Heroic Deck #761628 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Miracle Ejector x3. Created Oct 5, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/05/2026
Main Deck (60)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x2
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x3
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Maxx "C" x1
- Miracle Ejector x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Neo-Spacian Aqua Dolphin x1
- Vision HERO Faris x2
- Vision HERO Increase x1
- Vision HERO Vyon x2
- Winged Kuriboh Sabatiel LV10 x3
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x3
- A Hero Lives x3
- Crossout Designator x1
- E - Emergency Call x2
- EN Shuffle x1
- Foolish Burial x1
- Forbidden Crown x3
- Forbidden Droplet x3
- Fusion Destiny x3
- Mask Change x1
- Miracle Fusion x1
- Polymerization x2
- Reinforcement of the Army x1
- Triple Tactics Talent x1
- Favorite Contact x1
Extra Deck (15)
- Contrast HERO Chaos x2
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Aqua Neos x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Elemental HERO Thunder Giant - Voltic Thunder x1
- Masked HERO Dark Law x1
- Vision HERO Trinity x1
- Predaplant Verte Anaconda x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 61 |
| Going Second | 59 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon or Link Summon a boss from the Extra Deck (Contrast HERO Chaos, Elemental HERO Neos line, Vision HERO Trinity, Shining Neos Wingman) and attack through a thinned board; Toolbox disruption (Maxx C, Droll & Lock Bird, Ash Blossom, Forbidden Droplet, Forbidden Crown) that buys time for the Extra Deck boss
- Turn 1 (going first): Search and open a HERO starter (Fusion Destiny, Polymerization, E - Emergency Call, Masked HERO Furnace or Fountain) and convert it into a Fusion or Link boss on turn 1 or 2
- Turn 2 (going second): Use hand traps (Ash Blossom, Maxx C, Droll & Lock Bird, Forbidden Droplet) to break the opponent's first combo line, then rebuild the Extra Deck boss from the hand or GY
- Recovery: Recover through GY and Deck searchers (Vision HERO Vyon, Masked HERO Dusk Crow, Destiny HERO - Denier, Xtra HERO links) and recursion such as Destiny HERO - Malicious and Vision HERO Increase
- After siding: No sideboard in this list (Side Deck size 0); no post-side plan can be evaluated
Why it scores here
The deck reliably opens a HERO starter: the hypergeometric archetype-core estimate gives P(at least one core card in a 5-card opening hand) of about 0.96, and 17 searcher-text cards give about 0.82 for at least one searcher in hand (Inferred). Its real ceiling is the Extra Deck boss package, which has strong bodies and text that can negate, banish or double-attack, but no recorded boards exist, so conversion and median output are text-only inferences. Interaction is layered across six hand traps (about 0.48 that at least one is in a 6-card going-second hand), two Forbidden spells and Crossout Designator, which supports resilience and going-second play. The score is not driven by Heroic's popularity or by averaging card scores; the list is legal, but 75 off-archetype copies, no sideboard and no tournament or matchup evidence keep it from scoring higher.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one archetype-core card in a 5-card opening hand) ≈ 0.96 across 28 core copies; Polymerization and Fusion Destiny provide the fusion bridge (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 17 searcher-text cards and 12 tech cards support hand functionality, but Forbidden spells and Mask Change can be dead without the right board (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling from Extra Deck bosses such as Contrast HERO Chaos (3000 ATK), Shining Neos Wingman (3100 ATK) and Vision HERO Trinity; no recorded boards exist, so this is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 58 | Median output is unobserved; the deck needs a clean starter plus at least one Fusion or Link summon, so the median is lower than the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Six hand traps, two Forbidden spells and recursion (Denier, Malicious, Increase) give more than one independent line after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Searchers (Masked HERO Furnace, Fountain, Dusk Crow, Vision HERO Vyon) and GY recursion regenerate resources across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Forbidden Droplet, Forbidden Crown, Ash Blossom, Destiny HERO - Plasma and Chaos give layered negation text, unverified in play (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second relies on six-card hands with hand traps and Forbidden Crown to break an established board; no going-second split is observed (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Chaos 3000 ATK, Neos line 2500+ ATK and Trinity double attacks give closing power, but there is no end-board ATK sample (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 60 main slots with 23 Spell Cards and 18 singletons; 12 tech cards and some off-archetype Mulcharmy and Kuriboh slots lower coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Extra Deck is fully used (10 Fusion, 5 Link) and has overlapping boss options; some slots are flex rather than mandatory (Inferred) |
| D12 | Side Deck Adaptability | 35 | No side deck in the export (Side Deck size 0), so no post-side adaptability can be assessed (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Fusion and Link chains with many search and summon decision points raise the pilot skill needed (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 62, Going First ≈ 61, Going Second ≈ 59, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (-1); off-archetype engine dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered negation across six hand traps, two Forbidden spells and Crossout Designator
- Strong Extra Deck boss options with large ATK and recursion
- Searcher density gives high hand functionality
Weaknesses
- No recorded boards, so the combo ceiling and median are unverified
- 75 off-archetype copies dilute the HERO engine
- No sideboard, so no post-side plan
Critical choke points
- Fusion Destiny and Polymerization access for the Extra Deck boss
- Single copies of Masked HERO Furnace and Mask Change for the Masked HERO Dark Law line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Mulcharmy Purulia copy | One additional searcher or Polymerization-compatible starter | Raises the fusion starter density and reduces off-archetype dead draws (Inferred) |
| 2 | One Forbidden Droplet copy | One extra HERO monster that can be discarded to Ash or Denier | Keeps interaction while improving hand function in the going-second hand (Inferred) |
Evidence & confidence
- Verified: Legal size 60/15/0 and no copy-limit violations; Six restricted cards at legal copy counts; Extra Deck breakdown: 10 Fusion, 5 Link
- Inferred: Archetype-core opening-hand probability ≈ 0.96; Searcher probability ≈ 0.82; Hand-trap going-second probability ≈ 0.48; Structural score and dimension estimates
- Provisional: Meta Power (null); Matchup and format fit (D13); Side deck adaptability (D12)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN; going-first and going-second splits are Inferred usage statistics is inconsistent with the cards list: Extra Deck cards (Xtra HERO Infernal Devicer, Xtra HERO Wonder Driver, Elemental HERO Sunrise, Vision HERO Trinity, Elemental HERO Shining Neos Wingman and others) are in the deck with copies_in_deck 1 but are marked in this deck false, so the core-present percentage (64%) and the missing core cards list are not used as evidence No sideboard in export, so D12 cannot be assessed beyond composition Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





