Hecahands Deck #761382 — Yu-Gi-Oh! OCG

54 Main, 17 Extra, incl. Hecahands Jauzah x4, Gazelle the King of Mythical Claws x3, Hecahands Ibtel x3. Created Oct 4, 2026 by YGO Mod.

Deck Hecahands OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
20± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 54 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Hecahands Fusion monsters (Xeno 3400 ATK, Dandalos 2900 ATK, Breus 2800 ATK) attacking through negate-protected boards (Inferred); Fusion beatdown via Chimera / Shaddoll / Azamina Fusion Monsters (Inferred)
  • Turn 1 (going first): Reveal Hecahands Ibtel or Yadel from hand to shuffle and Special Summon or search a Hecahands monster, then build toward a Hecahands Fusion Summon (card text; sequencing Inferred)
  • Turn 2 (going second): Hold Ib'al-Hecahands, Yad'al-Hecahands, Ghost Ogre & Snow Rabbit and Evenly Matched for the opponent's first activation, then rebuild through Fusion (Inferred)
  • Recovery: Search with Hecahands Yadel / Tartaros / Mankibuel and Gazelle, then re-Fusion from the Extra Deck (card text; Inferred)
  • After siding: No Side Deck is registered (side_count 0), so no post-side plan can be evaluated (gap)

Why it scores here

This OCG Hecahands list is Illegal: the Extra Deck holds 17 cards against a 15-card maximum, and it runs 4 copies of Hecahands Jauzah against a limit of 3, so the score is capped and reported as structural-only. Structurally, the deck has a reasonable engine: the Hecahands hand-reveal starters (Ibtel x3 at about 26% for at least one in a 5-card opening hand) are backed by 16 searcher-text cards with about 84% at least one in hand. Its interaction is broad (5 hand traps, 11 negation-text cards, 27 removal-text cards) and its boss monsters reach 2800–3400 ATK. Those strengths are offset by an oversized Extra Deck, a 54-card Main with many situational negates, and no Side Deck, so post-game adaptation is absent. No recorded boards exist, so combo ceiling and median are text-only inferences. Popularity (Hecahands is the top archetype in the usage stats) confirms the list is real and accessible but earned no points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 Ibtel in 5-card opening hand) ≈ 0.26; P(≥1 searcher in hand) ≈ 0.84; core Hecahands starters present in 5 of 10 core cards (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Hand-trap and situational negate density is high with 23 Spells and 4 Traps; brick rate not computable without a full hand simulation (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable recorded boards; ceiling is a text-only read of Fusion boss monsters and Hecahands reveal chains (Inferred, no combo data)
D4 Combo Floor & Median Output 40 No recorded boards, so the median output and power distribution are unknown; floor scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Five hand traps, Ib'al and Yad'al Hecahands negates, and Hecahands Tartaros recursion give partial redundancy after disruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 50 Fusion-heavy Extra Deck with 16 Fusion Monsters and one Xyz; Hecahands Tartaros and Yadel rebuild resources but no economy data exists (Inferred)
D7 End-Board & Interaction Quality 60 Removal-text (27) and negation-text (11) cards with layered Trap negates and Dandalos control steal (card text, Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Ghost Ogre, Evenly Matched and Ibtel-style reveals answer a going-second board, but no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 62 Boss monsters at 2800–3400 ATK (Xeno, Dandalos, Breus, Gaigas); no end-board data (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 42 54 Main cards with 27 Spell/Trap slots and nine 3-copy cards; within the 40–60 range but with many conditional cards (Verified counts)
D11 Extra Deck Efficiency & Coverage 30 17 Extra cards exceed the 15-card maximum; Jauzah 4-copy violation makes the Extra slot allocation illegal (Verified)
D12 Side Deck Adaptability 15 Side Deck count is 0; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; archetype meta-share not available (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines with reveal-triggered chains and several per-turn choices; execution is demanding (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_list_cap (-26); no_side_deck (0). Final formula: Illegal cap: 0.80*Structural(48) + 0.20*TournamentReliability(40) = 46 before cap; capped to 20 per rubric Step 2 (structural-only, theoretical)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad searcher text (16 cards) gives about 84% at least one search in a 5-card opening hand (Inferred)
  • Five hand traps plus negate and removal text give layered interaction (Inferred)
  • Boss Fusion Monsters at 2800–3400 ATK provide closing power (Verified stats)

Weaknesses

  • Illegal list: Extra Deck 17 against a 15 maximum, and Jauzah at 4 copies against a limit of 3
  • No Side Deck, so no best-of-3 adaptation
  • Many conditional negates and reveal-triggered chains make the Main Deck low in efficiency

Critical choke points

  • Hecahands reveal starters (Ibtel x3) are the entry to the engine; the core list fails without one of them in opening hands (Inferred)
  • Fusion materials must be available in hand or field; a poor hand has no Fusion path (Inferred)
Priority Remove Add Reason
1 1 Hecahands Jauzah (4th copy) and 2 Extra Deck cards Keep the Extra Deck at 15 or fewer cards and Jauzah at 3 copies or fewer Makes the list legal under OCG copy and size rules; the score cap is lifted only after legality
2 Low-impact situational negates (e.g. one Mirror Swordknight or Forbidden Chalice) A Side Deck of 3–15 cards A Side Deck is absent (side_count 0), so post-game adaptation is zero (Inferred)

Evidence & confidence

  • Verified: Illegal status: Extra Deck 17 > 15 and Jauzah 4 copies > limit 3; Main 54 cards in the 40–60 range; Boss ATK values from card data; Archetype usage: Hecahands is the top archetype in the stats
  • Inferred: Starter consistency from hypergeometric odds; Interaction layering from card text; Brick and going-second estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied — combo floor, median and ceiling are text-only inference No tournament link — archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck is registered for this deck Deck title is null

More OCG Info

Hecahands

Hecahands Breakdown

 
 

 

 

 

 

 

 
 

 

 
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