Heroic Deck #762147 — Yu-Gi-Oh! Master Duel

48 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Mulcharmy Fuwalos x3, Winged Kuriboh Sabatiel LV10 x3. Created Oct 6, 2026 by YGO Mod.

Deck Heroic Master Duel

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
62± 7/ 100
Power Score
Structural 68
Reliability 59
Going First 72
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 68.5
Going First 72
Going Second 70
Meta Power provisional
Tournament Reliability 59
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Interaction (hand traps and negation)
  • Format: master-duel

Legality

Main 48 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a high-ATK HERO Fusion or Link monster (Shining Neos Wingman 3100, Contrast HERO Chaos 3000, Vision HERO Trinity 2500 with double attack) from Polymerization-family spells and searchers; Thunder Giant - Voltic Thunder board wipe when the opponent controls more cards, followed by Link and Fusion pressure
  • Turn 1 (going first): Turn 1 Normal Summon a searcher or starter (Destiny HERO - Malicious, Winged Kuriboh Sabatiel LV10, Elemental HERO Stratos, Masked HERO Furnace) to fetch Polymerization or a Fusion enabler, then fuse into a Fusion Monster on Turn 2
  • Turn 2 (going second): Hold Ash Blossom and Maxx C for the opponent's first Quick Effect or Special Summon, then use Forbidden Droplet or Super Polymerization to clear blockers and fuse through
  • Recovery: Recurse HERO monsters from the GY with Vision HERO Vyon, Miracle Ejector and Destiny HERO - Malicious; Xtra HERO Cross Crusader and Destiny HERO - Denier re-place Destiny HERO monsters
  • After siding: No side deck is supplied in the export, so no post-side plan can be scored; Master Duel does not use a side deck in this format

Why it scores here

The deck reliably opens a functional plan because it runs 16 searcher-text cards, and the evidence gives roughly 88 percent odds of at least one searcher in a 5-card opening hand (Inferred, proxy estimate). It converts that access into Fusion and Link pressure, with several ATK 2500 to 3100 extra-deck threats and two Polymerization copies backed by Fusion Destiny, Miracle Fusion and Super Polymerization. It survives disruption through four hand traps (three Ash Blossom and one Maxx C), three Forbidden Droplet, and GY recursion from Vyon, Ejector and Malicious. It closes through Thunder Giant board wipes and double-attack fusions, but the score does not come from HERO being a popular archetype or from averaging card scores. No combo boards, win rates or post-side data exist for this deck, so the ceiling and floor are text-based inference and the score is held near the middle of the band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(at least one searcher-text card in 5-card hand) ~0.88; 16 searchers and 2-copy Polymerization cover the Fusion engine (Inferred)
D2 Opening-Hand Quality & Brick Management 68 Dead-hand risk is moderate: Mulcharmy and Kuriboh pieces need specific board states, and 15 singletons add variance (Inferred)
D3 Combo Conversion & Ceiling 70 No recorded boards; ceiling is read from card text, with 3000+ ATK fusions and a Thunder Giant wipe available (Inferred)
D4 Combo Floor & Median Output 58 No recorded median; floor depends on Fusion enablers and the 2-copy Polymerization base, so the median is set below the ceiling (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 72 Four hand traps, Forbidden Droplet negation, and GY recursion create several independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Recursion of HERO monsters from the GY through Vyon, Ejector and Malicious gives a regenerating resource base (Inferred)
D7 End-Board & Interaction Quality 74 Three Ash Blossom, Maxx C, Forbidden Droplet, Contrast HERO Chaos and Destroyer Phoenix give layered negation and removal, though no floodgate is run (Inferred semantic)
D8 Going-Second & Board-Breaking Power 70 Forbidden Droplet, Super Polymerization and Thunder Giant handle a going-second board, with no recorded going-second split (Inferred)
D9 Offensive Pressure & Closing Power 76 Extra-deck threats at ATK 2500 to 3100, with Shining Neos Wingman and Vision HERO Trinity double attack; closing depends on reaching the Fusion (Inferred)
D10 Main Deck Efficiency & Flexibility 58 48 main-deck cards with 28 distinct names; 15 of 63 archetype-tagged copies are off-theme (Mulcharmy 5, Kuriboh 3, Forbidden 3, others), which lowers compactness (Verified composition, Inferred weighting)
D11 Extra Deck Efficiency & Coverage 74 All 15 Extra Deck slots are used across 14 distinct Fusion and Link monsters with HERO-family access and a spread of ATK and attribute requirements (Verified composition)
D12 Side Deck Adaptability 20 No side deck exists in the export (0 side cards), so no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype meta-share is absent, so the score stays neutral (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion chains, Mask Change special summon conditions and Polymerization sequencing raise pilot demand (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 68.5, Going First ≈ 72, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 59. Modifiers: banlist exposure (-1); engine conflicts / off-theme dilution (-2); weak post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*68.5 + 0.20*59 = 66.6, then modifiers -5 gives 61.6, rounded to 62

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and Fusion-enabler access (16 searcher-text cards, 2 Polymerization, Fusion Destiny x3, Miracle Fusion, Super Polymerization)
  • Layered interaction: 3 Ash Blossom, Maxx C, 3 Forbidden Droplet, Thunder Giant wipe, Chaos negation
  • Strong extra-deck ceiling with 3000+ ATK fusions and double-attack Trinity
  • Legal list with no size or banlist violations

Weaknesses

  • No side deck, so no post-side adaptation
  • Off-theme dilution: Mulcharmy and Kuriboh copies do not feed the Fusion engine
  • Multi-step fusion sequencing raises pilot demand and error rate
  • No recorded combo boards, win-rate telemetry or tournament data to confirm real performance

Critical choke points

  • Only 2 Polymerization copies; many lines depend on searching them with Blazeman, Vyon, Sabatiel or Shadow Mist
  • Fusion Destiny and Miracle Fusion both require specific HERO materials in the GY or field
  • Mulcharmy Fuwalos and Purulia require an empty field, a conditional state the deck cannot always meet
Priority Remove Add Reason
1 Mulcharmy Fuwalos (1 copy) Polymerization (3rd copy, Unlimited) Mulcharmy's board-empty condition is conditional, and a third Polymerization adds Fusion access and reduces dependence on the 2-copy base
2 Neo-Spacian Aqua Dolphin (1 copy) Elemental HERO Stratos or another HERO searcher already legal in the list Aqua Dolphin is an off-theme ATK-check card that the HERO engine does not use; a HERO searcher improves the starter-to-Fusion conversion

Evidence & confidence

  • Verified: Main 48, Extra 15, Side 0, legal in master-duel (BanMasterDuel); Maxx C Limited 1 (1 run), Reinforcement of the Army Limited 1 (1 run), Super Polymerization Semi-Limited 2 (1 run); Copy histogram 15 singles, 6 doubles, 7 triples; Archetype spread: HERO family 40 of 63 tagged copies; off-theme 15
  • Inferred: Searcher access ~0.88 in 5-card hand (proxy); Hand-trap access ~0.42 in 6-card going-second hand; Negation and removal breadth from card text; Extra-deck ceiling from ATK values and card text; Pilot complexity from multi-step Fusion lines
  • Provisional: Meta Power (no dated sample); Matchup fit and D13 (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN; going-first, going-second and matchup rates are Unknown usage statistics in this deck flags are inconsistent with the cards array: Xtra HERO Infernal Devicer, Xtra HERO Wonder Driver, Vision HERO Trinity, Destroyer Phoenix Enforcer, Shining Neos Wingman, Flame Wingman - Infernal Rage, Sunrise, Thunder Giant - Voltic Thunder and Dark Law are listed in the extra-deck array but marked in this deck false, so the 64 percent core-card presence is not used No side deck in the export, so D12 cannot use post-side performance data Meta Power is Provisional unless a dated metagame sample is supplied

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