Heroic Deck #762165 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Miracle Ejector x3. Created Oct 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/06/2026
Main Deck (60)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x2
- Elemental HERO Blazeman x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x3
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Maxx "C" x1
- Miracle Ejector x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Neo-Spacian Aqua Dolphin x1
- Vision HERO Faris x3
- Vision HERO Increase x1
- Vision HERO Vyon x2
- Winged Kuriboh Sabatiel LV10 x3
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x3
- A Hero Lives x3
- Crossout Designator x1
- E - Emergency Call x2
- EN Shuffle x1
- Foolish Burial x1
- Forbidden Crown x2
- Forbidden Droplet x3
- Fusion Destiny x3
- Mask Change x1
- Miracle Fusion x1
- Polymerization x2
- Super Polymerization x1
- Favorite Contact x1
Extra Deck (15)
- Contrast HERO Chaos x2
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Elemental HERO Thunder Giant - Voltic Thunder x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Masked HERO Dark Law x1
- Vision HERO Trinity x1
- Predaplant Verte Anaconda x1
- Xtra HERO Cross Crusader x1
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62.7 |
| Going First | 68 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 53 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Fusion
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon a 2500+ ATK HERO Fusion Monster (Elemental HERO Sunrise, Vision HERO Trinity, Elemental HERO Shining Neos Wingman, Contrast HERO Chaos) from the Extra Deck via Polymerization, Fusion Destiny, Miracle Fusion, or Super Polymerization, then attack through the opponent's board.; Vision HERO and Destiny HERO monsters (Destiny HERO - Malicious, Destiny HERO - Plasma, Vision HERO Vyon) that recur from the Deck and GY for repeated Fusion material and pressure.
- Turn 1 (going first): Opening A Hero Lives or Elemental HERO Stratos / Vision HERO Faris to search Polymerization or Fusion Destiny, fuse into a 2500+ ATK Fusion Monster, and hold Ash Blossom and Forbidden Droplet up as protection.
- Turn 2 (going second): Open hand traps (Ash Blossom, Droll & Lock Bird, Maxx C) to stop the opponent's first board, then rebuild through Mask Change / Masked HERO Furnace search into a Fusion Monster that overwhelms the board.
- Recovery: Recurring monsters from GY and Deck (Destiny HERO - Malicious, Vision HERO Increase, Vision HERO Vyon, Masked HERO Dusk Crow) and the Link monsters rebuild the Fusion engine after a clean removal or negation.
- After siding: None. The deck runs 0 side cards, so there is no post-side plan in the evidence; the side slots are unused.
Why it scores here
The deck reliably opens a Fusion starter: the archetype-core group has P(at least one in a 5-card opening hand) of about 0.96 and the searcher group about 0.82, so the Fusion enablers (Polymerization, Fusion Destiny, Miracle Fusion, Super Polymerization, Mask Change) are usually reachable on turn 1-2 (Inferred from hypergeometric estimates). Its ceiling is high because the Extra Deck carries several 2500-3100 ATK Fusion Monsters and the Fusion route has multiple starters that redundantly reach it. Interaction is real but not dominant: six hand traps and about ten negation or Droplet/Crown style effects give it resilience against one common disruption, and the triple-copy starters add route redundancy. The score comes from consistency, the Fusion ceiling, and interaction read on the system; no combo boards exist, so median and ceiling are text-only inferences. Archetype popularity earned no points and card scores were not averaged; the deck has no side plan and no tournament or win-rate data, so Meta Power stays provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one archetype-core card in a 5-card opening hand) ≈ 0.96; searcher group ≈ 0.82; Polymerization P ≈ 0.16 per copy count (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 18 singleton / 6 double / 10 triple copies; 22 level-0 spells; Fusion pieces need specific material so some hands are functional only with a Fusion enabler (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | 11 Fusion + 4 Link in Extra; no recorded boards, so ceiling read from card text only, e.g. Sunrise and Trinity lines (Inferred structural) |
| D4 | Combo Floor & Median Output | 55 | Median output unknown: combo data has 0 parseable boards, so floor/median is a text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Three triple-copy starters plus recursion from Deck and GY (Malicious, Vyon, Dusk Crow) and two negation sources give redundant routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | A Hero Lives costs half LP; Forbidden Droplet costs cards from hand/field; recursion exists but grind cost is unmeasured (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Interaction density from text: 6 hand traps, Forbidden Droplet x3, Forbidden Crown x2, Crossout Designator, Super Polymerization (Inferred from text; no average interaction density data) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second split not available; hand-trap P(≥1 in 6) ≈ 0.48 and Droplet/Crown negation are the going-second answers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Extra-deck ATK up to 3100 (Shining Neos Wingman), 2500 Trinity with double attack, Sunrise +200 per attribute (Verified card text, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 56 | 60 main with 34 distinct; exact-name archetype purity 0%; splashy off-archetype cards (Mulcharmy, Kuriboh, Predaplant, Contact) dilute the core (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15/15 Extra slots used: 11 Fusion, 4 Link; Chaos x2; core Link monsters Infernal Devicer and Wonder Driver missing although 100% usage (Verified usage + Inferred) |
| D12 | Side Deck Adaptability | 18 | Side deck is 0 of 15 allowed slots; no post-side plan (Verified side count) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Multi-step Fusion sequencing with Masked/Elemental restrictions, Mask Change timing and material choices; high decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 62.7, Going First ≈ 68, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 53. Modifiers: banlist exposure (-2); no_side_plan (-2); engine conflicts (-1); redundant_starters (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*62.7 + 0.20*53 - 3 = 57.8 -> 58
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Triple-copy starters (A Hero Lives, Fusion Destiny, Destiny HERO - Malicious, Ash Blossom) give redundant openings.
- High-ATK Fusion ceiling (Trinity, Sunrise, Shining Neos Wingman, Chaos) that converts with few resources.
- Six hand traps plus Forbidden Droplet and Crown give layered interaction.
Weaknesses
- No side deck: the 15 side slots are unused, so there is no matchup adaptation.
- Several off-archetype cards dilute the Fusion engine.
- Core Link monsters (Infernal Devicer, Wonder Driver) are missing though they are in 100% of usage stats.
Critical choke points
- Polymerization (2 copies) plus Fusion Destiny / Miracle Fusion / Super Polymerization are the only Fusion enablers.
- Limited cards (Maxx C, Foolish Burial, Predaplant Verte Anaconda, Crossout Designator) reduce options if they are restricted further.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Predaplant Verte Anaconda (Extra Deck, Limited, off-archetype) | Xtra HERO Infernal Devicer or Xtra HERO Wonder Driver | Both are 100% usage-core Heroic Link monsters absent from this list; this removes an off-archetype Extra slot and restores the core Link route. |
| 2 | Use 1-3 side-deck slots for matchup answers (negation or backrow removal) | The deck runs 0 side cards in a format allowing 15; the D12 score is limited by this, not by card quality. |
Evidence & confidence
- Verified: List is legal: 60 main, 15 extra, 0 side within master-duel size rules.; Restricted cards are within legal copy limits (Maxx C, Foolish Burial, Crossout Designator, Predaplant Verte Anaconda each 1 copy; Droll & Lock Bird 2; Super Polymerization 1 of 2).; Core usage stats: archetype core present 16 of 25 (64%); 9 usage-core cards missing.
- Inferred: Opening-hand consistency from hypergeometric estimates (archetype core 0.96; searcher 0.82).; Combo ceiling and floor are text-only inferences because no recorded boards exist.; Interaction density and going-second answers from card text and hand-trap probabilities.
- Provisional: Meta Power is null; matchup and format fit (D13) are provisional without a dated meta sample.; Tournament reliability depends on unmeasured post-interruption stability.
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side (D12) cannot be measured
Couldn't load the combos





