Evilswarm Deck #761138 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Rokket Barrage x3. Created Oct 4, 2026 by YGO Mod.

Deck Evilswarm OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link and Synchro Dragon boards (Borrelend Dragon, Borrelshroud Dragon, Firewall Dragon Singularity) carried by Rokket and Borrel GY recursion, if the illegal Forbidden card is removed; Red-Eyes Darkness Metal Dragon and Dark Rebellion Xyz Dragon as off-engine beatsticks
  • Turn 1 (going first): Open Rokket Loader or Rokket Barrage and Quick Launch, search or summon a second Rokket, then convert through Rokket Tracer and Absorouter Dragon into a Link Summon; hold Ash Blossom and Mind Mirror Force as the answer layer
  • Turn 2 (going second): Keep 6 cards with a hand trap (Ash Blossom, Droll and Lock Bird, Maxx C, Nibiru, Ghost Ogre) to stop the opponent's first Summon, then rebuild from the GY with Rokket Tracer or Borrel Launch
  • Recovery: Recover through GY Dragons: Triple Borrel Launch shuffles a GY Dragon to Special Summon a Rokket, and Absorouter Dragon adds a Rokket back when sent to the GY
  • After siding: No side deck is registered, so there is no post-side plan. Best-of-3 play would need a side list to be built first

Why it scores here

The deck does not have a single reliable engine. Its Rokket core (6 copies in the archetype core group) gives about a 0.45 chance of at least one core card in a 5-card opening hand, so consistency is middling and the deck leans on hand traps and negations to survive the first turns. Interaction is the strongest part of the system: Ash Blossom, Maxx C, Droll and Lock Bird, Mind Mirror Force, Solemn effects and Dominus Impulse give layered answers, which lifts the going-second score. The ceiling comes from Link and Synchro Dragons that can end a board, but no combos were recorded, so this read is structural and text-based only. The list is cut to a theoretical score because Borreload Savage Dragon is Forbidden in OCG and the list has no side deck. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least 1 Rokket core card in opening 5) ≈ 0.45 across 6 core copies; no single starter above 0.25 per 3-copy card (Inferred)
D2 Opening-Hand Quality & Brick Management 45 20 of 34 distinct main-deck cards are singletons; several dead-in-hand cards such as Dimensional Barrier, Gozen Match and Double Interlock (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards in combos_evidence, so the ceiling is read from card text only: Link Dragons with GY recursion (Inferred)
D4 Combo Floor & Median Output 45 No recorded median output; floor is estimated from starter diversity and the hand-trap fallback (Inferred)
D5 Interruption Resilience & Route Redundancy 60 9 hand traps and 19 negation-text cards provide several independent answers; Rokket and Borrel recursion gives some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 GY Dragons fuel Borrel and Rokket recovery; Mulcharmy draws add card flow (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom, Maxx C, Solemn Judgment, Solemn Accusation, Mind Mirror Force, Dominus Impulse and Ultimate Sky give layered interaction (Verified text plus Inferred quality)
D8 Going-Second & Board-Breaking Power 70 6-card going-second hand has about a 0.67 chance of at least one hand trap; Dominus Impulse and Dimensional Barrier add board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 70 Borrelend Dragon and Borrelshroud Dragon reach 3500 ATK with piercing or multi-attack text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 56 main-deck cards across 34 distinct names with 14 tech cards and 25 level-0 spells and traps; heavy tech load and low archetype purity (Verified counts)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck cards with 11 Link monsters, 2 Xyz, 1 Synchro and 1 Fusion; broad Link coverage with one Forbidden Synchro (Verified counts)
D12 Side Deck Adaptability 10 No side deck is registered, so adaptability cannot be assessed (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; neutral placeholder score (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple decision points: GY Dragon targeting, Link material choice, hand-trap timing and Rokket chains (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (hand-trap and interaction density). Modifiers: none.


More OCG Info

Evilswarm

Evilswarm Breakdown

 
 

 

 

 

 

 

 
 

 

 
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