Solfachord Deck #762136 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Cooky☆Yummy x3, Lollipo☆Yummy x3, Mulcharmy Fuwalos x3. Created Oct 6, 2026 by YGO Mod.

Deck Solfachord Master Duel

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
52± 6/ 100
Power Score
Structural 59
Reliability 52
Going First 56
Going Second 61

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.3
Going First 56
Going Second 61
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Yummy monster chain through Link-1 and Level-2 Synchro enablers into Link and Synchro bosses (Coolia 2700 ATK, Fancy Ball 2400 ATK, Musecia 1900 ATK); Hand-trap-supported grind: Solfachord Happiness and Cupsy/Acroquey searches convert card advantage into a board
  • Turn 1 (going first): Open a Yummy monster that can be hand-summoned only after a Link-1 or Level-2 Synchro is on the field, so the T1 starter is often a Normal Summon of Lollipo or Cooky plus a hand trap held up
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Infinite Impermanence, Droll and Maxx C to answer the opponent's first board, then rebuild through Mulcharmy draws and Happiness
  • Recovery: Solfachord Happiness (up to 3 copies) and Mulcharmy Fuwalos recover cards from the Deck, and Yummy Surprise can re-summon a Yummy monster from the GY
  • After siding: Not available: 0 side deck cards, so there is no post-side plan (Inferred)

Why it scores here

The list reliably opens interaction: with 12 hand traps and about 17 negation-text cards, a going-second hand holds at least one hand trap about 90% of the time (Inferred). Its engine is a Yummy chain that needs a Link-1 or Level-2 Synchro on the field before the hand-summoned Yummy monsters work, so consistency depends on the Extra Deck holding those enablers, and the probability of at least one Yummy monster in a 5-card opening hand is about 74% (Inferred, hypergeometric). Conversion and median output cannot be verified because no recorded boards exist, so the ceiling rests on the card text and the floor is not measured. The deck keeps pressure through Coolia, Fancy Ball and Musecia and is protected by Dominus Purge and Herald, but the 14.5 percent exact-name purity and mixed Yummy, Solfachord, Dominus and Mulcharmy engines lower its structural score. The score reflects consistency, median output and interaction at the system level, not popularity and not an average of card scores. Meta Power is provisional because no dated metagame sample exists, and the zero-card side deck leaves no post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 Yummy monster in 5) ~0.74 with 9 Yummy monsters; Yummy Way needs a Link-1 or Level-2 Synchro on field; no recorded starter line (Inferred)
D2 Opening-Hand Quality & Brick Management 55 12 hand traps and 9 engine cards compete for 40 slots; 8 Solfachord and 5 Dominus pieces add conflicting cards; core archetype group P(open) 0.98 overstates a mixed list (Inferred)
D3 Combo Conversion & Ceiling 62 Yummy summon chains and Yummy Surprise/Mignon/Acroquey suggest a multi-summon ceiling; no recorded board supports it (Inferred semantic read)
D4 Combo Floor & Median Output 48 No parseable boards, so median output cannot be measured; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Ash Blossom, Veiler, Impermanence and Droll give multiple independent answers; Happiness and Mulcharmy recover cards (Inferred from text)
D6 Resource Economy, Recovery & Grind 68 Happiness, Primoa, Cupsy and GranSolfachord Coolia search or recycle; Yummy Surprise re-summons from GY (Inferred from text)
D7 End-Board & Interaction Quality 74 Dominus Purge, Crossout Designator, Herald, Solfegia and Acroquey give layered negation and destruction; interaction density 17 negation-text cards (Inferred from flags and text)
D8 Going-Second & Board-Breaking Power 66 Hand traps are strong going second (P(>=1 in 6) 0.90) with Impermanence and Maxx C; no board-breaker count beyond text (Inferred)
D9 Offensive Pressure & Closing Power 60 Link-3 Coolia (2700 ATK), Fancy Ball (2400) and Musecia (1900) give real end-board ATK; no combo-level evidence of conversion (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 52 40 main cards with 20 distinct; only 14.5 percent exact-name archetype purity and 47 off-archetype copies lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots over 14 distinct cards, with 4 Link-1 and Level-2 enablers that serve the Yummy chain plus Herald and Martial Metal Marcher as off-plan picks (Inferred)
D12 Side Deck Adaptability 25 No side deck (0 of 15 cards), so there is no post-side adaptability (Verified legality, Inferred scoring)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share context; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Yummy chains, Link/Synchro enabler checks and up to 12 hand-trap timing decisions require high pilot skill (Inferred)

How the score was computed

Strategy profile: 0.70 Midrange / 0.30 Combo. Structural ≈ 59.3, Going First ≈ 56, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine_conflicts_and_low_purity (-3); no_side_deck (-2); banlist_exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*59.3 + 0.20*52 - 6 = 51.8, rounded to 52

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand-trap density (12) gives a high going-second answer rate
  • Layered negation and destruction (Dominus Purge, Herald, Solfegia, Acroquey)
  • Recovery through Happiness, Mulcharmy and Yummy Surprise
  • Legal list with all Limited and Semi-Limited copies within limit

Weaknesses

  • Mixed engines: 14.5 percent exact-name purity, with Yummy dominant but the label reads Solfachord
  • Yummy monsters need a Link-1 or Level-2 Synchro on field, a circular dependency on the Extra Deck
  • No side deck, so no post-side adaptation
  • No recorded boards, so the combo ceiling and median are unmeasured

Critical choke points

  • Link-1 or Level-2 Synchro enabler on field before Yummy monsters can be hand-summoned
  • Limited cards (Crossout Designator, Cupsy Yummy, Maxx C, Herald) at one copy each
Priority Remove Add Reason
1 Dominus Spark (2 copies) Yummy-archetype or Link-1 enabler that fills the Link-1 requirement Dominus pieces are off-plan; removing them raises Yummy purity and engine coherence (Inferred)
2 Herald of the Arc Light (1 copy, Limited) Side-deck-capable or Yummy-aligned Extra card Herald is off-archetype and uses a Limited slot; a Yummy extra would make the chain more consistent (Inferred)
3 none Add 3 to 5 side cards A 0-card side deck leaves no post-side plan; adding side cards enables D12 and the best-of-three plan (Verified legality range 0-15)

Evidence & confidence

  • Verified: Legal status under master-duel size rules (40 main, 15 extra, 0 side) and copy limits; Banlist status of Limited and Semi-Limited cards, all within copy limits; Card text of all resolved cards; Archetype spread: Yummy 17, Solfachord 8, Dominus 5, Mulcharmy 3
  • Observed: Usage statistics: 80 percent inclusion for Yummy Way and Solfachord core cards, with 13 of 25 core cards present (52 percent)
  • Inferred: Hypergeometric P(>=1 Yummy monster in 5) ~0.74; Hand-trap P(>=1 in 6 going second) 0.90 from evidence; Interaction and Yummy chain strength from card text; Structural and final scores from the 14-dimension rubric
  • Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional without a dated metagame sample deck title is null

More Master Duel Info

Solfachord

Solfachord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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