Thunder Dragon Deck #761328 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Aloof Lupine x3, Batteryman Solar x3, Thunder Dragon x3. Created Oct 4, 2026 by YGO Mod.

Deck Thunder Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 40
Going First 50
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 56
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion/Link
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion or Link Summon a large Thunder Dragon board (Thunder Dragon Titan 3200/3200, Thunder Dragon Colossus 2600/2400, Thunder Dragonthunderstormech 2800) off repeated Thunder Dragon searches.; Perfectron Hydradrive Dragon (5000 ATK, 1 copy, Limited) or Albaz/Lubellion fusion chain via Fallen of Albaz, which is a single-copy starter.
  • Turn 1 (going first): Opening hand searches for Thunder Dragon engine (searcher text in 19 cards, P(>=1 in 5) = 0.97), then a fusion or link into the 3-copy Thunder Dragon core. Single-copy Albaz/Bystial pieces are not reliable on T1.
  • Turn 2 (going second): Six-card hand with 8 hand traps (P(>=1 in 6) = 0.76) to answer the opponent's first board, then rebuild through Thunder Dragon recursion from GY and banish.
  • Recovery: Thunder Dragon monsters recur from GY and banish (Thunderstormech, Dragonhawk, Dragonmatrix), and Lightning Crash, Thunder Dragon Fusion and the searchers restock the hand.
  • After siding: None. The deck runs 0 side cards, so there is no post-side plan.

Why it scores here

This is a structural read of an illegal list, so the score is capped. The deck's engine is dense: 19 searcher-text cards give a 0.97 chance of at least one searcher in an opening five, and the three-copy Thunder Dragon core converts into large fusion and link boards. Its consistency is weak: only 34.5% of main-deck copies are exact Thunder Dragon, the Bystial, Branded, Batteryman, Albaz and Kuriboh pieces are mostly single copies, and the starter probability for the core is only about 0.34. Interaction is the strongest part of the deck, with 8 hand traps and 6 negation texts, but no combo boards were recorded, so the floor, median and ceiling are text inference only. Popularity did not earn points: the archetype has 1 of 4 core cards present and no tournament record. Cross-Sheep and Albion are Forbidden and make the list Illegal, so no normal Final score is awarded and the score is capped at 30. The scores were built per dimension on the system and not averaged from card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Thunder Dragon in 5) = 0.34 for the 3-copy core; P(>=1 searcher in 5) = 0.97 (Inferred)
D2 Opening-Hand Quality & Brick Management 48 14 singletons among 24 distinct main cards, 36 off-archetype copies, and conflicting Batteryman/Bystial/Branded/Albaz pieces raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; the fusion and link ceilings (Titan, Colossus, Thunderstormech) are read from card text only (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence has 0 scored boards, so the median is unknown and any value is a guess (Provisional)
D5 Interruption Resilience & Route Redundancy 55 8 hand traps and recursion from GY and banish give partial route redundancy; a single-copy Albaz line is fragile (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searcher density and Thunder Dragon recursion support grind; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 72 8 hand traps, 6 negation texts and 11 removal texts; Crossout Designator and Infinite Impermanence are the key answers (Inferred semantic)
D8 Going-Second & Board-Breaking Power 58 P(>=1 hand trap in 6 going second) = 0.76 supports the going-second plan; no going-second win-rate data (Inferred)
D9 Offensive Pressure & Closing Power 62 Titan 3200, Colossus 2600 and Perfectron 5000 ATK on the link board give closing power; no measured boards (Inferred)
D10 Main Deck Efficiency & Flexibility 40 40 main slots with 14 singletons and 34.5% exact-name purity; compactness is weak (Verified structure, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 45 15 Extra slots: 13 legal and 2 Forbidden; Fusion, Link and Synchro mix spreads across several archetypes (Verified)
D12 Side Deck Adaptability 15 0 side cards: no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype share unavailable and no dated meta sample, so format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-archetype chains (Albaz to Lubellion, Bystial, Thunder Dragon) require several decision points (Inferred)

How the score was computed

Strategy profile: Combo primary, Midrange secondary (approx. 2:1 by reasoning; deck has no combo boards to confirm). Structural ≈ 54, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (Forbidden cards run) (-12); illegal-deck cap (-9.5). Final formula: 0.80*Structural(54.4) + 0.20*TournamentReliability(40) = 51.5, then -12 banlist-exposure modifier = 39.5, then capped at 30 because the deck is Illegal (Forbidden cards Albion and Cross-Sheep). Meta is provisional and excluded.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (19 cards) gives near-certain access to some Thunder Dragon engine piece in the opening hand
  • Eight hand traps and six negation texts give layered interaction on both turns
  • Fusion and link ceiling is high (Titan 3200, Colossus 2600, Thunderstormech 2800, Perfectron 5000)
  • Thunder Dragon monsters recur from GY and banish, which helps recovery

Weaknesses

  • Illegal: Albion and Cross-Sheep are Forbidden
  • Only 34.5% of main-deck copies are exact-name Thunder Dragon, so the engine is diluted
  • 14 singletons and several single-copy Limited pieces (Druiswurm, Magnamhut, Lubellion, Fallen of Albaz) add brick and dependency risk
  • No side deck, so there is no post-side plan
  • Mixed Bystial, Albaz, Branded, Batteryman and Kuriboh pieces may conflict

Critical choke points

  • Fallen of Albaz (1 copy) gates the Albaz fusion routes, including Lubellion and Mirrorjade
  • The 3-copy Thunder Dragon core has a 0.34 chance of appearing in the opening five
Priority Remove Add Reason
1 Albion the Branded Dragon A legal Fusion or Link monster that uses Thunder Dragon material, or a second Thunder Dragon engine card Forbidden in OCG; the list cannot be scored as legal until it is removed
2 Cross-Sheep A legal Link monster that fills the same Extra slot Forbidden in OCG; the Extra Deck is 13 legal cards plus this slot
3 Single-copy off-archetype tech (Druiswurm or Magnamhut) A second copy of a core Thunder Dragon searcher or Thunder Dragon Fusion Raises exact-name purity and the core starter probability above 0.34

Evidence & confidence

  • Verified: Main 40 and Extra 15 counts are within the OCG size rules; Albion the Branded Dragon and Cross-Sheep are Forbidden and each is run once; Remaining Limited cards are at legal copy counts (1 each) and Ash Blossom at 2 (Semi-Limited); Archetype purity is 34.5%; 14 singletons in the main deck
  • Inferred: P(>=1 Thunder Dragon in 5) = 0.34 and P(>=1 searcher in 5) = 0.97; P(>=1 hand trap in 6, going second) = 0.76; Interaction density from hand-trap and negation text; Recovery and closing power read from card text
  • Provisional: Meta Power is null: no dated metagame sample; Format fit (D13) is unknown without archetype meta-share
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry in YGOVN for going-first/second, matchup or starter rates Meta Power is provisional without a dated metagame sample Deck title is null No side deck, so side-deck adaptability cannot be measured

More OCG Info

Thunder Dragon

Thunder Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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