Heros Deck #761679 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Droll & Lock Bird x3, Elemental HERO Spirit of Neos x3, Elemental HERO Stratos x3 - Skill: Miracle Neos Contact. Created Oct 5, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/05/2026
Miracle Neos Contact
Main Deck (30)
- Droll & Lock Bird x3
- Elemental HERO Liquid Soldier x1
- Elemental HERO Solid Soldier x1
- Elemental HERO Spirit of Neos x3
- Elemental HERO Stratos x3
- Miracle Ejector x3
- Neo-Spacian Aqua Dolphin x2
- Winged Kuriboh LV6 x1
- Elemental HERO Neos x1
- E - Emergency Call x3
- EN Shuffle x2
- EN Wave x1
- Instant Contact x1
- Miracle Fusion x1
- Polymerization x1
- Super Polymerization x1
- Favorite Contact x1
- Protection of the Elements x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59.1 |
| Going First | 58 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Tempo
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon Elemental HERO boss monsters (Shining Neos Wingman, Marine Neos, Sunrise) from the Extra Deck off Polymerization-style spells and E - Emergency Call / Spirit of Neos searches, then attack through the board; Contact-based Fusion (Instant Contact, Favorite Contact) and Super Polymerization as a one-card-dependent second route to a Fusion boss
- Turn 1 (going first): Search a HERO with E - Emergency Call or Spirit of Neos, use Miracle Ejector or Stratos for a second search, then reach a Fusion via Polymerization or Miracle Fusion using the hand and field
- Turn 2 (going second): Use Droll and Lock Bird or Protection of the Elements to stop the opponent's first play, then rebuild the HERO engine from the Extra Deck with Spirit of Neos
- Recovery: Recover by Special Summoning HEROs from the GY (Solid Soldier, Liquid Soldier, Winged Kuriboh LV6 banishing a Fusion) and re-searching with the many searcher effects
- After siding: No side deck in Duel Links; the plan is fixed and adapted only through the choice of the Extra Deck Fusion boss on each turn
Why it scores here
The deck opens reliably: twelve searcher-text cards give about a 94 percent chance of at least one searcher in a five-card opening hand (Inferred from the hypergeometric draw table), and the three-copy HERO core makes the Extra Deck bosses reachable on turn one or two. Conversion is strong on paper because the Fusion bosses (Shining Neos Wingman at 3100 ATK, Marine Neos at 2800, Sunrise at 2500) are big threats, but no recorded boards exist, so the ceiling is text-only and labeled Inferred. Survival is moderate: three hand traps and two negation-text cards help against the first interaction, though the deck has no floodgate and a single late Fusion can be lost to a removal. Score comes from consistency, the system's reach to a boss, and interaction on the whole system, not from Heros being a popular archetype and not from averaging individual card scores. Usage stats confirm a real archetype core (14 of 20 core cards present) but do not by themselves make the list strong.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one searcher in opening 5) = 0.94; 2-card bootstrap via E - Emergency Call or Spirit of Neos (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Three copies of the searchers and HERO monsters keep most hands functional; Super Polymerization and the one-copy Fusion spells add dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Text-only ceiling: the Fusion bosses reach 2800 to 3100 ATK when a starter lands; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 52 | Median output is unobserved (no parsed boards); assumed lower than ceiling because the line needs two or three steps (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple independent routes (Contact, Polymerization, Miracle Fusion, Super Polymerization) give some redundancy after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion from GY via Solid Soldier, Liquid Soldier and Winged Kuriboh LV6 gives some rebuild, but no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Three hand traps, two negation-text cards and about twelve removal-text effects give layered interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second relies on Droll and Lock Bird and Protection of the Elements to challenge a board; no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Boss ATK of 2500 to 3100, with Wingman gaining ATK per GY monster and Sunrise granting ATK to the field (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 30 main-deck cards with 18 distinct, and 22 of 30 are HERO-family or generic support, so the slot use is coherent (Verified count, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Nine Fusion monsters across 7 distinct names, with 2-copy bosses and one-copy Marine Neos; flexible but each boss is a single point of access (Verified count) |
| D12 | Side Deck Adaptability | 30 | Duel Links has no side deck (side 0), so adaptability is fixed and scored low by construction (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype usage is present but meta-share is not (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion lines with many decision points (search order, material choice, EN Shuffle timing) lower pilotability (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 59.1, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-1); engine spread across sub-archetypes (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Twelve searcher-text cards give a very high chance of a functional opening hand
- Fusion bosses reach 2800 to 3100 ATK with clear closing power
- Three hand traps and two negation-text effects provide early interaction
Weaknesses
- No recorded combos, so the ceiling and median are text-only inference
- Single-copy Fusion spells (Polymerization, Miracle Fusion, Super Polymerization) add dead-draw risk
- No side deck and no floodgate, so adaptation is limited
Critical choke points
- Every boss needs a Fusion Summon, so losing the Polymerization-style spells to a single interruption can stall the line
- Super Polymerization is the only Limited card and a single point of Fusion access
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Super Polymerization | Second Polymerization or a consistent searcher | Removes the Limited single-copy dependency for the Fusion route |
| 2 | Winged Kuriboh LV6 | Additional Neo-Spacian or HERO searcher | Winged Kuriboh LV6 is a narrow Special Summon requirement; a searcher improves early consistency |
Evidence & confidence
- Verified: Legal size 30/9/0 within duel-links limits; Super Polymerization is Limited with one legal copy run; Core HERO copy counts and Extra Deck breakdown from the export
- Observed: Core presence: 14 of 20 usage core cards present (usage stat)
- Inferred: Searcher hypergeometric estimate of 0.94; Structural and combo ceiling estimates from card text; Going-first and going-second estimates
- Provisional: Meta Power (no dated sample); Matchup and format fit
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; meta-share and per-pilot records absent no win-rate telemetry; going-first, going-second and matchup signals are Inferred Meta Power provisional without a dated metagame sample
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