lacrima can be Special Summoned from the GY, and Pumpking and Call of the Haunted can rebuild from a single GY monster
  • After siding: No side deck is registered (Side Deck size 0) and Master Duel ladder play is single-game, so there is no post-side plan to evaluate

Why it scores here

The deck is legal and fully populated, but it is a multi-engine Zombie toolbox rather than a single engine: 59 of 44 main-deck copies sit outside the exact Zombies archetype name, spread across Vendread, Call of the Haunted, Fiendsmith, Mulcharmy, Death and others. The score comes from the system: eight hand traps and 16 removal-text cards give strong interaction, four Zombie boss bodies at 2300 ATK or more give closing power, and several independent starters (about 0.84 odds of at least one searcher in the opening five) keep the deck from being single-choke-point fragile. It is pulled down by engine conflicts (LIGHT Fiend, Ritual and GY-dependent lines compete for the same slots), conditional bricks in the Vendread Ritual package, and a high pilotability burden. Popularity and guide coverage did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in opening 5) = 0.31 per card; P(at least one searcher in opening 5) = 0.84; 2-card bootstrap plausible but engine coverage split across several lines (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Ritual (Vendread) and LIGHT Fiend (Fiendsmith) cards need specific partners, and about 15 cards are dead without an engine; hand traps reduce dead-hand risk (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; semantic read of Pumpking, Call of the Haunted, Vendread Ritual and Fiendsmith extension suggests a high ceiling but unverified (Inferred)
D4 Combo Floor & Median Output 50 Median output not measurable (combo data empty); conditional engines and off-archetype cards suggest a lower median than ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 70 8 hand traps plus several independent lines (Zombie Fusion, Ritual, Call of the Haunted, Pumpking) and GY recursion across Vendread monsters give redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 68 13 searcher-text cards and GY recursion (Vendread Core, Houndhorde, Revenants) support resource regeneration (Inferred)
D7 End-Board & Interaction Quality 72 16 removal-text cards, 7 negation-text cards and 8 hand traps; Crossout Designator and Gold Sarcophagus are Limited, one copy each (Verified/Inferred)
D8 Going-Second & Board-Breaking Power 66 Ash Blossom, Infinite Impermanence, Droll & Lock Bird and Maxx C give strong going-second interaction; Crossout Designator adds one-card removal (Inferred)
D9 Offensive Pressure & Closing Power 75 Boss bodies include Pumpking the Great Ghost King 2400, Revendread Slayer 2400, Vendread Battlelord 2700, Vendread Scar 2300 and The Undying Legion 2700 (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 44 main with 29 distinct cards and 59 off-archetype copies; efficient counts but low coherence (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 52 15 distinct Extra Deck singletons (8 Link, 5 Xyz, 2 Fusion) covering Fiendsmith, Pumpking, Undying and Code Talker lines; several are flex-only (Verified breakdown, Inferred flexibility)
D12 Side Deck Adaptability 25 No side deck registered and Master Duel ladder is single-game, so no post-side evidence exists (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no meta-share context; the archetype stat matcher appears to miss Extra Deck cards, so the usage read is unreliable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-engine lines with Ritual, Link and Fusion steps and many decision points; error tolerance is low (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 59.5, Going First ≈ 64, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine conflicts (-4); off-archetype spread (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.31 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eight hand traps and 16 removal-text cards give high interaction density
  • Several independent starters and GY recursion give redundancy after disruption
  • Four or more Zombie boss bodies at 2300 ATK or more give closing power

Weaknesses

  • No single coherent engine: about 59 off-archetype copies across Vendread, Fiendsmith, Call of the Haunted and Mulcharmy
  • Conditional bricks in the Vendread Ritual package and LIGHT Fiend lines
  • High pilotability burden with Ritual, Fusion and Link steps

Critical choke points

  • Pumpking and Call of the Haunted lines depend on Zombie monsters in the GY, which Droll and interruptions can remove
  • Limited banlist cards (Maxx C, Crossout Designator, Gold Sarcophagus) are single copies
Priority Remove Add Reason
1 one of the off-archetype engine packages (Vendread Ritual or Fiendsmith) more copies of the engine that already has most of its support in the list Reducing engine conflicts should raise consistency; Inferred from the composition, not from play data
2 Triple Tactics Talent a second searcher or GY-recursion starter from the existing pool Its condition (an opponent monster effect during your Main Phase) is narrow; a searcher adds consistency (Inferred)

Evidence & confidence

  • Verified: Legality: 44 main, 15 extra, 0 side; all restricted cards at or below legal copies; Card stats and text from the evidence pack; Role-hint counts: 8 hand traps, 13 searcher-text, 16 removal-text, 7 negation-text
  • Observed: Usage stats show Pumpking, Mulcharmy and Ash Blossom at 100% inclusion at 3 copies
  • Inferred: Hypergeometric starter and hand trap estimates; Interaction density and going-second read; Engine conflict and consistency reads
  • Provisional: Meta Power and format fit (no dated meta sample); Side deck adaptability (no side deck, single-game format)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup or brick/starter rates usage statistics core matching appears to ignore Extra Deck cards: Fiendsmith's Requiem, Lacrima, Pumpking the Great Ghost King, Sequence, Moon, Little Knight, Flying Mary, Undying Legion and Officiator Samuel are in the extra zone but listed as missing core cards guides are thin (section_count 0 on both) no side deck registered; Master Duel single-game format

More Master Duel Info

Zombies

Zombies Breakdown

 
 

 

 

 

 

 

 
 

 

 
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