Light and Darkness Ritual Deck #761866 — Yu-Gi-Oh! TCG
59 Main, 14 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 5, 2026 by YGO Mod.
Deck Light and Darkness Ritual TCG
Created by: YGO Mod (20517634)
Created On: 10/05/2026
Main Deck (59)
- Black Chaos x3
- Bystial Magnamhut x1
- Celtic Mystic x2
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Griffoh x3
- Lava Golem x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Skull Archfiend of Chaos x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x1
- Fydraulis Harmonia x3
- Incredible Ecclesia, the Virtuous x1
- Called by the Grave x1
- Chaos Magical Hats x1
- Heat Wave x2
- Light and Darkness Ritual x2
- Pot of Sloth x3
- Ragged Records of Rites x3
- Super Polymerization x3
- The Fallen & The Virtuous x3
- Triple Tactics Talent x1
- Anti-Spell Fragrance x1
- Mind Shuffle x2
- Solemn Judgment x1
Extra Deck (14)
- Albion the Branded Dragon x1
- Garura, Wings of Resonant Life x1
- Granguignol the Dusk Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Mudragon of the Swamp x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x1
- S:P Little Knight x1
- Chaos Angel x1
- Chaos Archfiend x1
- Despian Luluwalilith x1
- Enigmaster Packbit x1
- The Three Champions of Swordsoul x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 56 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: tcg
Legality
Main 59 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Ritual Summon Black Chaos or Black Luster Soldier and attack through the opponent's board (ATK 3000 bodies); Extra Deck beatdown through Chaos Angel, Dragon that Devours the Dogma, or Fusion/Synchro bodies
- Turn 1 (going first): Open Mulcharmy/Fallen/Griffoh starters, search a Light and Darkness Ritual Spell or Ritual monster, and Ritual Summon Black Chaos or Black Luster Soldier
- Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird and Nibiru as hand traps to stop the opponent's first summon, then rebuild through Mind Shuffle and Ragged Records
- Recovery: Recycle Light and Darkness Ritual Spells and Ritual monsters from the GY with Skull Archfiend of Chaos and Mind Shuffle
- After siding: Not evaluable: the deck has no side deck, so there is no post-side plan
Why it scores here
The deck reliably reaches its archetype core: about 92% of opening hands contain at least one Light and Darkness Ritual card, and about 73% contain a searcher, so the starter is usually reachable. Its ceiling comes from Ritual Summoning Black Chaos or Black Luster Soldier and from Extra Deck bodies such as Chaos Angel and the Dragon that Devours the Dogma. The deck is a legal-looking Midrange list with seven hand traps and about 17 removal or negation texts, which supports interaction and recovery. However, the list is illegal: four cards are Forbidden and three Semi-Limited or Limited cards are over the copy limit, so it cannot receive a normal Final score. Popularity and archetype usage were not counted as power, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least 1 of 2 Light and Darkness Ritual in opening 5) = 0.16; archetype core open in hand about 0.92; searcher text group 0.73 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Large off-archetype share (exact-name purity 23%) and many non-engine tech cards raise dead-card risk; no brick estimate computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling is a text-only read of Black Chaos, Black Luster Soldier and Chaos Angel summons (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards, so median output cannot be measured; kept near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Seven hand traps and multiple starters give alternate lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mind Shuffle, Ragged Records and Skull Archfiend provide recursion; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Ash Blossom, Droll & Lock Bird, Solemn Judgment and Chaos Magical Hats provide layered interaction, though several are over the limit (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand-trap density is decent, but there is no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Several 3000-ATK ritual and Extra Deck bodies provide closing power; no end-board telemetry (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 59 Main Deck cards, 30 distinct, with 11 singletons and 23 zero-Level spell or trap slots; flexibility is adequate but purity is low (Verified structure, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 14 Extra Deck slots spread over Fusion, Synchro and Link, with Albion Forbidden and dependence on several Extra Deck starters (Verified structure, Inferred) |
| D12 | Side Deck Adaptability | 20 | No Side Deck is listed, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; illegal list (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Ritual, Fusion and Synchro sequences with many optional effects raise the decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 56, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: Illegal cap: min(0.80*Structural + 0.20*TournamentReliability + ContextModifiers, 30) = min(0.80*54 + 0.20*40 - 12, 30) = 30; Meta provisional (null)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.16 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is reliably accessible in opening hands (about 92%)
- Seven hand traps and about 17 removal or negation texts give layered interaction
- Several 3000-ATK ritual and Extra Deck bodies provide closing power
Weaknesses
- Illegal list: four Forbidden cards and four over-limit cards
- No Side Deck, so no post-side adaptability
- Low exact-name purity (23%) and many tech slots lower consistency
Critical choke points
- Light and Darkness Ritual copies (2) are the only ritual-enabling spell and must be found
- Dependence on Extra Deck starters such as Fallen of Albaz and Mirrorjade
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Albion the Branded Dragon, Anti-Spell Fragrance, Called by the Grave, Triple Tactics Talent | Legal replacements within the same role (Forbidden cards cannot be run) | The list is illegal in TCG; no rating above the cap is possible until these are removed |
| 2 | One copy each of Ash Blossom & Joyous Spring, Super Polymerization, The Fallen & The Virtuous, and one Droll & Lock Bird | Legal copy-limit counts (2 Ash, 2 Polymerization, 2 Fallen, 1 Droll) | Clears the over-limit violations |
| 3 | One or two zero-Level tech slots | A side deck of 15 cards | Adds post-side adaptability (D12), which is currently 0 for this list |
Evidence & confidence
- Verified: Legality status Illegal with 8 copy/ban violations; Main 59 and Extra 14 are within TCG size rules; Forbidden status for Albion, Anti-Spell Fragrance, Called by the Grave and Triple Tactics Talent; Archetype core 92.5% open and searcher group 72.6% open (hypergeometric)
- Inferred: Midrange primary strategy from ritual engine plus hand traps; Hand-trap and interaction density estimates; Dimension scores D1 through D14 from text and composition
- Provisional: Meta power (null); Matchup fit (D13); Going-first and going-second power split
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta power is Provisional unless a dated metagame sample is supplied No Side Deck supplied, so post-side plan is not evaluable
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