Knightmare Deck #761472 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Eater of Millions x3, Inspector Boarder x3, Trickstar Candina x3. Created Oct 4, 2026 by YGO Mod.

Deck Knightmare OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
StunConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 45
Reliability 38
Going First 38
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 38
Going Second 50
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Stun
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Extra-Deck Link/Xyz boards (Knightmare Phoenix, Knightmare Unicorn, Number 39: Utopia, Triple Burst Dragon) after negating the opponent's turn; Trickstar Holly Angel and Lilybell chip damage with direct attacks
  • Turn 1 (going first): Open with Trickstar Candina or Lycoris plus a searcher; hold hand traps for the first opposing summon. Not fully verifiable: no combo evidence.
  • Turn 2 (going second): Use the hand-trap density (Ash Blossom, Effect Veiler, Ghost Ogre, Ghost Belle, Infinite Impermanence, Droll) to negate the opening play, then rebuild with Link monsters.
  • Recovery: Ghost Reaper, Ghost Belle and Ash Blossom can be discarded from hand for value; Trickstar Reincarnation can recover from the GY.
  • After siding: Not evaluable: the deck has no Side Deck (0 cards) and no post-side data exists.

Why it scores here

This list does not open a reliable, coherent engine. Only 4 of 57 Main Deck cards are named Knightmare (5.6% exact-name purity), and the rest spread across Trickstar, Solemn, Cyber Dragon, Greed and generic cards, so the Knightmare Extra Deck links often lack their own support. The deck is strong on interaction: 19 hand traps and 18 negation-text cards give high going-second answer density, and the odds of at least one hand trap in a going-second 6-card hand are about 0.92 (Inferred). Its Extra Deck is good quality, but three of its Extra cards are Forbidden in OCG and the deck is 5 copies over the limit across five cards, so it is illegal and receives no normal Final score. No combo boards were recorded, so the ceiling and floor are unmeasured and were scored from card text only. Popularity and usage data were not used to add points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 Exact-name Knightmare core is 4 copies, P(at least one in opening 5) ≈ 0.31 for the core group; engine depends on cross-archetype staples (Inferred)
D2 Opening-Hand Quality & Brick Management 45 19 hand traps and 9 negation-text cards create frequent dead or conflicting hands; hand-trap P≥1 in going-second 6 is 0.92 (Inferred)
D3 Combo Conversion & Ceiling 25 No parseable combo boards; ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 20 No combo boards, so floor and median cannot be measured; scored from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Redundant hand traps and recursion (Ghost Reaper, Ghost Belle, Trickstar Reincarnation) give some alternative lines (Inferred)
D6 Resource Economy, Recovery & Grind 40 Limited draw and recovery: Pot of Desires and Shared Ride plus Trickstar Reincarnation; no float-heavy engine (Inferred)
D7 End-Board & Interaction Quality 75 Dense, multi-layered negation: Ash Blossom, Effect Veiler, Solemn Strike/Judgment/Warning, Ghost Ogre, Infinite Impermanence (Inferred from text; flags verified)
D8 Going-Second & Board-Breaking Power 60 Strong hand-trap and removal density against an established board, though Gozen Match and Droll are over the limit (Inferred)
D9 Offensive Pressure & Closing Power 55 Link and Xyz closers (Triple Burst Dragon 2400, Utopia 2500) with piercing text; Knightmare Goblin and Isolde are Forbidden and cannot be run (Verified)
D10 Main Deck Efficiency & Flexibility 40 57 Main cards and 29 distinct names, but 68 of 72 copies are off-archetype and the list is over copy limits (Verified)
D11 Extra Deck Efficiency & Coverage 50 15-card Extra Deck with 12 Link, 2 Xyz, 1 Fusion; 3 of those are Forbidden or Limited (Verified)
D12 Side Deck Adaptability 10 No Side Deck, so no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link; Provisional
D14 Pilotability & Error Tolerance 35 Several hand-trap timing decisions per turn and a multi-card Link chain; moderate complexity (Inferred)

How the score was computed

Strategy profile: Stun (D13 dropped and renormalised for a meta-neutral structural score). Structural ≈ 45, Going First ≈ 38, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-12); engine conflicts (0). Final formula: Illegal deck: 0.80*Structural(45) + 0.20*TournamentReliability(38) = 43.6, then banlist-exposure modifier −12 and illegal cap → 25 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very dense hand-trap and negation suite
  • Strong Extra Deck closers (Triple Burst Dragon, Number 39: Utopia)
  • Good multi-layer protection against Spell/Trap and summon-based combos

Weaknesses

  • Only 4 exact-name Knightmare cards; engine is fragmented
  • Illegal list: 3 Forbidden cards and 5 copy-limit violations
  • No Side Deck and no combo evidence
  • Heavy reliance on hand traps creates dead or conflicting openers

Critical choke points

  • Knightmare Link monsters need co-linked support that this list only partly runs
  • Hand-trap-based interaction needs a hand-trap-holding opener
Priority Remove Add Reason
1 Imperial Order, Knightmare Goblin, Isolde, Two Tales of the Noble Knights Legal replacements in the same role (e.g. Knightmare-aligned Link monsters the format allows) Forbidden cards make the list illegal; the score cannot be trusted until it is legal
2 1 copy of Gozen Match and 1 copy of Droll & Lock Bird Legal-limit replacements (e.g. one more Trickstar or Knightmare core card) Copy-limit violations; restores legal copy counts and adds engine coherence
3 A few off-archetype generic traps (Heavy Storm Duster, Needle Ceiling) Knightmare or Trickstar support cards Raises archetype purity and engine consistency (D1)

Evidence & confidence

  • Verified: Illegal status: 5 copy-limit violations including 3 Forbidden cards; 57 Main, 15 Extra, 0 Side counts; Archetype exact-name purity 5.6%; Hypergeometric draw odds from evidence.probabilities
  • Inferred: Hand-trap density and going-second answer rate; Consistency and brick estimates; Interaction quality from card text; Going-first and going-second power estimates
  • Provisional: Meta Power; D13 matchup fit
  • Data gaps: No combo boards: ceiling and floor are text-only No tournament link or dated metagame sample No win-rate telemetry No Side Deck, so post-side and D12 are unmeasured

More OCG Info

Knightmare

Knightmare Breakdown

 
 

 

 

 

 

 

 
 

 

 
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