Evilswarm Deck Breakdown

Cards Usage Statistic

Main Deck

Dark Beckoning Beast
Dark Beckoning Beast
Dark Beckoning Beast
DARK 2
Dark Beckoning Beast
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Doomsday Horror
Doomsday Horror
Doomsday Horror
DARK 4
Doomsday Horror
  • ATK:

  • 0

  • DEF:

  • 0


This card's ATK and DEF are equal to the number of banished DARK monsters x 300. If this card is destroyed and sent to the Graveyard: Return all banished DARK monsters to the Graveyards.

Evilswarm Castor
Evilswarm Castor
Evilswarm Castor
DARK 4
Evilswarm Castor
  • ATK:

  • 1750

  • DEF:

  • 550


During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Evilswarm Kerykeion
Evilswarm Kerykeion
Evilswarm Kerykeion
DARK 4
Evilswarm Kerykeion
  • ATK:

  • 1600

  • DEF:

  • 1550


You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.

Evilswarm Mandragora
Evilswarm Mandragora
Evilswarm Mandragora
DARK 4
Evilswarm Mandragora
  • ATK:

  • 1550

  • DEF:

  • 1450


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).

Evilswarm O'lantern
Evilswarm O'lantern
Evilswarm O'lantern
DARK 4
Evilswarm O'lantern
  • ATK:

  • 1650

  • DEF:

  • 1250


You can Tribute this card, then target 1 face-up monster your opponent controls; destroy that target.

Evilswarm Obliviwisp
Evilswarm Obliviwisp
Evilswarm Obliviwisp
DARK 4
Evilswarm Obliviwisp
  • ATK:

  • 450

  • DEF:

  • 2050


If this card battles a monster, after damage calculation: Negate the effects of that monster (including in the Graveyard).

Evilswarm Thunderbird
Evilswarm Thunderbird
Evilswarm Thunderbird
DARK 4
Evilswarm Thunderbird
  • ATK:

  • 1650

  • DEF:

  • 1050


During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use this effect of "Evilswarm Thunderbird" once per turn.

Nemeses Flag
Nemeses Flag
Nemeses Flag
FIRE 2
Nemeses Flag
  • ATK:

  • 1100

  • DEF:

  • 200


You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.

Phantom of Chaos
Phantom of Chaos
Phantom of Chaos
DARK 4
Phantom of Chaos
  • ATK:

  • 0

  • DEF:

  • 0


Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 Effect Monster in your GY; banish that target, and if you do, until the End Phase, this card's name and original ATK become that monster's name and original ATK, and replace this effect with that monster's original effects. You must control this face-up card to activate and to resolve this effect.

Steelswarm Caller
Steelswarm Caller
Steelswarm Caller
DARK 4
Steelswarm Caller
  • ATK:

  • 1700

  • DEF:

  • 0


When a "Steelswarm" monster is Tribute Summoned face-up by Tributing this card: You can Special Summon 1 Level 4 or lower "Steelswarm" monster from your Deck.

Steelswarm Cell
Steelswarm Cell
Steelswarm Cell
DARK 1
Steelswarm Cell
  • ATK:

  • 0

  • DEF:

  • 0


If you control no monsters, you can Special Summon this card (from your hand). While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster.

Steelswarm Girastag
Steelswarm Girastag
Steelswarm Girastag
DARK 7
Steelswarm Girastag
  • ATK:

  • 2600

  • DEF:

  • 0


You can Tribute Summon this card in face-up Attack Position by Tributing 1 "Steelswarm" monster. When this card is Tribute Summoned by Tributing a "Steelswarm" monster(s): You can target 1 card your opponent controls; send that target to the Graveyard and gain 1000 Life Points.

Steelswarm Mantis
Steelswarm Mantis
Steelswarm Mantis
DARK 5
Steelswarm Mantis
  • ATK:

  • 2200

  • DEF:

  • 0


When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target 1 "Steelswarm" monster in your Graveyard; Special Summon that target.

Steelswarm Moth
Steelswarm Moth
Steelswarm Moth
DARK 6
Steelswarm Moth
  • ATK:

  • 2400

  • DEF:

  • 0


When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target up to 2 cards your opponent controls; return those targets to the hand.

Allure of Darkness
Allure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    Bonfire
    Bonfire
    Bonfire
    Spell Normal
    Bonfire

      Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.

      Card Destruction
      Card Destruction
      Card Destruction
      Spell Normal
      Card Destruction

        Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

        Fire Ejection
        Fire Ejection
        Fire Ejection
        Spell Normal
        Fire Ejection

          Send 1 Pyro monster from your Deck to the GY, then, if you sent a "Volcanic" monster to the GY, you can apply 1 of these effects. ● Inflict damage to your opponent equal to its Level x 100. ● Special Summon 1 "Bomb Token" (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent's field. Each time 1 is destroyed, its controller takes 500 damage. You can only activate 1 "Fire Ejection" per turn.

          Foolish Burial
          Foolish Burial
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.



            Tag(s):

            Infestation Pandemic
            Infestation Pandemic
            Infestation Pandemic
            Spell Quick
            Infestation Pandemic

              All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.

              Jewels of the Valiant
              Jewels of the Valiant
              Jewels of the Valiant
              Spell Continuous
              Jewels of the Valiant

                If exactly 1 monster is banished from your Graveyard (and no other cards are banished at the same time), except during the Damage Step: You can send, from your Deck to the Graveyard, 1 monster that has a different Attribute from that banished monster. You can only use the effect of "Jewels of the Valiant" once per turn.

                Opening of the Spirit Gates
                Opening of the Spirit Gates
                Opening of the Spirit Gates
                Spell Continuous
                Opening of the Spirit Gates

                  When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn.

                  Recurring Nightmare
                  Recurring Nightmare
                  Recurring Nightmare
                  Spell Normal
                  Recurring Nightmare

                    Target 2 DARK monsters with 0 DEF in your GY; add those targets to your hand.

                    Time-Tearing Morganite
                    Time-Tearing Morganite
                    Time-Tearing Morganite
                    Spell Normal
                    Time-Tearing Morganite

                      For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.

                      Infestation Infection
                      Infestation Infection
                      Infestation Infection
                      Trap Continuous
                      Infestation Infection

                        Once per turn: You can shuffle 1 "lswarm" monster from your hand or face-up from your side of the field into the Main Deck; add 1 "lswarm" monster from your Deck to your hand.

                        Extra Deck

                        Steelswarm Origin
                        Steelswarm Origin
                        Steelswarm Origin
                        LIGHT
                        Steelswarm Origin
                        • ATK:

                        • 2000

                        • LINK-2

                        Link Arrow:

                        Top

                        Bottom


                        2 "lswarm" monsters While this card is in the Extra Monster Zone, if a monster would be Special Summoned from the Extra Deck to the Main Monster Zone, it must be Summoned in the zone this card points to. While this card points to a monster, neither player can target it with card effects, also it cannot be destroyed by battle or card effects. Once per turn, when a monster(s) on the field is destroyed by battle or by card effect: You can Special Summon Level 4 or lower "lswarm" monsters from your Deck in Defense Position, up to the number destroyed.

                        Unchained Soul Lord of Yama
                        Unchained Soul Lord of Yama
                        Unchained Soul Lord of Yama
                        DARK
                        Unchained Soul Lord of Yama
                        • ATK:

                        • 2000

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Fiend monsters If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.

                        Evilswarm Exciton Knight
                        Evilswarm Exciton Knight
                        Evilswarm Exciton Knight
                        LIGHT
                        Evilswarm Exciton Knight
                        • ATK:

                        • 1900

                        • DEF:

                        • 0


                        2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                        Evilswarm Nightmare
                        Evilswarm Nightmare
                        Evilswarm Nightmare
                        DARK
                        Evilswarm Nightmare
                        • ATK:

                        • 950

                        • DEF:

                        • 1950


                        2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.

                        Evilswarm Ophion
                        Evilswarm Ophion
                        Evilswarm Ophion
                        DARK
                        Evilswarm Ophion
                        • ATK:

                        • 2550

                        • DEF:

                        • 1650


                        2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.

                        Infernal Flame Banshee
                        Infernal Flame Banshee
                        Infernal Flame Banshee
                        FIRE
                        Infernal Flame Banshee
                        • ATK:

                        • 1700

                        • DEF:

                        • 600


                        2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.

                        Steelswarm Roach
                        Steelswarm Roach
                        Steelswarm Roach
                        DARK
                        Steelswarm Roach
                        • ATK:

                        • 1900

                        • DEF:

                        • 0


                        2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

                        Main: 58 Extra: 15

                        3 cardDark Beckoning Beast 3 cardDark Beckoning Beast
                        Dark Beckoning Beast
                        DARK 2
                        Dark Beckoning Beast
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                        1 cardDoomsday Horror 1 cardDoomsday Horror
                        Doomsday Horror
                        DARK 4
                        Doomsday Horror
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        This card's ATK and DEF are equal to the number of banished DARK monsters x 300. If this card is destroyed and sent to the Graveyard: Return all banished DARK monsters to the Graveyards.


                        3 cardEvilswarm Castor 3 cardEvilswarm Castor
                        Evilswarm Castor
                        DARK 4
                        Evilswarm Castor
                        • ATK:

                        • 1750

                        • DEF:

                        • 550


                        During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                        3 cardEvilswarm Kerykeion 3 cardEvilswarm Kerykeion
                        Evilswarm Kerykeion
                        DARK 4
                        Evilswarm Kerykeion
                        • ATK:

                        • 1600

                        • DEF:

                        • 1550


                        You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.


                        2 cardEvilswarm Mandragora 2 cardEvilswarm Mandragora
                        Evilswarm Mandragora
                        DARK 4
                        Evilswarm Mandragora
                        • ATK:

                        • 1550

                        • DEF:

                        • 1450


                        If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).


                        3 cardEvilswarm O'lantern 3 cardEvilswarm O'lantern
                        Evilswarm O'lantern
                        DARK 4
                        Evilswarm O'lantern
                        • ATK:

                        • 1650

                        • DEF:

                        • 1250


                        You can Tribute this card, then target 1 face-up monster your opponent controls; destroy that target.


                        3 cardEvilswarm Obliviwisp 3 cardEvilswarm Obliviwisp
                        Evilswarm Obliviwisp
                        DARK 4
                        Evilswarm Obliviwisp
                        • ATK:

                        • 450

                        • DEF:

                        • 2050


                        If this card battles a monster, after damage calculation: Negate the effects of that monster (including in the Graveyard).


                        1 cardEvilswarm Thunderbird 1 cardEvilswarm Thunderbird
                        Evilswarm Thunderbird
                        DARK 4
                        Evilswarm Thunderbird
                        • ATK:

                        • 1650

                        • DEF:

                        • 1050


                        During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use this effect of "Evilswarm Thunderbird" once per turn.


                        3 cardNemeses Flag 3 cardNemeses Flag
                        Nemeses Flag
                        FIRE 2
                        Nemeses Flag
                        • ATK:

                        • 1100

                        • DEF:

                        • 200


                        You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.


                        1 cardPhantom of Chaos 1 cardPhantom of Chaos
                        Phantom of Chaos
                        DARK 4
                        Phantom of Chaos
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 Effect Monster in your GY; banish that target, and if you do, until the End Phase, this card's name and original ATK become that monster's name and original ATK, and replace this effect with that monster's original effects. You must control this face-up card to activate and to resolve this effect.


                        3 cardSteelswarm Caller 3 cardSteelswarm Caller
                        Steelswarm Caller
                        DARK 4
                        Steelswarm Caller
                        • ATK:

                        • 1700

                        • DEF:

                        • 0


                        When a "Steelswarm" monster is Tribute Summoned face-up by Tributing this card: You can Special Summon 1 Level 4 or lower "Steelswarm" monster from your Deck.


                        3 cardSteelswarm Cell 3 cardSteelswarm Cell
                        Steelswarm Cell
                        DARK 1
                        Steelswarm Cell
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        If you control no monsters, you can Special Summon this card (from your hand). While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster.


                        1 cardSteelswarm Girastag 1 cardSteelswarm Girastag
                        Steelswarm Girastag
                        DARK 7
                        Steelswarm Girastag
                        • ATK:

                        • 2600

                        • DEF:

                        • 0


                        You can Tribute Summon this card in face-up Attack Position by Tributing 1 "Steelswarm" monster. When this card is Tribute Summoned by Tributing a "Steelswarm" monster(s): You can target 1 card your opponent controls; send that target to the Graveyard and gain 1000 Life Points.


                        3 cardSteelswarm Mantis 3 cardSteelswarm Mantis
                        Steelswarm Mantis
                        DARK 5
                        Steelswarm Mantis
                        • ATK:

                        • 2200

                        • DEF:

                        • 0


                        When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target 1 "Steelswarm" monster in your Graveyard; Special Summon that target.


                        1 cardSteelswarm Moth 1 cardSteelswarm Moth
                        Steelswarm Moth
                        DARK 6
                        Steelswarm Moth
                        • ATK:

                        • 2400

                        • DEF:

                        • 0


                        When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target up to 2 cards your opponent controls; return those targets to the hand.


                        3 cardAllure of Darkness
                        3 cardAllure of Darkness
                        Allure of Darkness
                        Spell Normal
                        Allure of Darkness

                          Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                          3 cardBonfire 3 cardBonfire
                          Bonfire
                          Spell Normal
                          Bonfire

                            Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


                            1 cardCard Destruction
                            1 cardCard Destruction
                            Card Destruction
                            Spell Normal
                            Card Destruction

                              Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                              3 cardFire Ejection 3 cardFire Ejection
                              Fire Ejection
                              Spell Normal
                              Fire Ejection

                                Send 1 Pyro monster from your Deck to the GY, then, if you sent a "Volcanic" monster to the GY, you can apply 1 of these effects. ● Inflict damage to your opponent equal to its Level x 100. ● Special Summon 1 "Bomb Token" (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent's field. Each time 1 is destroyed, its controller takes 500 damage. You can only activate 1 "Fire Ejection" per turn.


                                1 cardFoolish Burial
                                1 cardFoolish Burial
                                Foolish Burial
                                Spell Normal
                                Foolish Burial

                                  Send 1 monster from your Deck to the GY.




                                  Tag(s):

                                  1 cardInfestation Pandemic 1 cardInfestation Pandemic
                                  Infestation Pandemic
                                  Spell Quick
                                  Infestation Pandemic

                                    All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.


                                    1 cardJewels of the Valiant 1 cardJewels of the Valiant
                                    Jewels of the Valiant
                                    Spell Continuous
                                    Jewels of the Valiant

                                      If exactly 1 monster is banished from your Graveyard (and no other cards are banished at the same time), except during the Damage Step: You can send, from your Deck to the Graveyard, 1 monster that has a different Attribute from that banished monster. You can only use the effect of "Jewels of the Valiant" once per turn.


                                      3 cardOpening of the Spirit Gates 3 cardOpening of the Spirit Gates
                                      Opening of the Spirit Gates
                                      Spell Continuous
                                      Opening of the Spirit Gates

                                        When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn.


                                        3 cardRecurring Nightmare 3 cardRecurring Nightmare
                                        Recurring Nightmare
                                        Spell Normal
                                        Recurring Nightmare

                                          Target 2 DARK monsters with 0 DEF in your GY; add those targets to your hand.


                                          2 cardTime-Tearing Morganite 2 cardTime-Tearing Morganite
                                          Time-Tearing Morganite
                                          Spell Normal
                                          Time-Tearing Morganite

                                            For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                            3 cardInfestation Infection 3 cardInfestation Infection
                                            Infestation Infection
                                            Trap Continuous
                                            Infestation Infection

                                              Once per turn: You can shuffle 1 "lswarm" monster from your hand or face-up from your side of the field into the Main Deck; add 1 "lswarm" monster from your Deck to your hand.


                                              3 cardSteelswarm Origin 3 cardSteelswarm Origin
                                              Steelswarm Origin
                                              LIGHT
                                              Steelswarm Origin
                                              • ATK:

                                              • 2000

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Bottom


                                              2 "lswarm" monsters While this card is in the Extra Monster Zone, if a monster would be Special Summoned from the Extra Deck to the Main Monster Zone, it must be Summoned in the zone this card points to. While this card points to a monster, neither player can target it with card effects, also it cannot be destroyed by battle or card effects. Once per turn, when a monster(s) on the field is destroyed by battle or by card effect: You can Special Summon Level 4 or lower "lswarm" monsters from your Deck in Defense Position, up to the number destroyed.


                                              1 cardUnchained Soul Lord of Yama 1 cardUnchained Soul Lord of Yama
                                              Unchained Soul Lord of Yama
                                              DARK
                                              Unchained Soul Lord of Yama
                                              • ATK:

                                              • 2000

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 Fiend monsters If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.


                                              2 cardEvilswarm Exciton Knight 2 cardEvilswarm Exciton Knight
                                              Evilswarm Exciton Knight
                                              LIGHT
                                              Evilswarm Exciton Knight
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 0


                                              2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                              2 cardEvilswarm Nightmare 2 cardEvilswarm Nightmare
                                              Evilswarm Nightmare
                                              DARK
                                              Evilswarm Nightmare
                                              • ATK:

                                              • 950

                                              • DEF:

                                              • 1950


                                              2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.


                                              3 cardEvilswarm Ophion 3 cardEvilswarm Ophion
                                              Evilswarm Ophion
                                              DARK
                                              Evilswarm Ophion
                                              • ATK:

                                              • 2550

                                              • DEF:

                                              • 1650


                                              2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.


                                              3 cardInfernal Flame Banshee 3 cardInfernal Flame Banshee
                                              Infernal Flame Banshee
                                              FIRE
                                              Infernal Flame Banshee
                                              • ATK:

                                              • 1700

                                              • DEF:

                                              • 600


                                              2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.


                                              1 cardSteelswarm Roach 1 cardSteelswarm Roach
                                              Steelswarm Roach
                                              DARK
                                              Steelswarm Roach
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 0


                                              2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.



                                              EVILSWARM Decks in OCG








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