Trickstar Deck #761473 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Eater of Millions x3, Inspector Boarder x3, Trickstar Candina x3. Created Oct 4, 2026 by YGO Mod.

Deck Trickstar OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
StunConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 47
Reliability 35
Going First 45
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 62
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Stun
  • Secondary strategies: Toolbox, Midrange
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Trickstar and Link pressure (Holly Angel, Lilybell, Lycoris) converted into attacks after the opponent's interaction is spent; Link and Xyz beatdown (Triple Burst Dragon, Number 39: Utopia, Ningirsu) once the board is established
  • Turn 1 (going first): Open on Trickstar Light Stage or Candina for a searcher line, then hold hand traps (Ash Blossom, Effect Veiler, Ghost Ogre) for the opponent's first activation
  • Turn 2 (going second): Use hand traps (Droll, Ghost Belle, Ghost Reaper, Ash Blossom) to disrupt the opponent's board, then Link into pressure
  • Recovery: Hand traps and the Trickstar GY recursion (Reincarnation, Lilybell) rebuild a board after disruption; no verified line is available because no combos were supplied
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck's score comes from the system: 19 hand traps and 18 negation-text cards give it a dense interaction layer, and P(at least one hand trap in a 6-card going-second hand) is about 0.92, so it reliably answers the opponent's first plays. The Trickstar core is thin (11 copies, 15.3% exact-name purity, about 67% chance of at least one core card in hand 5), and 35 tech slots plus 9 singletons raise the brick rate, which holds back consistency and the floor. No recorded boards exist, so combo ceiling and median are text-only inferences and carry low weight. The deck is Illegal: three Forbidden cards and two over-limit Limited cards cap the score, so this is a theoretical structural read rather than a normal contextual score. Popularity was not credited (no tournament or usage link to reward), and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(>=1 archetype-core card in hand 5) ~0.67; 11 Trickstar copies with 15.3% exact-name purity (Inferred)
D2 Opening-Hand Quality & Brick Management 35 19 hand traps and 35 tech slots over 29 distinct main cards; high dead-card risk in hand (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards (combos_evidence total 0); ceiling is a text-only read of Link and Trickstar summon lines (Inferred)
D4 Combo Floor & Median Output 35 No recorded combo median; floor estimated from the 35-tech density (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple hand-trap and negation redundancy (Ash Blossom, Effect Veiler, Ghost Ogre, Ghost Belle, Ghost Reaper) gives alternate lines (Inferred)
D6 Resource Economy, Recovery & Grind 45 Pot of Desires, Terraforming and Shared Ride provide some draw and search; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high: 18 negation-text and 22 removal-text cards across layered traps and hand traps (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 ~0.92 P(>=1 hand trap in going-second hand 6) gives strong disruption of an established board (Inferred)
D9 Offensive Pressure & Closing Power 55 Link and Xyz closers (Triple Burst Dragon 2400, Utopia 2500, Ningirsu 2500) are present but unevaluated against a board (Inferred)
D10 Main Deck Efficiency & Flexibility 40 57 main slots with 35 tech and 9 singletons; compactness is low for a Trickstar engine (Inferred)
D11 Extra Deck Efficiency & Coverage 50 12 Link, 2 Xyz and 1 Fusion Extra cards, with 3 Extra cards Forbidden or over-limit; usable but partly illegal (Verified legality)
D12 Side Deck Adaptability 10 No Side Deck at all (side_count 0); no post-side adaptability (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; format fit is Provisional
D14 Pilotability & Error Tolerance 45 Many timing-sensitive hand traps and multi-step Trickstar lines; decision-heavy (Inferred)

How the score was computed

Strategy profile: Stun. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-8); Copy-limit violations (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*47 + 0.20*35 - 12 = 32.6; capped to 30 because the list is Illegal (theoretical/structural-only). Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.67 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation layer (19 hand traps, 18 negation-text cards)
  • Strong going-second disruption (~0.92 chance of a hand trap in hand 6)
  • Link Extra Deck gives multiple summon routes

Weaknesses

  • Forbidden and over-limit cards make the list Illegal
  • Thin Trickstar core (15.3% exact-name purity) and high tech count
  • No Side Deck; no post-side plan
  • No recorded combos to confirm a real line

Critical choke points

  • Legal fix requires removing Imperial Order, Isolde and Knightmare Goblin before any normal score applies
  • Pressure depends on the archetype core, which appears in opening hand only about two-thirds of the time
Priority Remove Add Reason
1 Imperial Order, Isolde, Knightmare Goblin Legal replacements of the same role (non-Forbidden) Forbidden cards make the list Illegal; no normal score applies until they are removed
2 1 copy of Gozen Match and 1 copy of Droll & Lock Bird Legal-count replacements or a 1-copy adjustment Over the Limited copy allowance
3 Two or three tech slots Additional Trickstar core cards (e.g. Trickstar Lilybell or Lycoris) Raises the archetype core share and cuts brick risk

Evidence & confidence

  • Verified: Illegal status: 3 Forbidden cards and 2 over-limit Limited cards; Main 57, Extra 15, Side 0 (within main and extra size rules; side deck absent); Archetype purity 15.3%; 19 hand traps; 12 Link Extra cards
  • Inferred: P(>=1 core card in hand 5) ~0.67; P(>=1 hand trap in hand 6) ~0.92; Stun-profile structural score ~47; Interaction density and going-second disruption read from text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied: combo ceiling, median and floor are text-only inference no tournament link: archetype meta-share and pilot record absent no win-rate telemetry for going-first, going-second, matchup or brick rates no side deck supplied, so D12 is provisional Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Trickstar

Trickstar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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