Hole Deck #762017 — Yu-Gi-Oh! Master Duel

40 Main, 2 Extra, incl. Ipiria x3, Nimble Beaver x3, Spright Blue x3. Created Oct 5, 2026 by YGO Mod.

Deck Hole Master Duel

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
58± 8/ 100
Power Score
Structural 59
Reliability 55
Going First 60
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 52
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 2 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Chain Level 2 monsters through hand-summon and Spright Starter/Jet/Blue searches into Gigantic Spright or Spright Elf for board presence and pressure.; Spright Gamma Burst and Spright Smashers recursion grinds out extra Level 2 bodies after a board wipe.
  • Turn 1 (going first): Opening Spright Jet or Spright Blue, search a second Spright, then hand-summon Level 2 monsters off the first body and develop toward the Extra Deck.
  • Turn 2 (going second): Use Dark Hole or Cosmic Cyclone and Forbidden Lance to strip the board, then rebuild with Level 2 hand-summons and recursion.
  • Recovery: Spright Smashers and Spright Gamma Burst recur from the GY, and multiple Level 2 monsters in the Deck allow the engine to restart.
  • After siding: No side deck is registered, so there is no post-side plan.

Why it scores here

The deck scores as a connected Spright Level-2 system: 23 Level 2 cards let any live Level 2 monster hand-summon the rest, and six searcher effects plus three Spright Starters give several routes to a first body. Consistency is decent for a 40-card list with 3 copies of most engine cards, but the deck has no recorded combos, so the ceiling and median come from text reads only (Inferred). Interaction is real but mostly tribute-gated (Spright Red, Spright Carrot) plus one Dark Hole and one Cosmic Cyclone, so going-second board breaking is modest. Popularity or archetype label did not earn points: the Hole label has only 7.1% exact-name purity, and the score was built from system properties, not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 of 3 copies of a given engine card in 5-card opening) = 0.338; many Level 2 hand-summon enablers and 6 searcher-text cards give redundancy (Inferred).
D2 Opening-Hand Quality & Brick Management 65 Hands are mostly functional because most monsters are Level 2 hand-summon enablers, but dead spells and Dark Hole/Forbidden Lance-only hands occur (Inferred).
D3 Combo Conversion & Ceiling 60 Ceiling inferred from text: Level 2 chain into Gigantic Spright or Spright Elf with Gamma Burst buffs; no recorded boards (Inferred).
D4 Combo Floor & Median Output 55 No combos_evidence recorded; median assumed lower because the Spright Starter LP cost and tribute-gated negations limit repeatable output (Inferred).
D5 Interruption Resilience & Route Redundancy 60 Multiple independent starters and Smashers/Gamma Burst recursion give route redundancy after disruption (Inferred).
D6 Resource Economy, Recovery & Grind 55 Spright Starter costs LP equal to the summoned monster's ATK and the deck has no bulk recovery beyond recursion effects (Inferred).
D7 End-Board & Interaction Quality 60 Negation and removal text is present (Spright Red, Spright Carrot, Cosmic Cyclone, Forbidden Lance, Dark Hole), but most negations require tributing a Level 2 monster (Inferred).
D8 Going-Second & Board-Breaking Power 50 Single Dark Hole plus one-card removal spells; no non-engine board breaker is visible in the evidence (Inferred).
D9 Offensive Pressure & Closing Power 55 Closing is moderate: Gigantic Spright 1600 ATK, Spright Elf 1400 ATK link, Gamma Burst +1400 ATK buffs; no piercing or direct text (Inferred).
D10 Main Deck Efficiency & Flexibility 70 14 distinct main cards, three copies of nearly all engine pieces, and 40 cards at the legal minimum (Verified count, Inferred efficiency).
D11 Extra Deck Efficiency & Coverage 50 Only two Extra Deck cards (Spright Elf, Gigantic Spright), both Spright and both available for the engine (Verified); flex value is limited.
D12 Side Deck Adaptability 20 No side deck registered, so there is no post-side adaptability (Verified absence; score is low by construction).
D13 Matchup Coverage & Format Fit 45 No dated metagame or tournament link, so matchup fit cannot be measured; this is a provisional read only (Provisional).
D14 Pilotability & Error Tolerance 60 Chains of hand-summons, tribute-cost negations, and LP-cost starters require multiple decision points, so the deck is moderately demanding to pilot (Inferred).

How the score was computed

Strategy profile: Combo profile, primary only. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine compactness (2); LP-cost starter dependence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural = 59.05 from Combo profile; 0.80*59.05 + 0.20*55 = 58.2, modifiers net 0

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact 14-card main with 3 copies of most engine cards
  • Many Level 2 hand-summon enablers give a redundant opening engine
  • Two searchers (Spright Jet, Spright Blue) plus Spright Starter give several routes to a first body
  • Recursion through Spright Smashers and Spright Gamma Burst

Weaknesses

  • No recorded combos, so ceiling and median are text-only
  • Archetype label Hole does not match the list (7.1% exact-name purity)
  • Only one Dark Hole and one Cosmic Cyclone as hard board interaction
  • No side deck
  • LP cost of Spright Starter drains life during the engine turn

Critical choke points

  • Starting the chain needs at least one live Level 2 monster; a hand with only non-Level 2 cards and no searcher stalls
  • Negations that require tributing a Level 2 monster compete with the engine for bodies
Priority Remove Add Reason
1 one Spright Starter one additional Level 2 searcher or a hand-trap-capable card Starter's LP cost and the summon restriction slow the engine; a second searcher improves the opening.
2 Dark Hole (one copy) Spright Double Cross or a non-wiping removal Dark Hole clears the engine's own Level 2 bodies; one copy is enough if the deck keeps recursion.

Evidence & confidence

  • Verified: Legal main 40 / extra 2 / side 0 under master-duel size rules; Card text and stats for all 14 distinct main and 2 Extra cards; Usage: Dark Hole present at 71.4% inclusion (single stat row)
  • Inferred: Engine accessibility P(>=1 starter in 5) and searcher redundancy; Brick and interaction estimates from card text; Going-first and going-second power splits
  • Provisional: Meta power (no dated metagame sample); Matchup fit (no tournament context)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick and OTK rates) no side deck registered deck title is null and the Hole archetype label does not match the Spright-dominant list Meta Power is provisional without a dated metagame sample

More Master Duel Info

Hole

Hole Breakdown

 
 

 

 

 

 

 

 
 

 

 
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