Hole Deck #762017 — Yu-Gi-Oh! Master Duel
40 Main, 2 Extra, incl. Ipiria x3, Nimble Beaver x3, Spright Blue x3. Created Oct 5, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/05/2026
Main Deck (40)
- Ipiria x3
- Nimble Beaver x3
- Spright Blue x3
- Spright Carrot x3
- Spright Jet x3
- Spright Pixies x3
- Spright Red x3
- Cosmic Cyclone x3
- Dark Hole x3
- Forbidden Lance x3
- Spright Gamma Burst x2
- Spright Smashers x2
- Spright Starter x3
- Spright Double Cross x3
Extra Deck (2)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 60 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 2 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Chain Level 2 monsters through hand-summon and Spright Starter/Jet/Blue searches into Gigantic Spright or Spright Elf for board presence and pressure.; Spright Gamma Burst and Spright Smashers recursion grinds out extra Level 2 bodies after a board wipe.
- Turn 1 (going first): Opening Spright Jet or Spright Blue, search a second Spright, then hand-summon Level 2 monsters off the first body and develop toward the Extra Deck.
- Turn 2 (going second): Use Dark Hole or Cosmic Cyclone and Forbidden Lance to strip the board, then rebuild with Level 2 hand-summons and recursion.
- Recovery: Spright Smashers and Spright Gamma Burst recur from the GY, and multiple Level 2 monsters in the Deck allow the engine to restart.
- After siding: No side deck is registered, so there is no post-side plan.
Why it scores here
The deck scores as a connected Spright Level-2 system: 23 Level 2 cards let any live Level 2 monster hand-summon the rest, and six searcher effects plus three Spright Starters give several routes to a first body. Consistency is decent for a 40-card list with 3 copies of most engine cards, but the deck has no recorded combos, so the ceiling and median come from text reads only (Inferred). Interaction is real but mostly tribute-gated (Spright Red, Spright Carrot) plus one Dark Hole and one Cosmic Cyclone, so going-second board breaking is modest. Popularity or archetype label did not earn points: the Hole label has only 7.1% exact-name purity, and the score was built from system properties, not an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 of 3 copies of a given engine card in 5-card opening) = 0.338; many Level 2 hand-summon enablers and 6 searcher-text cards give redundancy (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 65 | Hands are mostly functional because most monsters are Level 2 hand-summon enablers, but dead spells and Dark Hole/Forbidden Lance-only hands occur (Inferred). |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling inferred from text: Level 2 chain into Gigantic Spright or Spright Elf with Gamma Burst buffs; no recorded boards (Inferred). |
| D4 | Combo Floor & Median Output | 55 | No combos_evidence recorded; median assumed lower because the Spright Starter LP cost and tribute-gated negations limit repeatable output (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent starters and Smashers/Gamma Burst recursion give route redundancy after disruption (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 55 | Spright Starter costs LP equal to the summoned monster's ATK and the deck has no bulk recovery beyond recursion effects (Inferred). |
| D7 | End-Board & Interaction Quality | 60 | Negation and removal text is present (Spright Red, Spright Carrot, Cosmic Cyclone, Forbidden Lance, Dark Hole), but most negations require tributing a Level 2 monster (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 50 | Single Dark Hole plus one-card removal spells; no non-engine board breaker is visible in the evidence (Inferred). |
| D9 | Offensive Pressure & Closing Power | 55 | Closing is moderate: Gigantic Spright 1600 ATK, Spright Elf 1400 ATK link, Gamma Burst +1400 ATK buffs; no piercing or direct text (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 70 | 14 distinct main cards, three copies of nearly all engine pieces, and 40 cards at the legal minimum (Verified count, Inferred efficiency). |
| D11 | Extra Deck Efficiency & Coverage | 50 | Only two Extra Deck cards (Spright Elf, Gigantic Spright), both Spright and both available for the engine (Verified); flex value is limited. |
| D12 | Side Deck Adaptability | 20 | No side deck registered, so there is no post-side adaptability (Verified absence; score is low by construction). |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame or tournament link, so matchup fit cannot be measured; this is a provisional read only (Provisional). |
| D14 | Pilotability & Error Tolerance | 60 | Chains of hand-summons, tribute-cost negations, and LP-cost starters require multiple decision points, so the deck is moderately demanding to pilot (Inferred). |
How the score was computed
Strategy profile: Combo profile, primary only. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine compactness (2); LP-cost starter dependence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural = 59.05 from Combo profile; 0.80*59.05 + 0.20*55 = 58.2, modifiers net 0
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Compact 14-card main with 3 copies of most engine cards
- Many Level 2 hand-summon enablers give a redundant opening engine
- Two searchers (Spright Jet, Spright Blue) plus Spright Starter give several routes to a first body
- Recursion through Spright Smashers and Spright Gamma Burst
Weaknesses
- No recorded combos, so ceiling and median are text-only
- Archetype label Hole does not match the list (7.1% exact-name purity)
- Only one Dark Hole and one Cosmic Cyclone as hard board interaction
- No side deck
- LP cost of Spright Starter drains life during the engine turn
Critical choke points
- Starting the chain needs at least one live Level 2 monster; a hand with only non-Level 2 cards and no searcher stalls
- Negations that require tributing a Level 2 monster compete with the engine for bodies
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one Spright Starter | one additional Level 2 searcher or a hand-trap-capable card | Starter's LP cost and the summon restriction slow the engine; a second searcher improves the opening. |
| 2 | Dark Hole (one copy) | Spright Double Cross or a non-wiping removal | Dark Hole clears the engine's own Level 2 bodies; one copy is enough if the deck keeps recursion. |
Evidence & confidence
- Verified: Legal main 40 / extra 2 / side 0 under master-duel size rules; Card text and stats for all 14 distinct main and 2 Extra cards; Usage: Dark Hole present at 71.4% inclusion (single stat row)
- Inferred: Engine accessibility P(>=1 starter in 5) and searcher redundancy; Brick and interaction estimates from card text; Going-first and going-second power splits
- Provisional: Meta power (no dated metagame sample); Matchup fit (no tournament context)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick and OTK rates) no side deck registered deck title is null and the Hole archetype label does not match the Spright-dominant list Meta Power is provisional without a dated metagame sample
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