Light and Darkness Ritual Deck #761806 — Yu-Gi-Oh! TCG
59 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 5, 2026 by YGO Mod.
Deck Light and Darkness Ritual TCG
Created by: YGO Mod (20517634)
Created On: 10/05/2026
Main Deck (59)
- Black Chaos x3
- Bystial Magnamhut x1
- Celtic Mystic x2
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Griffoh x3
- Lava Golem x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Skull Archfiend of Chaos x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x1
- Fydraulis Harmonia x3
- Incredible Ecclesia, the Virtuous x1
- Called by the Grave x1
- Chaos Magical Hats x1
- Heat Wave x2
- Light and Darkness Ritual x2
- Pot of Sloth x3
- Ragged Records of Rites x3
- Super Polymerization x3
- The Fallen & The Virtuous x3
- Triple Tactics Talent x1
- Anti-Spell Fragrance x1
- Mind Shuffle x2
- Solemn Judgment x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Garura, Wings of Resonant Life x1
- Granguignol the Dusk Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Mudragon of the Swamp x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x1
- S:P Little Knight x1
- Chaos Angel x1
- Chaos Archfiend x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Enigmaster Packbit x1
- The Three Champions of Swordsoul x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 55 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Control, Toolbox
- Format: tcg
Legality
Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Ritual Summon Black Chaos / Magician of Dark Chaos - Black Chaos and Light and Darkness Ritual boards, closing with 3000-ATK ritual and synchro bosses (Chaos Angel, Chaos Archfiend); Fusion and Synchro extra-deck boards via Fallen of Albaz, Blazing Cartesia and Ecclesia lines
- Turn 1 (going first): Open a ritual starter (Light and Darkness Ritual, Mind Shuffle, Griffoh) and search the ritual monster; gaps in the text make the exact sequence unverifiable from the evidence
- Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Nibiru) and Solemn Judgment to disrupt the opponent's first board, then rebuild through searchers
- Recovery: Skull Archfiend of Chaos and Ragged Records of Rites recur the ritual chain from the GY; recovery depends on the GY being populated
- After siding: No side deck is registered, so there is no post-side plan
Why it scores here
The deck's core archetype-level access is strong: the Light and Darkness Ritual core appears in about 92% of 5-card openings, and searchers and recursion (Mind Shuffle, Skull Archfiend, Ragged Records) support the ritual chain. Its interaction suite (Ash Blossom, Droll & Lock Bird, Solemn Judgment, Called by the Grave, Luluwalilith's negation) is dense, and its closing power comes from 3000-ATK ritual and synchro bosses. The score is held back because the list breaks the TCG copy limits on eight cards and includes four Forbidden cards, so it is capped as a theoretical, structural-only read. It also runs 7 hand traps and 14 tech cards with an exact archetype purity of only 23%, which lowers consistency and coherence. No recorded boards, tournament data or side deck exist, so the score rests on text and probability estimates. The score was not averaged from card scores and popularity did not add points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one archetype core card in 5-card hand) ≈ 0.92; ritual starter access is estimated from copy counts and text (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 7 hand traps and 14 tech cards compete for hand slots with few bricks guaranteed; brick rate estimated from composition only (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling reaches Black Chaos, Chaos Angel and Chaos Archfiend, but no recorded boards exist, so the read is from card text (Inferred) |
| D4 | Combo Floor & Median Output | 42 | No recorded combos; median output cannot be measured and is inferred to be well below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two searchers and recursion (Skull Archfiend, Ragged Records) give some route redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recovery depends on ritual recursion and GY population; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Dense negation and hand traps: Ash Blossom ×3, Droll & Lock Bird ×2, Solemn Judgment, Called by the Grave, Luluwalilith (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second disruption is strong via hand traps, but board-breaking depends on the ritual chain, which is unmeasured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Black Chaos 3000 ATK and Chaos Angel 3500 ATK as bosses; no end-board data (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 59 main-deck cards with 30 distinct names and only 23% exact-archetype purity; Mulcharmy, Branded, Greed and Anti cards dilute the engine (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra Deck cards: 7 Fusion, 7 Synchro, 1 Link, with no dead-slot data (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck is registered, so adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample, so format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step ritual chains and many hand-trap timing decisions raise the skill floor (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*53 + 0.20*40 - 12 ≈ 38; capped to 30 because the deck is Illegal (theoretical/structural-only). Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core access is high (about 92% in 5-card hands)
- Dense negation and hand-trap suite
- Recursion and searchers support the ritual chain
- Strong bosses in Black Chaos and Chaos Angel
Weaknesses
- Illegal under TCG copy limits and Forbidden list
- Low archetype purity (23%) with Mulcharmy, Branded, Greed and Anti cards diluting the engine
- No side deck
- No recorded combos or tournament data to validate the ceiling
Critical choke points
- Ritual Spell Light and Darkness Ritual (2 copies) gates most ritual lines
- Ash Blossom and Droll are the main hand-trap answers to the opponent's first board
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Anti-Spell Fragrance, Albion the Branded Dragon | Legal substitutes from the TCG list | Forbidden cards make the deck illegal; the score cannot be normal until these are removed |
| 2 | One copy each of Ash Blossom, Fallen & Virtuous, Super Polymerization; one Droll & Lock Bird | Two copies of each to meet the Semi-Limited and Limited caps | Copy-limit violations are the second legality blocker |
| 3 | Off-archetype Mulcharmy and Greed cards | Core Light and Darkness Ritual and Chaos support | Raises exact archetype purity and engine coherence |
Evidence & confidence
- Verified: Main 59 / Extra 15 within size rules; Eight copy-limit or banlist violations; Card text and stats for all listed cards; Archetype core inclusion metrics from usage statistics
- Inferred: Starter access ≈ 0.92 in 5-card hands; Brick and consistency estimates from composition; Interaction density quality from card text; Ritual chain reliability
- Provisional: Meta Power; Matchup and format fit (no dated meta sample)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered
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