Clown Crew Deck #761927 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 5, 2026 by YGO Mod.

Deck Clown Crew TCG

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
35± 8/ 100
Power Score
Structural 62
Reliability 52
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Clown Crew beatsticks and Tribute Summon pressure: Clown Crew Biancaviso (2500 ATK) and Nerva the Power Patron of Creation (3300 ATK) backed by Clown Crew Diabolo, Fiends and Dristy from the Extra Deck; Clown Crew Meteor and Garura as additional Extra Deck threats, plus Fusion/Synchro/Xyz access through Clown Crew Matinee Operatics and Soiree Operations
  • Turn 1 (going first): Clown Crew Rehearsal (Tribute, search Biancaviso and a Clown Crew Spell/Trap) or Matinee Operatics/Cappello to Special Summon Clown Crew monsters, then extend into Extra Deck summons
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Nibiru) to interrupt the opponent's first summon or search, then rebuild through Clown Crew recursion from the GY and banish zone
  • Recovery: Clown Crew New Face and Finale recover from GY/banish, Mulcharmy Fuwalos/Purulia/Meowls draw when the field is empty, and Clown Crew Rehearsal can be Ritual Summoned from the GY
  • After siding: Not available: the deck runs no side deck (side_count 0)

Why it scores here

The list is structurally coherent: 32 Clown Crew-core copies give a 0.99 hypergeometric chance of at least one core card in a 5-card opening hand, so the engine is usually reachable on turn 1 (Inferred). Ten hand traps and several negation or removal spells give good interaction density on the system, which carries most of the structural score, and the Extra Deck has real boss options (Biancaviso, Nerva) with multiple Tribute Summon routes. The score is held down by the absence of recorded combos, guides and tournament data, so the ceiling and median cannot be separated, and by a zero-card side deck that leaves no post-side plan. The list is Illegal because Super Polymerization runs 3 copies against a limit of 2; the score is therefore capped at 35 and labelled theoretical/structural-only. No averaging of card scores was used, and popularity in the usage statistics was not credited as power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one archetype-core card in opening 5) = 0.99; 32 core copies; P(a single 3-copy card in hand of 5) = 0.25 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 23 Spells and 9 single-copy slots add some dead-card risk, but 10 hand traps and 12 searchers keep most hands functional (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling is text-only inference from Biancaviso, Nerva and Tribute Summon chains (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards; median cannot be measured, so scored conservatively from starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple independent starters, recursion (New Face, Finale, Rehearsal) and draw Mulcharmys give partial route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 66 Clown Crew GY and banish recursion plus 12 search effects support rebuild after spend (Inferred)
D7 End-Board & Interaction Quality 74 10 hand traps plus Solemn Judgment, Called by the Grave, Crossout Designator and Nibiru give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Hand traps (Ash, Ghost Belle, Droll, Ghost Ogre) interrupt the opponent's board; Nerva and Biancaviso challenge established boards (Inferred)
D9 Offensive Pressure & Closing Power 64 Biancaviso 2500 ATK and Nerva 3300 ATK provide closing power; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 60 55-card main with 26 distinct cards, 9 singletons and 12 three-of slots; Extra Deck 15 cards at the maximum (Verified structure)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards across Fusion, Synchro, Xyz and Link; several Extra Deck monsters are one-copy or support-only (Verified structure)
D12 Side Deck Adaptability 20 No side deck (side_count 0); no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype meta-share absent; placeholder score (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Tribute Summon and Extra Deck sequencing with many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No side deck (-4); Banlist exposure (Limited / Semi-Limited) (-2). Final formula: 0.80*62 + 0.20*52 = 60.0; context modifiers -6 gives 54; Illegal legality caps the final score at 35 (theoretical/structural-only). Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense: 32 copies give near-certain access to a Clown Crew card in the opening hand
  • Ten hand traps plus several negation and removal spells give layered interaction for both going first and going second
  • Extra Deck has real end-board threats (Biancaviso, Nerva) and Tribute Summon routes
  • Strong recursion through Clown Crew GY and banish effects

Weaknesses

  • Illegal list: Super Polymerization at 3 copies against a limit of 2
  • No side deck, so no post-side adaptation
  • Dead-card risk from 23 Spells, nine single-copy slots and several situational hand traps
  • No recorded boards, guides or tournament data; combo ceiling and median cannot be checked
  • Pilotability is demanding: multi-step Tribute Summon sequencing with many optional effects

Critical choke points

  • Clown Crew Rehearsal and Matinee Operatics are the main Special Summon and search routes; losing both to interaction slows the engine
  • Biancaviso and Nerva require Tribute Summon or Fusion setup; disruption before that leaves no board
Priority Remove Add Reason
1 1x Super Polymerization nothing (reduce to the legal limit of 2) The list is Illegal at 3 copies; fixing it is required before any normal score can apply
2 a side deck of up to 15 cards (e.g. extra hand traps or anti-meta negation) A 0-card side deck gives no post-side plan (D12 = 20) in a best-of-3 format
3 1x Clown Crew Matinee Operatics (the usage stat's typical count is 2) a second copy of a higher-impact engine card, if the stat's core pattern is wanted Stat-deviation note only; treat as a deckbuilding choice, not a power claim

Evidence & confidence

  • Verified: Legality: Super Polymerization 3 copies vs legal 2 (Semi-Limited); main 55 and extra 15 are within size rules; Card text for Biancaviso, Nerva, Ash Blossom, Ghost Belle, Droll & Lock Bird, Solemn Judgment, Called by the Grave and Crossout Designator; Usage stats: Clown Crew Rehearsal, Fuwalos and Droll & Lock Bird are 100% inclusion at typical copies
  • Inferred: Archetype core P(at least one in opening 5) = 0.99 (hypergeometric); Interaction density across 10 hand traps and removal/negation text; Going-second hand-trap coverage P(>=1 in 6) = 0.72; Clown Crew recursion supporting rebuild and route redundancy
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament data); Tournament reliability (no win-rate telemetry)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry (going first/second, matchup, brick/starter rates) No guides attached for the archetype Data inconsistency: usage_statistics marks Clown Crew Fiends, Diabolo, Dristy and Garura as in_this_deck=false, but the cards array lists them in the Extra Deck (2, 2, 2 and 1 copies). The Extra Deck evaluation uses the cards array; the usage flags need re-checking Meta Power is provisional unless a dated metagame sample is supplied

More TCG Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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