Bystial/Byssted Deck #761805 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Lava Golem x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 5, 2026 by YGO Mod.

Deck Bystial/Byssted TCG

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 35
Going First 48
Going Second 47

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 47
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Fusion/Synchro) reached through Regenesis, Dogmatika and Archfiend searches, with Regenesis Lord/Sage/Warrior/Dragon as 2500-stat enablers; Synchro and Link pressure from Chaos Angel, Psychic End Punisher and Ecclesia and the Dark Dragon, with Bystial recursion as support
  • Turn 1 (going first): Open a 2500-ATK/DEF enabler (Regenesis Archfiend/Warrior/Dragon, Ghost Ogre or Ash for interaction) and search a Regenesis or Dogmatika starter; the list has no reliable one-card turn-one line
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Nibiru and Ghost Ogre to answer the opponent's first summon or search, then rebuild through Regenesis Code and the Bystial Druiswurm/Magnamhut banish-and-summon line
  • Recovery: Regenesis Code and Regenesis Birth recycle from the GY, and Mulcharmy Fuwalos and Purulia refill the hand when the field is empty; no recorded boards confirm this
  • After siding: Not available: the Side Deck is empty, so the deck cannot adapt to matchups

Why it scores here

The deck is scored as a system with no averaging of card scores. Its core enablers, Regenesis Archfiend, Regenesis Warrior/Dragon and Regenesis Code, give a reasonable chance of reaching the 2500-ATK enabler that starts most lines: P(at least one enabler-type copy in a 5-card hand) is about 0.25 per copy, and the 16-copy archetype core has P(at least one in hand) of about 0.83 (Inferred). Interaction is the strongest area, with 11 hand traps and 8 negation-text cards giving about 0.76 P(at least one hand trap in a going-second 6-card hand) (Inferred). Output is held back by the lack of recorded boards, so the combo ceiling and median are text-only reads, and by the mix of about 11 sub-archetypes with 0% exact-name purity, which weakens engine coherence. Popularity did not earn points: the archetype appears in the usage statistics, but that confirms the list is real, not that it is strong. The deck is illegal as submitted (three cards over their Semi-Limited limit) and has no Side Deck, so the final score is capped and the evaluation is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one enabler in hand of 5) ≈ 0.25 per copy; archetype core group P(≥1) ≈ 0.83 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Likely ~15–20% full-brick hands from the proxy estimate; no recorded hand data (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos; ceiling read from card text only, through Regenesis to 2500-stat boss lines (Inferred)
D4 Combo Floor & Median Output 42 No recorded boards; median output unmeasured, with many dead-end starters in an 11-sub-archetype list (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two independent interruption lines via Ash/Ghost Ogre and Regenesis Code/Birth; no recorded evidence (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw and Regenesis GY recursion support recovery in text; resource costs are unmeasured (Inferred)
D7 End-Board & Interaction Quality 65 Eleven hand traps and eight negation-text cards give layered interaction (Inferred semantic read; hand-trap group P ≈ 0.76 going second)
D8 Going-Second & Board-Breaking Power 50 Going-second hand traps and Solemn/Called by the Grave cover board-breaking, but no split data exists (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss ATK reaches 2500–3500 with Psychic End Punisher and Chaos Angel; no closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 48 55 main with 29 distinct cards and mixed sub-archetypes; 3 cards over the limit (Verified)
D11 Extra Deck Efficiency & Coverage 55 Fusion, Synchro and Link Extra Deck spread of 15 cards is coherent, though its engines conflict (Verified composition, Inferred use)
D12 Side Deck Adaptability 15 Side Deck is empty; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 40 Archetype share and tournament context are absent, so the matchup read is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-branch engines and many decision points raise error risk; no pilot data exists (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: engine conflicts (-4); empty side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability = 47 pre-modifier; context modifiers -8 (engine conflicts -4, empty side deck -4) give 39; Illegal cap sets the reported score to 30 (theoretical/structural-only, Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ 0.17 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand-trap and negation density (11 hand traps, 8 negation-text) gives layered interaction
  • Regenesis enabler package (2500 ATK/DEF) reliably reaches the Extra Deck boss line
  • Extra Deck of 15 spans Fusion, Synchro and Link with several boss options

Weaknesses

  • Illegal as submitted: Ash Blossom, The Fallen & The Virtuous and Super Polymerization each run 3 copies against a limit of 2
  • Empty Side Deck means no post-side plan
  • Sub-archetype spread (Regenesis 11, Mulcharmy 5, Archfiend 4, Branded 4, Bystial 3, others) gives poor engine coherence

Critical choke points

  • Regenesis Archfiend / Warrior / Dragon / Lord enablers: the 2500 ATK/DEF condition gates most lines
  • Ash Blossom or Ghost Ogre as the only early interaction
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Super Polymerization Nothing; legal-copy fix only Required before the list can be scored as a normal legal deck
2 Off-plan slots from the sub-archetypes with the fewest copies (Bystial 1-copy extras, Solemn Judgment if not needed) Additional copies of the Regenesis engine or Dogmatika starters, plus a 15-card Side Deck Increases engine coherence and gives post-side adaptation, which the list lacks

Evidence & confidence

  • Verified: Legality: three cards over the Semi-Limited limit; main 55, extra 15, side 0; Card text and banlist status for every listed card; Usage statistics: 14 core rows, 9 of 12 core cards present
  • Inferred: Hypergeometric starter and brick estimates (P ≥ 0.83 core, ~0.76 hand trap going second); Engine conflict and coherence reading from sub-archetype spread; Interaction quality from negation and hand-trap text
  • Provisional: Matchup and format fit (no archetype share or dated meta sample); Meta Power (null)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry exists in YGOVN Side Deck is empty, so post-side scoring is absent Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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