Prophecy Deck #761748 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 5, 2026 by YGO Mod.

Deck Prophecy TCG

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 17, 2026
30± 8/ 100
Power Score
Structural 47
Reliability 40
Going First 45
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47.3
Going First 45
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Boss monsters from the Light and Darkness Ritual package (Black Chaos, Magician of Dark Chaos - Black Chaos, Black Luster Soldier) and Chaos Angel, reached through hand-trap and draw-engine interaction (Inferred); Dark Magician / Magician's Rod recursion and Fusion or Synchro boss summons (Inferred)
  • Turn 1 (going first): Open a starter (Magicians' Souls, Mind Shuffle, Dark Magical Circle, or Ragged Records of Rites) and search a boss route; hold Ash Blossom and Droll for the opponent's first activation (Inferred)
  • Turn 2 (going second): Use the 11 hand traps (Ash Blossom, Ghost Belle, Droll, Nibiru, Dominus Spark and Impulse) to break the opponent's first board, then convert through the Ritual or Link package (Inferred)
  • Recovery: Recover through Mulcharmy draw effects, Skull Archfiend and Magician's Rod GY effects, and Dark Magical Curtain re-searches (Inferred)
  • After siding: Not available: the deck has no side deck and the illegal copy counts cannot be validated as a sideable list

Why it scores here

This list is illegal in TCG as submitted, since Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a limit of two, and it has no side deck. Its structural read is limited by a split engine: the archetype core (Prophecy, Light and Darkness Ritual, Dark Magician, Dominus, Mulcharmy) is spread across sub-archetypes with only 5.3% exact-name purity, so the deck has several starters but few reliable routes. Interaction is the strongest part of the system, with 11 hand traps and about 0.72 chance of at least one hand trap in a going-second six-card hand (Inferred), which supports the going-second and end-board reads. Consistency is weaker: roughly 0.23 odds for any single three-copy starter in a five-card opener, and 26 level-zero Spell and Trap cards add dead-draw risk. No combo boards, tournament link, or guides exist, so the ceiling and median come from text only and popularity earned no points. The score is capped at 30 because the list is illegal, and it is not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 of a 3-copy starter in 5 cards) = 0.233; archetype core group P(>=1 in hand) = 0.844 across 18 copies, but spread across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 26 level-0 Spell/Trap cards and many conditional starters raise brick risk; Mulcharmy draw effects conflict with a full board (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards; ceiling is inferred from text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output cannot be measured; kept low and uncertain (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and a second Ritual/Link line give some route redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Draw and GY-recursion text (Mulcharmy, Skull Archfiend, Dark Magical Curtain) provides some regrowth; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 68 11 hand traps plus Called by the Grave, Harpie's Feather Duster, Dominus Spark and Solemn Accusation give layered interaction (Inferred semantic read; over-limit copies excluded from credit)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage of about 0.72 (Inferred); no going-second win data exists (Inferred)
D9 Offensive Pressure & Closing Power 45 Boss options include Black Chaos (3000 ATK), Black Luster Soldier (3000 ATK) and Chaos Angel (3500 ATK) (Verified stats)
D10 Main Deck Efficiency & Flexibility 55 60 main cards with 31 distinct; 26 level-0 cards and a mixed engine lower compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 55 10 Link, 3 Fusion and 2 Synchro with mixed sub-archetype routing; flexible but not well-coordinated (Inferred)
D12 Side Deck Adaptability 10 Side deck is empty, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament or dated metagame sample supplied; archetype context not available (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple engines and many decision points raise pilot load (Inferred)

How the score was computed

Strategy profile: Toolbox primary; interaction emphasis from secondary Stun profile is captured in D7 rather than reweighted. Structural ≈ 47.3, Going First ≈ 45, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (illegal copy counts) (-8); No side deck (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*47.3 + 0.20*40 - 11 = 34.8; Illegal-deck cap applied, final score set to 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package with 11 hand traps and 13 negation or tech cards
  • Multiple boss options (3000 ATK Ritual monsters, 3500 ATK Chaos Angel)
  • Strong going-second hand-trap coverage

Weaknesses

  • Illegal copy counts for two hand traps
  • No side deck
  • Engine split across five sub-archetypes with low exact-name purity
  • 26 level-0 Spell/Trap cards add dead-draw risk

Critical choke points

  • Opening starters are three-copy singletons with about 0.23 odds per opener
  • Hand-trap responses are needed for the opponent's first activation
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Dominus Impulse Legal alternatives such as a Solemn Accusation or Droll & Lock Bird copy, within the two-copy limit Brings the list to a legal copy count without changing the core plan
2 Two level-0 Spell or Trap cards A side deck of 15 cards A best-of-3 deck needs a post-side plan; the empty side deck is the largest structural gap

Evidence & confidence

  • Verified: Illegal copy counts for Ash Blossom & Joyous Spring and Dominus Impulse; Side deck count is 0; Main 60 and Extra 15 are within size rules; Boss stats for Black Chaos, Black Luster Soldier and Chaos Angel
  • Inferred: Hypergeometric starter odds (0.23 single 3-copy, 0.84 archetype core); Hand-trap coverage (0.72 going second); Engine conflict and brick risk; Going-second and recovery plans
  • Provisional: Meta power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and match record absent No guides for the archetype No side deck No win-rate telemetry; going-first, going-second and matchup signals are Inferred Meta Power is Provisional without a dated metagame sample

More TCG Info

Prophecy

Prophecy Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top