Heroic Deck #762165 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Miracle Ejector x3. Created Oct 6, 2026 by YGO Mod.

Deck Heroic Master Duel

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
58± 8/ 100
Power Score
Structural 63
Reliability 53
Going First 68
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62.7
Going First 68
Going Second 58
Meta Power provisional
Tournament Reliability 53
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a 2500+ ATK HERO Fusion Monster (Elemental HERO Sunrise, Vision HERO Trinity, Elemental HERO Shining Neos Wingman, Contrast HERO Chaos) from the Extra Deck via Polymerization, Fusion Destiny, Miracle Fusion, or Super Polymerization, then attack through the opponent's board.; Vision HERO and Destiny HERO monsters (Destiny HERO - Malicious, Destiny HERO - Plasma, Vision HERO Vyon) that recur from the Deck and GY for repeated Fusion material and pressure.
  • Turn 1 (going first): Opening A Hero Lives or Elemental HERO Stratos / Vision HERO Faris to search Polymerization or Fusion Destiny, fuse into a 2500+ ATK Fusion Monster, and hold Ash Blossom and Forbidden Droplet up as protection.
  • Turn 2 (going second): Open hand traps (Ash Blossom, Droll & Lock Bird, Maxx C) to stop the opponent's first board, then rebuild through Mask Change / Masked HERO Furnace search into a Fusion Monster that overwhelms the board.
  • Recovery: Recurring monsters from GY and Deck (Destiny HERO - Malicious, Vision HERO Increase, Vision HERO Vyon, Masked HERO Dusk Crow) and the Link monsters rebuild the Fusion engine after a clean removal or negation.
  • After siding: None. The deck runs 0 side cards, so there is no post-side plan in the evidence; the side slots are unused.

Why it scores here

The deck reliably opens a Fusion starter: the archetype-core group has P(at least one in a 5-card opening hand) of about 0.96 and the searcher group about 0.82, so the Fusion enablers (Polymerization, Fusion Destiny, Miracle Fusion, Super Polymerization, Mask Change) are usually reachable on turn 1-2 (Inferred from hypergeometric estimates). Its ceiling is high because the Extra Deck carries several 2500-3100 ATK Fusion Monsters and the Fusion route has multiple starters that redundantly reach it. Interaction is real but not dominant: six hand traps and about ten negation or Droplet/Crown style effects give it resilience against one common disruption, and the triple-copy starters add route redundancy. The score comes from consistency, the Fusion ceiling, and interaction read on the system; no combo boards exist, so median and ceiling are text-only inferences. Archetype popularity earned no points and card scores were not averaged; the deck has no side plan and no tournament or win-rate data, so Meta Power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.96; searcher group ≈ 0.82; Polymerization P ≈ 0.16 per copy count (Inferred)
D2 Opening-Hand Quality & Brick Management 58 18 singleton / 6 double / 10 triple copies; 22 level-0 spells; Fusion pieces need specific material so some hands are functional only with a Fusion enabler (Inferred)
D3 Combo Conversion & Ceiling 66 11 Fusion + 4 Link in Extra; no recorded boards, so ceiling read from card text only, e.g. Sunrise and Trinity lines (Inferred structural)
D4 Combo Floor & Median Output 55 Median output unknown: combo data has 0 parseable boards, so floor/median is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Three triple-copy starters plus recursion from Deck and GY (Malicious, Vyon, Dusk Crow) and two negation sources give redundant routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 A Hero Lives costs half LP; Forbidden Droplet costs cards from hand/field; recursion exists but grind cost is unmeasured (Inferred)
D7 End-Board & Interaction Quality 66 Interaction density from text: 6 hand traps, Forbidden Droplet x3, Forbidden Crown x2, Crossout Designator, Super Polymerization (Inferred from text; no average interaction density data)
D8 Going-Second & Board-Breaking Power 60 Going-second split not available; hand-trap P(≥1 in 6) ≈ 0.48 and Droplet/Crown negation are the going-second answers (Inferred)
D9 Offensive Pressure & Closing Power 72 Extra-deck ATK up to 3100 (Shining Neos Wingman), 2500 Trinity with double attack, Sunrise +200 per attribute (Verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 56 60 main with 34 distinct; exact-name archetype purity 0%; splashy off-archetype cards (Mulcharmy, Kuriboh, Predaplant, Contact) dilute the core (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15/15 Extra slots used: 11 Fusion, 4 Link; Chaos x2; core Link monsters Infernal Devicer and Wonder Driver missing although 100% usage (Verified usage + Inferred)
D12 Side Deck Adaptability 18 Side deck is 0 of 15 allowed slots; no post-side plan (Verified side count)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Fusion sequencing with Masked/Elemental restrictions, Mask Change timing and material choices; high decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62.7, Going First ≈ 68, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 53. Modifiers: banlist exposure (-2); no_side_plan (-2); engine conflicts (-1); redundant_starters (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*62.7 + 0.20*53 - 3 = 57.8 -> 58

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Triple-copy starters (A Hero Lives, Fusion Destiny, Destiny HERO - Malicious, Ash Blossom) give redundant openings.
  • High-ATK Fusion ceiling (Trinity, Sunrise, Shining Neos Wingman, Chaos) that converts with few resources.
  • Six hand traps plus Forbidden Droplet and Crown give layered interaction.

Weaknesses

  • No side deck: the 15 side slots are unused, so there is no matchup adaptation.
  • Several off-archetype cards dilute the Fusion engine.
  • Core Link monsters (Infernal Devicer, Wonder Driver) are missing though they are in 100% of usage stats.

Critical choke points

  • Polymerization (2 copies) plus Fusion Destiny / Miracle Fusion / Super Polymerization are the only Fusion enablers.
  • Limited cards (Maxx C, Foolish Burial, Predaplant Verte Anaconda, Crossout Designator) reduce options if they are restricted further.
Priority Remove Add Reason
1 Predaplant Verte Anaconda (Extra Deck, Limited, off-archetype) Xtra HERO Infernal Devicer or Xtra HERO Wonder Driver Both are 100% usage-core Heroic Link monsters absent from this list; this removes an off-archetype Extra slot and restores the core Link route.
2 Use 1-3 side-deck slots for matchup answers (negation or backrow removal) The deck runs 0 side cards in a format allowing 15; the D12 score is limited by this, not by card quality.

Evidence & confidence

  • Verified: List is legal: 60 main, 15 extra, 0 side within master-duel size rules.; Restricted cards are within legal copy limits (Maxx C, Foolish Burial, Crossout Designator, Predaplant Verte Anaconda each 1 copy; Droll & Lock Bird 2; Super Polymerization 1 of 2).; Core usage stats: archetype core present 16 of 25 (64%); 9 usage-core cards missing.
  • Inferred: Opening-hand consistency from hypergeometric estimates (archetype core 0.96; searcher 0.82).; Combo ceiling and floor are text-only inferences because no recorded boards exist.; Interaction density and going-second answers from card text and hand-trap probabilities.
  • Provisional: Meta Power is null; matchup and format fit (D13) are provisional without a dated meta sample.; Tournament reliability depends on unmeasured post-interruption stability.
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side (D12) cannot be measured

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