Heros Deck #761679 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Droll & Lock Bird x3, Elemental HERO Spirit of Neos x3, Elemental HERO Stratos x3 - Skill: Miracle Neos Contact. Created Oct 5, 2026 by YGO Mod.

Deck Heros Duel Links

Created by: YGO Mod (20517634)

Created On: 10/05/2026

Miracle Neos Contact
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
56± 6/ 100
Power Score
Structural 59
Reliability 55
Going First 58
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.1
Going First 58
Going Second 50
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Tempo
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Elemental HERO boss monsters (Shining Neos Wingman, Marine Neos, Sunrise) from the Extra Deck off Polymerization-style spells and E - Emergency Call / Spirit of Neos searches, then attack through the board; Contact-based Fusion (Instant Contact, Favorite Contact) and Super Polymerization as a one-card-dependent second route to a Fusion boss
  • Turn 1 (going first): Search a HERO with E - Emergency Call or Spirit of Neos, use Miracle Ejector or Stratos for a second search, then reach a Fusion via Polymerization or Miracle Fusion using the hand and field
  • Turn 2 (going second): Use Droll and Lock Bird or Protection of the Elements to stop the opponent's first play, then rebuild the HERO engine from the Extra Deck with Spirit of Neos
  • Recovery: Recover by Special Summoning HEROs from the GY (Solid Soldier, Liquid Soldier, Winged Kuriboh LV6 banishing a Fusion) and re-searching with the many searcher effects
  • After siding: No side deck in Duel Links; the plan is fixed and adapted only through the choice of the Extra Deck Fusion boss on each turn

Why it scores here

The deck opens reliably: twelve searcher-text cards give about a 94 percent chance of at least one searcher in a five-card opening hand (Inferred from the hypergeometric draw table), and the three-copy HERO core makes the Extra Deck bosses reachable on turn one or two. Conversion is strong on paper because the Fusion bosses (Shining Neos Wingman at 3100 ATK, Marine Neos at 2800, Sunrise at 2500) are big threats, but no recorded boards exist, so the ceiling is text-only and labeled Inferred. Survival is moderate: three hand traps and two negation-text cards help against the first interaction, though the deck has no floodgate and a single late Fusion can be lost to a removal. Score comes from consistency, the system's reach to a boss, and interaction on the whole system, not from Heros being a popular archetype and not from averaging individual card scores. Usage stats confirm a real archetype core (14 of 20 core cards present) but do not by themselves make the list strong.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one searcher in opening 5) = 0.94; 2-card bootstrap via E - Emergency Call or Spirit of Neos (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Three copies of the searchers and HERO monsters keep most hands functional; Super Polymerization and the one-copy Fusion spells add dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only ceiling: the Fusion bosses reach 2800 to 3100 ATK when a starter lands; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 52 Median output is unobserved (no parsed boards); assumed lower than ceiling because the line needs two or three steps (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent routes (Contact, Polymerization, Miracle Fusion, Super Polymerization) give some redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from GY via Solid Soldier, Liquid Soldier and Winged Kuriboh LV6 gives some rebuild, but no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 60 Three hand traps, two negation-text cards and about twelve removal-text effects give layered interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 50 Going-second relies on Droll and Lock Bird and Protection of the Elements to challenge a board; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 62 Boss ATK of 2500 to 3100, with Wingman gaining ATK per GY monster and Sunrise granting ATK to the field (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 65 30 main-deck cards with 18 distinct, and 22 of 30 are HERO-family or generic support, so the slot use is coherent (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 62 Nine Fusion monsters across 7 distinct names, with 2-copy bosses and one-copy Marine Neos; flexible but each boss is a single point of access (Verified count)
D12 Side Deck Adaptability 30 Duel Links has no side deck (side 0), so adaptability is fixed and scored low by construction (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage is present but meta-share is not (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines with many decision points (search order, material choice, EN Shuffle timing) lower pilotability (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59.1, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-1); engine spread across sub-archetypes (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Twelve searcher-text cards give a very high chance of a functional opening hand
  • Fusion bosses reach 2800 to 3100 ATK with clear closing power
  • Three hand traps and two negation-text effects provide early interaction

Weaknesses

  • No recorded combos, so the ceiling and median are text-only inference
  • Single-copy Fusion spells (Polymerization, Miracle Fusion, Super Polymerization) add dead-draw risk
  • No side deck and no floodgate, so adaptation is limited

Critical choke points

  • Every boss needs a Fusion Summon, so losing the Polymerization-style spells to a single interruption can stall the line
  • Super Polymerization is the only Limited card and a single point of Fusion access
Priority Remove Add Reason
1 Super Polymerization Second Polymerization or a consistent searcher Removes the Limited single-copy dependency for the Fusion route
2 Winged Kuriboh LV6 Additional Neo-Spacian or HERO searcher Winged Kuriboh LV6 is a narrow Special Summon requirement; a searcher improves early consistency

Evidence & confidence

  • Verified: Legal size 30/9/0 within duel-links limits; Super Polymerization is Limited with one legal copy run; Core HERO copy counts and Extra Deck breakdown from the export
  • Observed: Core presence: 14 of 20 usage core cards present (usage stat)
  • Inferred: Searcher hypergeometric estimate of 0.94; Structural and combo ceiling estimates from card text; Going-first and going-second estimates
  • Provisional: Meta Power (no dated sample); Matchup and format fit
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; meta-share and per-pilot records absent no win-rate telemetry; going-first, going-second and matchup signals are Inferred Meta Power provisional without a dated metagame sample

More Duel Links Info

Heros

Heros Breakdown

 
 

 

 

 

 

 

 
 

 

 
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