Heroic Deck #761628 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Miracle Ejector x3. Created Oct 5, 2026 by YGO Mod.

Deck Heroic Master Duel

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
59± 6/ 100
Power Score
Structural 62
Reliability 60
Going First 61
Going Second 59

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 61
Going Second 59
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon or Link Summon a boss from the Extra Deck (Contrast HERO Chaos, Elemental HERO Neos line, Vision HERO Trinity, Shining Neos Wingman) and attack through a thinned board; Toolbox disruption (Maxx C, Droll & Lock Bird, Ash Blossom, Forbidden Droplet, Forbidden Crown) that buys time for the Extra Deck boss
  • Turn 1 (going first): Search and open a HERO starter (Fusion Destiny, Polymerization, E - Emergency Call, Masked HERO Furnace or Fountain) and convert it into a Fusion or Link boss on turn 1 or 2
  • Turn 2 (going second): Use hand traps (Ash Blossom, Maxx C, Droll & Lock Bird, Forbidden Droplet) to break the opponent's first combo line, then rebuild the Extra Deck boss from the hand or GY
  • Recovery: Recover through GY and Deck searchers (Vision HERO Vyon, Masked HERO Dusk Crow, Destiny HERO - Denier, Xtra HERO links) and recursion such as Destiny HERO - Malicious and Vision HERO Increase
  • After siding: No sideboard in this list (Side Deck size 0); no post-side plan can be evaluated

Why it scores here

The deck reliably opens a HERO starter: the hypergeometric archetype-core estimate gives P(at least one core card in a 5-card opening hand) of about 0.96, and 17 searcher-text cards give about 0.82 for at least one searcher in hand (Inferred). Its real ceiling is the Extra Deck boss package, which has strong bodies and text that can negate, banish or double-attack, but no recorded boards exist, so conversion and median output are text-only inferences. Interaction is layered across six hand traps (about 0.48 that at least one is in a 6-card going-second hand), two Forbidden spells and Crossout Designator, which supports resilience and going-second play. The score is not driven by Heroic's popularity or by averaging card scores; the list is legal, but 75 off-archetype copies, no sideboard and no tournament or matchup evidence keep it from scoring higher.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.96 across 28 core copies; Polymerization and Fusion Destiny provide the fusion bridge (Inferred)
D2 Opening-Hand Quality & Brick Management 62 17 searcher-text cards and 12 tech cards support hand functionality, but Forbidden spells and Mask Change can be dead without the right board (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling from Extra Deck bosses such as Contrast HERO Chaos (3000 ATK), Shining Neos Wingman (3100 ATK) and Vision HERO Trinity; no recorded boards exist, so this is text-only (Inferred)
D4 Combo Floor & Median Output 58 Median output is unobserved; the deck needs a clean starter plus at least one Fusion or Link summon, so the median is lower than the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Six hand traps, two Forbidden spells and recursion (Denier, Malicious, Increase) give more than one independent line after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Searchers (Masked HERO Furnace, Fountain, Dusk Crow, Vision HERO Vyon) and GY recursion regenerate resources across turns (Inferred)
D7 End-Board & Interaction Quality 66 Forbidden Droplet, Forbidden Crown, Ash Blossom, Destiny HERO - Plasma and Chaos give layered negation text, unverified in play (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second relies on six-card hands with hand traps and Forbidden Crown to break an established board; no going-second split is observed (Inferred)
D9 Offensive Pressure & Closing Power 70 Chaos 3000 ATK, Neos line 2500+ ATK and Trinity double attacks give closing power, but there is no end-board ATK sample (Inferred)
D10 Main Deck Efficiency & Flexibility 55 60 main slots with 23 Spell Cards and 18 singletons; 12 tech cards and some off-archetype Mulcharmy and Kuriboh slots lower coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck is fully used (10 Fusion, 5 Link) and has overlapping boss options; some slots are flex rather than mandatory (Inferred)
D12 Side Deck Adaptability 35 No side deck in the export (Side Deck size 0), so no post-side adaptability can be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Fusion and Link chains with many search and summon decision points raise the pilot skill needed (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 61, Going Second ≈ 59, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (-1); off-archetype engine dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered negation across six hand traps, two Forbidden spells and Crossout Designator
  • Strong Extra Deck boss options with large ATK and recursion
  • Searcher density gives high hand functionality

Weaknesses

  • No recorded boards, so the combo ceiling and median are unverified
  • 75 off-archetype copies dilute the HERO engine
  • No sideboard, so no post-side plan

Critical choke points

  • Fusion Destiny and Polymerization access for the Extra Deck boss
  • Single copies of Masked HERO Furnace and Mask Change for the Masked HERO Dark Law line
Priority Remove Add Reason
1 One Mulcharmy Purulia copy One additional searcher or Polymerization-compatible starter Raises the fusion starter density and reduces off-archetype dead draws (Inferred)
2 One Forbidden Droplet copy One extra HERO monster that can be discarded to Ash or Denier Keeps interaction while improving hand function in the going-second hand (Inferred)

Evidence & confidence

  • Verified: Legal size 60/15/0 and no copy-limit violations; Six restricted cards at legal copy counts; Extra Deck breakdown: 10 Fusion, 5 Link
  • Inferred: Archetype-core opening-hand probability ≈ 0.96; Searcher probability ≈ 0.82; Hand-trap going-second probability ≈ 0.48; Structural score and dimension estimates
  • Provisional: Meta Power (null); Matchup and format fit (D13); Side deck adaptability (D12)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN; going-first and going-second splits are Inferred usage statistics is inconsistent with the cards list: Extra Deck cards (Xtra HERO Infernal Devicer, Xtra HERO Wonder Driver, Elemental HERO Sunrise, Vision HERO Trinity, Elemental HERO Shining Neos Wingman and others) are in the deck with copies_in_deck 1 but are marked in this deck false, so the core-present percentage (64%) and the missing core cards list are not used as evidence No sideboard in export, so D12 cannot be assessed beyond composition Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Heroic

Heroic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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