Nekroz Deck #761224 — Yu-Gi-Oh! OCG

42 Main, 15 Extra, incl. Avance, Swordsman of the Nekroz x3, Emilia, Dance Priestess of the Nekroz x3, Nekroz of Brionac x3. Created Oct 4, 2026 by YGO Mod.

Deck Nekroz OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 61
Reliability 50
Going First 62
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 62
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 42 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ritual Summon high-Level Nekroz monsters (Brionac, Trishula, Valkyrus, Areadbhair, Decisive Armor) to establish 2800-3300 ATK boards; Fusion Summons of Extra Deck monsters (Filia Regis, Predaplant Triphyoverutum, Almarduke) using Super Polymerization and Nekroz Mirror/Cycle
  • Turn 1 (going first): Search Nekroz Ritual Spell via Preparation of Rites or Divinemirror, then Ritual Summon a Nekroz monster; protect the starter with Ash Blossom and Infinite Impermanence where legal
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence) to disrupt the opponent's first board, then Ritual Summon through the remaining resources
  • Recovery: Recurse Nekroz monsters from GY via Nekroz Mirror, Unicore, or Clausolas effects and rebuild a Ritual Summon
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck is Illegal in OCG: three cards exceed their banlist limits (Ash Blossom, Super Polymerization at 3 copies; Droll & Lock Bird at 2 copies), so this is a theoretical, structural-only read capped low. Structurally the Nekroz core is reliable to access (about 90% to open at least one of the 15 archetype cards in a 5-card hand, and about 99% to hit a searcher), and the Ritual pathway reaches high-ATK boards. Hand-trap density (8 cards, about 74% to hold one going second) and Nekroz recursion give the deck some interruption resilience. Brick risk, a 49% exact-name archetype purity with 22 generic and several off-archetype copies, and the absence of any Side Deck pull the score down. Popularity and archetype usage stats confirm the list is real, not that it is strong, and the score was not produced by averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(≥1 of 15 archetype-core cards in 5-card opening hand) ≈ 0.91; searcher text present in 25 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Mix of 14 Ritual monsters and 8 Ritual Spells with a 49% exact-name purity leaves a meaningful brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 70 Ritual chains reach 2800–3300 ATK boards, but no recorded combo boards exist, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 60 No recorded boards; median output inferred from the same Ritual chain requiring several specific pieces (Inferred)
D5 Interruption Resilience & Route Redundancy 68 8 hand traps and Nekroz GY recursion give redundant responses; P(≥1 hand trap in 6-card going-second hand) ≈ 0.74 (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searcher density is high, but Ritual Summon costs and GY-based recursion are demanding on resources (Inferred)
D7 End-Board & Interaction Quality 58 14 negation and 14 removal text cards and Nekroz Mirror/Metaltron provide layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 Going-second value rests on hand traps and Trishula/Valkyrus removal text, with no recorded going-second split (Inferred)
D9 Offensive Pressure & Closing Power 70 3300-ATK monsters (Areadbhair, Decisive Armor) and 2900-ATK Valkyrus provide closing power (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 50 42-card main with 20 distinct cards, 22 generic/off-archetype copies, and 6 Level-0 singletons (Verified composition; efficiency Inferred)
D11 Extra Deck Efficiency & Coverage 65 15 Extra Deck slots are full, mostly Fusion monsters outside the archetype, so flex and redundancy are moderate (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype tournament share unavailable; meta fit is Provisional
D14 Pilotability & Error Tolerance 40 Multi-step Ritual chains with several Tribute and Level-matching decisions per turn (Inferred)

How the score was computed

Strategy profile: Midrange primary; Combo secondary treated as informational only. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12); side deck absence (0). Final formula: Illegal cap: theoretical structural read only. Structural 61 (Midrange profile) and TournamentReliability 50 give 0.80*61+0.20*50 = 58.8; banlist exposure modifier -12 gives 46.8; capped to 30 because the deck is Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Ritual engine is highly accessible (about 91% to open a core card)
  • Searcher density is very high (about 99% to hit a searcher)
  • Hand-trap and recursion redundancy supports going-second interaction
  • High-ATK Ritual finishers provide closing power

Weaknesses

  • Illegal in OCG: three copy-limit violations
  • No Side Deck, so no post-side adaptation
  • Low archetype purity (49%) with many generic and off-archetype cards
  • No recorded combos; floor and ceiling are text-only inference

Critical choke points

  • A single Ritual Spell (Nekroz Mirror, Kaleidoscope, Cycle, or Divinemirror) is needed to start most lines
  • Ash Blossom and Droll are over-limit and must be cut to legal copies before the list is playable
  • Going-second hands depend on hand traps; a hand with none gives no answer to the opening board
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring A legal non-copy tech or Nekroz card Brings Ash Blossom to its 2-copy limit (Semi-Limited)
2 1 Super Polymerization A Nekroz Ritual Spell or hand trap Brings Super Polymerization to its 2-copy limit (Semi-Limited)
3 1 Droll & Lock Bird A non-Limited hand trap or Nekroz card Brings Droll & Lock Bird to its 1-copy limit (Limited)
4 Off-archetype filler Side Deck (up to 15 cards) Adds post-side adaptability and cards for a best-of-3 plan

Evidence & confidence

  • Verified: Illegal status: three over-limit cards per banlist (Ash Blossom, Super Polymerization, Droll & Lock Bird); Main 42, Extra 15, Side 0 within OCG size rules; Archetype composition: 28 exact-name Nekroz, 22 generic, 29 off-archetype copies; Core inclusion: Brionac 80%, Avance 60%, Unicore 60%, Preparation of Rites 60%
  • Inferred: P(≥1 core card in opening 5) ≈ 0.91 and P(≥1 hand trap in going-second 6) ≈ 0.74; Ritual chains reach 2800–3300 ATK finishers; Interaction density from negation and removal text
  • Provisional: Meta Power and matchup fit: no dated metagame sample and no tournament link
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates Meta Power provisional without a dated metagame sample Deck has no title, and the list is Illegal, so no normal Final Contextual score is given

More OCG Info

Nekroz

Nekroz Breakdown

 
 

 

 

 

 

 

 
 

 

 
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