Tearlaments Deck #762196 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Kashtira Fenrir x3, Tearlaments Havnis x3, Tearlaments Reinoheart x3. Created Oct 6, 2026 by YGO Mod.

Deck Tearlaments Master Duel

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
59± 6/ 100
Power Score
Structural 66
Reliability 60
Going First 70
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 65.5
Going First 70
Going Second 66
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Tearlaments boss recursion into 2300-3000 ATK Fusion monsters (Kitkallos, Rulkallos, Kaleido-Heart) backed by Kashtira Fenrir and Mudora pressure (Inferred from card text); Fiendsmith and Gem-Knight Fusion/Link pressure (Desirae, Lacrima, Requiem, Sequence) that reuses GY monsters
  • Turn 1 (going first): Open a starter (Scream, Havnis, Reinoheart, Scheiren, Engraver, Nepyrim) and use the Tearlaments/Kashtira searchers and mill to reach a Fusion boss; keep Maxx C and Ash Blossom up for the opponent's first activation
  • Turn 2 (going second): Use Droll & Lock Bird, Maxx C, Ash Blossom, Cryme and Metanoise as interaction to slow the opponent's opening, then recover the board through GY-triggered Reinoheart and Kashtira effects
  • Recovery: Tearlaments GY-recursion effects (Reinoheart special summon, Heartbeat trap recovery, Kashtira special summon) rebuild the board from the GY after one interruption (Inferred from card text)
  • After siding: Not available: the list runs 0 side cards in a Master Duel format that allows up to 15 (Inferred)

Why it scores here

The deck's structural score comes from how it behaves as one system: the Tearlaments core (23 archetype-core copies) gives about a 99% chance of at least one core card in the opening five, and 17 searcher-text cards give about a 95% chance of at least one search, so the engine is usually live on turn one. Its recursion (Reinoheart, Kashtira, Heartbeat) and mill-based GY triggers let it recover after an interruption, and the 3000 ATK Fusion bosses give it a real closing threat. Its weak points are the low exact-archetype purity (16 of 40 main-deck cards are Tearlaments by name, with Fiendsmith, Gem-Knight, Kashtira and Exchange of the Spirit splashed in), the engine conflicts between those sub-archetypes, and the complete lack of a side deck. The score does not come from Tearlaments being a popular archetype (usage stats only confirm the list is real and accessible), and it is not an average of individual card scores. No recorded boards or meta sample exist, so the combo ceiling and floor are text-based inferences and Meta Power is provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(>=1 archetype-core card in 5-card hand) ~0.99 and P(>=1 searcher-text card) ~0.95 from the hypergeometric table; 23 core copies (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Six hand traps and six techs compete for hand space, and splashed sub-archetype cards (Fiendsmith, Gem-Knight, Exchange) create conflicting starters; 2-3 copies of most engine cards (Inferred)
D3 Combo Conversion & Ceiling 72 Ceiling from text: Kashtira Fenrir plus Tearlaments Kitkallos/Rulkallos/Kaleido-Heart can field 2300-3000 ATK bosses after recursion; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 60 Median output is not observed: no parseable combo boards exist, so the floor is estimated from the searcher density and the Tearlaments recursion text (Inferred)
D5 Interruption Resilience & Route Redundancy 74 Ash Blossom, Maxx C, Droll, Cryme and Metanoise provide interaction, and Reinoheart and Kashtira recur from the GY after disruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 72 Recursion and searching are dense (17 searcher-text cards, GY-based special summons, Heartbeat trap recovery); the mill-based engine feeds recovery (Inferred from text)
D7 End-Board & Interaction Quality 68 Interaction is layered: 6 hand traps and 5 negation-text cards, plus Sulliek and Cryme as end-of-turn negates; no floodgate cards (Inferred from text)
D8 Going-Second & Board-Breaking Power 66 Going-second value comes from Droll, Maxx C, Ash Blossom, Cryme and Metanoise, but there is no dedicated board-breaker and the sub-archetype splash limits consistency (Inferred)
D9 Offensive Pressure & Closing Power 74 Offensive closing from 3000 ATK Rulkallos and Kaleido-Heart and 2700 ATK Undying Legion/Dragostapelia in the Extra Deck, plus the Kashtira 2400 ATK boss (Verified stats)
D10 Main Deck Efficiency & Flexibility 60 Compact 40-card main with 24 distinct cards, but only 29.1% exact-name purity and 39 off-archetype copies lower coherence (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck of 15 mixes core bosses (Kitkallos, Rulkallos, Kaleido-Heart, Desirae) with off-theme slots (Pilgrim Reaper, Number 60, Predaplant Dragostapelia, Moon of the Closed Heaven) (Verified list, Inferred efficiency)
D12 Side Deck Adaptability 25 No side deck: 0 of up to 15 side slots used, so no post-side plan can be scored (Verified list, Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample, so matchup and format fit cannot be measured; a neutral placeholder is used (Provisional)
D14 Pilotability & Error Tolerance 42 Four-step lines with Fusion, Link and Xyz choices and hand-trap timing decisions raise error risk for a casual pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 65.5, Going First ≈ 70, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (-2); engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*65.5 + 0.20*60 - 5 = 59.4, rounded to 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and recursion text (17 searcher-text cards) keeps the engine live and recovers after disruption (Inferred)
  • Layered interaction: 6 hand traps plus negation text (Inferred)
  • High-ATK Fusion bosses give real closing pressure (Verified stats)

Weaknesses

  • No side deck, so no post-side adaptation (Verified list)
  • Low exact-archetype purity (29.1%) with sub-archetype splash conflicts (Verified composition)
  • Heavy reliance on Limited singletons in the key engine (Verified banlist)

Critical choke points

  • Tearlaments Kitkallos and Kashtira as Limited singletons: losing one removes a core Fusion route (Inferred)
  • Hand-trap dependence on Ash Blossom and Maxx C when the opponent goes first (Inferred)
Priority Remove Add Reason
1 Pilgrim Reaper Tearlaments Rulkallos or Kaleido-Heart backup (already in Extra; consider a second copy-line instead of a splash) Pilgrim Reaper is off-archetype and not in the usage core, so it adds little to the Tearlaments engine (Inferred)
2 Fairy Tail - Snow A side-deck or extra-slot tech card Limited singleton splash that needs a special summon condition; replacing it lowers banlist and engine-conflict exposure (Inferred)

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 within the Master Duel size rules (0-15 side, 40-60 main); All restricted copies are within legal limits (Limited 1, Semi-Limited 2); Archetype core: 15 of 25 usage-core cards present (60%); Exact-name purity 29.1%
  • Inferred: Consistency: P(at least one core card) ~0.99, P(searcher) ~0.95; Ceiling and median are text-based, not observed; Interaction and recovery quality from card text
  • Provisional: Meta Power; D13 matchup and format fit
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry in YGOVN (going-first/second, matchup, brick/starter rates) Meta Power is Provisional without a dated metagame sample no side deck, so D12 and post-side plan are unscored

More Master Duel Info

Tearlaments

Tearlaments Breakdown

 
 

 

 

 

 

 

 
 

 

 
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