Gem-Knights Deck #761558 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Gem-Armadillo x3, Gem-Knight Nepyrim x3, Gem-Knight Quartz x3. Created Oct 5, 2026 by YGO Mod.

Deck Gem-Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
62± 7/ 100
Power Score
Structural 65
Reliability 62
Going First 66
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 66
Going Second 70
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Gem-Knight boss monsters (Lady Brilliant Diamond 3400 ATK, Master Diamond Dispersion, Gem-Knight Master Diamond) through Brilliant Fusion, Dispersion, Absorb Fusion and Gem-Knight Fusion; Off-archetype Fusion and Link bosses (The Dragon that Devours the Dogma, Starving Venom Fusion Dragon) and Phantom Quartz link pressure
  • Turn 1 (going first): Normal Summon Gem-Armadillo or Gem-Knight Nepyrim to search a Gem-Knight, then set up a Fusion Summon (Brilliant Fusion or Dispersion) from Deck or hand materials, with Ash Blossom and Droll & Lock Bird held as backup
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Ghost Belle, Ghost Ogre, Skull Meister, Maxx C, Infinite Impermanence, Nibiru) to break the opponent's setup, then rebuild through Fusion Summons
  • Recovery: Recur Gem-Knight Fusion and Absorb Fusion from the Graveyard, Dispersion from the Deck, and use Hollowcore's Graveyard banish to keep interaction running
  • After siding: No side deck is registered (side_count 0); Master Duel has no post-side plan to evaluate, so none is scored

Why it scores here

The deck reliably opens a functional plan: six 3-copy searchers and summoners (Armadillo, Quartz, Nepyrim, Brilliant Fusion, Ash, Fuwalos) give P(at least one searcher in a 5-card opening hand) of about 0.88 (Inferred), and the Gem-Knight archetype core has about a 0.95 chance of at least one card in the opening hand. Conversion into pressure comes from Fusion Summons into 3000+ ATK bosses (Lady Brilliant Diamond, Master Diamond Dispersion), but the recorded combo evidence is empty, so the ceiling is text-only inference. Survival is the deck's strongest area: 11 hand-trap-flagged cards, 9 negation-text cards and Graveyard recursion (Gem-Knight Fusion, Absorb Fusion, Hollowcore) keep interaction running after disruption, and the going-second score rests on that hand-trap density. Popularity and the usage-stat core did not earn points, and card scores were not averaged; the score was built on the system, and Meta Power stays provisional because no dated metagame sample exists. Fuwalos x3 and Book of Eclipse add little to the engine and lower the efficiency score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 Brilliant Fusion in 5) = 0.338 at 3 copies, but 13 searcher-text cards give P(>=1) = 0.877 and the core gives 0.949 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 About 12% of opening hands lack a searcher by proxy, and 11 hand traps are dead without a board, which costs score (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards; ceiling is text-only from 3-material Fusion bosses and Lady Brilliant Diamond's repeatable Special Summon (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards and no median index, so the floor is a neutral placeholder pending combo data (Inferred, low weight)
D5 Interruption Resilience & Route Redundancy 72 Ash, Droll x2, Ghost Belle, Ghost Ogre, Skull Meister and Maxx C give multiple independent interruptions, with Graveyard recursion on top (Inferred)
D6 Resource Economy, Recovery & Grind 66 Gem-Knight Fusion and Absorb Fusion recur from the Graveyard and Dispersion pulls from the Deck, but Fusion materials are costly (Inferred)
D7 End-Board & Interaction Quality 76 Dark Hole, Raigeki, Lightning Storm, Forbidden Droplet, Super Polymerization, Infinite Impermanence and Hollowcore's negation give broad, layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 80 Six going-second hand traps plus Dark Hole, Raigeki, Lightning Storm and Book of Eclipse give strong board-breaking into an established board (Inferred)
D9 Offensive Pressure & Closing Power 74 Lady Brilliant Diamond (3400), Master Diamond Dispersion (3000) and The Dragon that Devours the Dogma (3000) give high closing ATK, but no recorded win data (Inferred)
D10 Main Deck Efficiency & Flexibility 58 40 cards with 16 singletons is flexible, but Mulcharmy Fuwalos x3 and Book of Eclipse do not feed the Gem engine (Inferred)
D11 Extra Deck Efficiency & Coverage 62 All 15 Extra slots are used (13 Fusion, 2 Link), but several off-engine bosses (Mudragon, Sea Monster of Theseus, Starving Venom) need outside material (Inferred)
D12 Side Deck Adaptability 50 Master Duel registers no side deck (side_count 0), so there is no post-side evidence and the score is a provisional neutral (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so format fit is a provisional neutral (Provisional)
D14 Pilotability & Error Tolerance 45 Many multi-step Fusion lines and about a dozen hand-trap timings give a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 65, Going First ≈ 66, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*64.9 + 0.20*62 = 64.4, then modifiers -2 = 62.4 -> 62

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant searchers (13 searcher-text cards; P(>=1) about 0.88 in hand)
  • Dense hand-trap and negation layer (11 hand traps, 9 negation texts) for going second
  • Graveyard recursion (Gem-Knight Fusion, Absorb Fusion, Hollowcore) for resilience
  • High-ATK Fusion bosses (Lady Brilliant Diamond 3400, Master Diamond Dispersion 3000)

Weaknesses

  • No recorded combo boards, so ceiling and median are inferred from text only
  • Mulcharmy Fuwalos x3 and Book of Eclipse are off-engine
  • Several Extra bosses need non-Gem materials, which weakens Extra coherence
  • Multi-step Fusion lines are costly and hard to pilot

Critical choke points

  • Fusion Summon enablers: Brilliant Fusion (3 copies) and Dispersion (2) gate most boss lines
  • Searchers and summoners (Armadillo, Nepyrim, Quartz) gate the Gem-Knight Fusion materials
Priority Remove Add Reason
1 Mulcharmy Fuwalos x3 Gem-Knight Fusion (second copy, legal up to 3) Fuwalos does not support the Gem engine; a second Gem-Knight Fusion adds a recursive searcher/Fusion enabler (Inferred)
2 Book of Eclipse x1 Gem-Knight Dispersion (third copy, legal up to 3) Book of Eclipse is off-engine; a third Dispersion adds Fusion access that the engine uses (Inferred)

Evidence & confidence

  • Verified: Legal under master-duel rules: 40 Main, 15 Extra, 0 Side; Maxx C 1/1 Limited, Droll & Lock Bird 2/2 Semi-Limited, Super Polymerization 1/2 Semi-Limited; Card texts for the listed cards (from the evidence excerpts)
  • Observed: Usage statistics: Droll & Lock Bird, Super Polymerization, Book of Eclipse and Forbidden Droplet are 100% inclusion in this archetype
  • Inferred: P(>=1 searcher in hand) 0.877 and archetype core 0.949 from hypergeometric draws; Ceiling and engine read from Fusion text and boss stats; Interaction and going-second breadth from hand-trap and negation text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament data); D12 side adaptability (no side deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample usage_statistics in_this_deck flags report false for Extra-Deck cards the deck does run (e.g. Gem-Knight Seraphinite, Lady Brilliant Diamond, Mudragon, Sea Monster of Theseus). core_present_pct 48 is unreliable and was not used as evidence archetype_purity exact-name metric (0%) does not reflect the Gem- prefix family

More Master Duel Info

Gem-Knights

Gem-Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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