Greed Deck #762028 — Yu-Gi-Oh! Master Duel

40 Main, 5 Extra, incl. Max Warrior x3, Speed Warrior x3, Junk Synchron x3. Created Oct 5, 2026 by YGO Mod.

Deck Greed Master Duel

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
50± 6/ 100
Power Score
Structural 54
Reliability 48
Going First 56
Going Second 47

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 56
Going Second 47
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 5 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon a Warrior-type boss (Colossal Fighter, Nitro Warrior, Turbo Warrior) from Synchron tuners and Warrior non-tuners, then attack with Speed Warrior / Max Warrior pressure.; Direct ATK pressure from Speed Warrior (doubled ATK after a Normal Summon) and Max Warrior once the board is cleared with Mystical Space Typhoon, Half Shut and Synchro Blast Wave.
  • Turn 1 (going first): Normal Summon Junk Synchron or Turbo/Nitro Synchron to reach a Tuner, then Synchro into a boss while using MST or Half Shut on the opponent's backrow or monster.
  • Turn 2 (going second): Use Kunai with Chain, Synchro Deflector or Limiter Overload from the Graveyard to disrupt the attack, then rebuild a Synchro board with Warrior recursion from The Warrior Returning Alive and Tasuke Knight.
  • Recovery: Recover Warrior-type monsters from the Graveyard (The Warrior Returning Alive, Colossal Fighter's GY effect, Tasuke Knight once per Duel) and redraw with Shard of Greed and Nitro Synchron.
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games.

Why it scores here

The deck reliably reaches a Tuner in hand with about 64% odds going first (7 Tuner copies across Junk, Turbo and Nitro Synchron, P(≥1 in a 5-card hand) ≈ 0.64 from the hypergeometric estimate, Inferred) and then has several Synchro bosses, so its opening is serviceable. Its interaction is broad but partly conditional: Mystical Space Typhoon, Half Shut, Synchro Blast Wave, Kunai with Chain and Synchro Deflector cover the board, and Warrior recursion through The Warrior Returning Alive and Tasuke Knight gives it some resilience after disruption. Its conversion ceiling is modest because no recorded boards exist and the Synchro bosses are mostly generic Warriors, so the score comes from consistency, interaction and compactness on the system, not from averaging card strength. The 'Greed' label earns no credit: only 2 of 40 Main Deck cards carry the exact Greed name, and the usage-statistics block shows Nephthys core cards, which this list does not run, so popularity did not add points. With no Side Deck and no meta sample, the score is capped by weak post-side adaptability and a provisional matchup read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 Tuner in opening 5) ≈ 0.64 (7 Tuner copies, hypergeometric); Speed Warrior and Junk Synchron each at 3 copies, P(≥1 in opening 5) ≈ 0.34 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 18 distinct Main cards, several conditional on a Synchro Monster or a Graveyard send (Synchro Blast Wave, Kunai with Chain, Synchro Deflector, Limiter Overload, Turret Warrior); no hand traps to fill dead draws (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards (combos_evidence total 0); ceiling is a text-only read of Colossal Fighter and Turbo Warrior boards, roughly 2500–2800 ATK (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; read from text as a single Synchro boss plus one interaction card per turn (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Warrior recursion via The Warrior Returning Alive, Limiter Overload from the Graveyard, Tasuke Knight and Colossal Fighter's GY effect gives independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Shard of Greed draws 2 on two counters, Nitro Synchron draws 1 when sent for its Synchro, and The Warrior Returning Alive recovers a monster (Verified text, Inferred value)
D7 End-Board & Interaction Quality 62 Mystical Space Typhoon ×3, Half Shut ×3, Synchro Deflector ×2, Synchro Blast Wave ×2, Kunai with Chain ×2 give about 12 interaction copies; text flags 5 negation and 7 removal hints (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going second has the same conditional interaction and no hand traps, so board-breaking depends on Synchro extenders from the Graveyard (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck Synchros reach 2500–2800 ATK; Speed Warrior doubles ATK once per Battle Phase, and Max Warrior gains 400 ATK in battle (Verified text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 65 40 Main Deck cards with 15 three-copy staples and 18 distinct cards, 18 Level-0 spells and a coherent Warrior/Synchro frame (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 5 Synchro Extra Deck cards, all Warrior or Synchron-linked, with no Link or Xyz redundancy (Verified composition)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards), so there is no post-side plan; scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, archetype meta-share or match record; the matchup read is provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Several turns need sequencing (Tuner first, then Synchro, then GY recursion), but the decision points are common Synchro steps rather than a long combo (Inferred)

How the score was computed

Strategy profile: Midrange primary, no secondary weighting applied (Structural computed on Midrange weights only). Structural ≈ 54, Going First ≈ 56, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: No Side Deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*54 + 0.20*48 = 52.8, plus modifiers -3 = 49.8, rounded to 50

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Seven Tuner copies across three Synchron tuners give a reasonable chance of a Synchro on turn 1-2.
  • Broad interaction (MST ×3, Half Shut ×3, Synchro Deflector ×2, Synchro Blast Wave ×2, Kunai with Chain ×2) and a compact, low-copy-spread 40-card Main Deck.
  • Warrior recursion (The Warrior Returning Alive, Tasuke Knight, Colossal Fighter GY effect) gives a second line after disruption.

Weaknesses

  • No Side Deck, so no post-side plan and no adaptation between games.
  • Only 2 of 40 Main cards carry the Greed name; the archetype identity is thin and the deck is mostly generic Warrior/Synchro.
  • No recorded boards, so the combo ceiling and median are text-only inference and cannot be validated.
  • Several conditional cards (Synchro Blast Wave, Kunai with Chain, Synchro Deflector, Limiter Overload) need a Synchro or a Graveyard send before they do anything.
  • No hand traps; going second relies on conditional interaction.

Critical choke points

  • A Tuner in hand or the Synchro Monster on board: several interaction cards and the Extra Deck bosses need a Synchro, so a hand with no Tuner is a dead hand.
Priority Remove Add Reason
1 Limiter Overload ×1 Side-deck or Main-deck hand trap or a second non-conditional negation Limiter Overload only does something after a Graveyard send and gives no interaction on its own; a non-conditional answer improves going-second resilience.
2 Tasuke Knight ×1 A second Tuner or a non-Synchro starter Tasuke Knight is a single-copy recursion piece that needs an empty hand; more Tuner reliability helps the turn-1 Synchro.

Evidence & confidence

  • Verified: Legal status: 40 Main, 5 Extra, 0 Side within size rules for master-duel; all cards Unlimited.; Card texts for MST, Half Shut, Synchro Deflector, Synchro Blast Wave, Kunai with Chain, The Warrior Returning Alive, Limiter Overload and the Synchro bosses.; Copy histogram: 1×1, 2×12, 3×5; Extra Deck is 5 Synchro monsters.
  • Inferred: Opening-hand Tuner probability ≈ 0.64 going first and ≈ 0.71 going second (hypergeometric).; Median and ceiling output from text reads only; no recorded boards exist.; Consistency and brick estimates from composition and card text.
  • Provisional: Meta power and matchup fit: no dated metagame or tournament sample.; Matchup Coverage D13 = 50 is a placeholder pending a dated sample.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. usage_statistics lists a 25-card Nephthys core for archetype 'Greed' (0 of 25 present); the mapping looks wrong for this deck, so the statistic is ignored. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry (going-first/second, matchup, brick/starter rates). Meta Power is Provisional unless a dated metagame sample is supplied. Deck title is null.

More Master Duel Info

Greed

Greed Breakdown

 
 

 

 

 

 

 

 
 

 

 
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