Yummy Deck #762122 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Cooky☆Yummy x3, Lollipo☆Yummy x3, Mulcharmy Fuwalos x3. Created Oct 6, 2026 by YGO Mod.

Deck Yummy Master Duel

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
58± 6/ 100
Power Score
Structural 62
Reliability 58
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link-1 bootstrap into Yummy Level-1 monsters and Level-2 Synchro Way monsters, then board pressure from Yummy Synchro/Link bodies (Fancy Ball 2400 ATK, Way monsters 1200-1600 ATK); Yummy Field Spells (Mignon, Acroquey) grant ATK and destroy/revive value; Verre/Genni Endymion and Witchcrafter lines add recursion
  • Turn 1 (going first): Open a Yummy Level-1 starter plus a Link-1 Extra enabler (Snatchy, Artemis, Link Spider, Almiraj, Linkuriboh), Link Summon, then convert to a Level-2 Synchro Way and place a Field Spell; hold Impermanence/Ash for the opponent's first response
  • Turn 2 (going second): Use the 10 hand traps (Ash, Impermanence, Veiler, Maxx C, Droll x2) and Dominus Purge to slow the opponent's first board, then rebuild with Yummy monsters from hand or GY
  • Recovery: Recycle Yummy Spell/Trap and Witchcrafter Creation from the GY, Mignon and Acroquey GY effects, and the Synchro Way searchers
  • After siding: No side deck is registered; best-of-3 post-side plan cannot be evaluated

Why it scores here

The deck is scored as a connected Yummy system: nine Level-1 Yummy starters plus six Link-1 Extra enablers give roughly a 74% chance of at least one Level-1 starter in a 5-card opening hand (Inferred hypergeometric), and the ten hand traps give about an 85% chance of at least one going second. The engine's conversion into Level-2 Synchro Way monsters and Yummy Field Spells is credible but its median output is unmeasured because no recorded boards exist, so the ceiling is not used as the average. Interaction and going-second board breaking are the strongest dimensions, while the 32.7% exact-archetype purity and the spread across Endymion, Witchcrafter, Magistus, Dominus and Mulcharmy cards cost coherence and pilotability. Popularity did not earn points: the archetype usage stats confirm the core is real but do not make the list strong, and no side deck or meta sample was supplied, so the score is provisional on the meta axis.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of 9 Level-1 Yummy starters in 5 cards) ≈ 0.74; Link-1 enabler density from 6 Extra-deck Link-1s (Inferred)
D2 Opening-Hand Quality & Brick Management 58 10 hand traps plus Dominus Purge and Crossout compete for slots; several non-starters can brick turn 1 going first (Inferred)
D3 Combo Conversion & Ceiling 66 Ceiling read from card text: Link-1 into Level-2 Synchro Way plus Field Spell and Snatchy placement; no recorded boards (Inferred)
D4 Combo Floor & Median Output 55 No combo boards supplied; median output is text-only inference, kept below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Ten hand traps and recursion (Mignon, Acroquey, Witchcrafter Creation) give several independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 GY-recursive Yummy Spell/Trap, Witchcrafter Creation and Mulcharmy draw give moderate economy; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 78 Ash, Impermanence, Veiler, Maxx C, Droll x2, Dominus Purge, Crossout Designator and Little Knight/Fancy Ball negation give broad layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 72 Hand-trap density gives ≈0.85 chance of at least one hand trap in 6 going second; Acroquey destruction and Cooky removal add board breaking (Inferred)
D9 Offensive Pressure & Closing Power 55 Fancy Ball 2400 ATK and Way monsters 1200-1600 ATK close the game, but the closing plan is inconsistent with the Yummy base (Inferred)
D10 Main Deck Efficiency & Flexibility 56 40 main with 24 distinct cards; archetype purity 32.7% with several sub-archetype splashes lowers coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots across 14 distinct cards: 2 Snatchy plus Link and Synchro flex enablers, all used (Verified composition)
D12 Side Deck Adaptability 40 No side deck registered; post-side adaptability cannot be measured (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share; format fit is neutral and provisional (Provisional)
D14 Pilotability & Error Tolerance 48 Multi-step bootstrap with Link-1 then Synchro then Field Spell, plus several sub-archetype conflicts (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Banlist exposure (-1); Engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*62.1 + 0.20*58 = 61.3, then -3 modifiers = 58

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand traps plus Dominus Purge give strong going-second interaction
  • Six Link-1 Extra enablers and three Level-2 Synchro Way monsters give multiple starter routes
  • Field Spells and Synchro Ways provide recursion and value after disruption

Weaknesses

  • Exact-archetype purity 32.7% with several sub-archetype splashes
  • No recorded combo boards, so median output is unverified
  • No side deck, so post-side adaptability is absent

Critical choke points

  • Link-1 must be on the field before Yummy Level-1 starters convert; disrupting the Link-1 stalls the line
  • Synchro Way monsters need a Level-2 Synchro with the Link-1 as the Tuner
Priority Remove Add Reason
1 One off-archetype splash (e.g. Witchcrafter Creation or Jester Confit) A second Link-1 enabler or a Yummy Level-1 starter Improves D1 and D10 by tightening purity and starter access
2 Dominus Purge (one copy) A Yummy-compatible interaction or board breaker Reduces engine conflicts and off-archetype dependence

Evidence & confidence

  • Verified: Legal in master-duel with 40 main and 15 extra; no violations; Hand-trap count 10 and Limited cards each run at legal copies; Archetype purity 32.7% from the composition export
  • Observed: Core archetype cards present at 100% usage in the usage stats; Snatchy and Cupsy Way inclusion rates from the usage stats
  • Inferred: ≈0.74 chance of at least one Level-1 Yummy starter in 5 cards; ≈0.85 chance of at least one hand trap in 6 going second; Floor, median and ceiling read from card text only
  • Provisional: Meta power and matchup fit with no dated metagame sample; Side-deck adaptability with no side registered
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered for this Master Duel list

More Master Duel Info

Yummy

Yummy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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