Mikanko Deck #761084 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, The Great Gallant Bandit x3, Ohime the Manifested Mikanko x3. Created Oct 4, 2026 by YGO Mod.

Deck Mikanko OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox, Equip-engine, Fusion/Synchro/Xyz/Link
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Ecclesia and the Dark Dragon, The Dragon that Devours the Dogma, Mirrorjade, Titaniklad) reached through Mikanko equip-chain Special Summons and Fusion/Synchro/Xyz/Link follow-ups; Equip-based attrition: Mikanko equip monsters are hard to destroy by card effects and convert battle damage into pressure
  • Turn 1 (going first): Open on a Mikanko starter (Ohime, Mikanko Water Arabesque, Shinbu - Noble Twins, Hu-Li, Ni-Ni) and chain an equip into a Special Summon to reach an Extra Deck monster; hand traps are held for the opponent's first response
  • Turn 2 (going second): Hold Ash Blossom, Nibiru, Maxx C and Droll & Lock Bird to answer the opponent's Extra Deck summon, then rebuild the Mikanko engine from the Deck or GY
  • Recovery: Mikanko Spiritwalk and Mikanko Rivalry recover equip spells from the GY; Uzuhime and Sanaki add equip spells from Deck or GY to refill the engine
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The Mikanko core (23 copies) is present in about 92% of opening 5-card hands, so the engine is usually reachable on turn 1 (Inferred). The deck has a good interaction package (6 hand traps, 13 negation-text cards, 20 removal-text cards) and Extra Deck closers at 2500-3000 ATK, which earn points for going-second answers and end-board power. The score is held down by the illegal list: Albion the Branded Dragon (2 copies) and Triple Tactics Talent (1 copy) are Forbidden in OCG, and the deck has no side deck. Exact-name Mikanko purity is only 28% (54 off-archetype copies), which lowers consistency and efficiency, and there is no combo, tournament, or win-rate data. Popularity and archetype usage did not earn points, and card scores were not averaged; the score reflects the system, and the illegal-list cap limits the final score to a theoretical value.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 core Mikanko card in opening 5) ≈ 0.92; 23 core copies; off-archetype copies dilute the starter density (Inferred)
D2 Opening-Hand Quality & Brick Management 48 9 three-of and 5 two-of copies with 23 singletons; 54 off-archetype copies create conflicting hands and dead draws (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards, so the ceiling is a text-only read of equip-chained Extra Deck summons and boss monsters (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards exist, so the median output is unknown and provisional (Provisional)
D5 Interruption Resilience & Route Redundancy 58 6 hand traps and recursion via Spiritwalk, Rivalry and Uzuhime give several independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 12 searcher-text cards and GY-recovery equip spells support rebuilding after an answered board (Inferred)
D7 End-Board & Interaction Quality 68 20 removal-text and 13 negation-text cards, including Heavy Storm, Harpie's Feather Duster and Lightning Storm (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps (Ash Blossom, Nibiru, Maxx C, Droll) and multi-copy negation handle the opponent's board (Inferred)
D9 Offensive Pressure & Closing Power 66 Closers at 2500-3000 ATK (Mirrorjade 3000, The Dragon that Devours the Dogma 3000, Ecclesia and the Dark Dragon 2500) with piercing-style battle damage text (Verified card text / Inferred)
D10 Main Deck Efficiency & Flexibility 42 60 main-deck cards with 37 distinct names, 28% exact-name purity and 9 tech cards that are off-engine (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots with 14 distinct names give good coverage across Fusion, Synchro, Xyz and Link (Verified list / Inferred)
D12 Side Deck Adaptability 15 No side deck is registered, so post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample exists; archetype usage is only a presence signal (Provisional)
D14 Pilotability & Error Tolerance 52 Multi-step equip chains with several Extra Deck choices and a 60-card main require a high level of play (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); engine conflicts / low archetype purity (-4). Final formula: 0.80*Structural(56) + 0.20*TournamentReliability(45) = 53.8; + modifiers (-10) = 43.8; capped at 30 because the list is Illegal (theoretical/structural-only per rubric Step 2). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine reachable on turn 1 in about 92% of 5-card hands (Inferred)
  • Six hand traps and a large negation/removal package for going second (Inferred)
  • Extra Deck closers with 2500-3000 ATK and battle-damage redirection (Verified card text)

Weaknesses

  • Illegal list: two Albion the Branded Dragon and one Triple Tactics Talent are Forbidden (Verified)
  • No side deck, so no best-of-3 adaptation (Verified)
  • Low archetype purity (28%) with 54 off-archetype copies (Verified)
  • No combo, tournament or win-rate data to confirm the engine works in practice (Verified gap)

Critical choke points

  • Mikanko starter in hand: the engine depends on a single Mikanko monster or equip to start (Inferred)
  • Forbidden Albion and Triple Tactics Talent cannot be legally run, so the Branded/Fallen extension is not usable as built (Verified)
Priority Remove Add Reason
1 Albion the Branded Dragon x2 and Triple Tactics Talent x1 Legal Extra Deck and Main Deck replacements that continue the Mikanko equip engine (e.g. additional Mikanko monsters or equip spells), or simply run fewer cards Removing the three Forbidden copies makes the list legal (60 main → 57 main, 15 extra → 13 extra, both within size rules) and is required before a normal score can be given.
2 Off-engine tech cards that do not continue the Mikanko line (e.g. Lightning Storm, Heavy Storm, Harpie's Feather Duster) Mikanko or equip-chain support cards Raises archetype purity and lowers brick rate, improving D2 and D10.
3 None (no side deck is registered) A 15-card side deck covering Shaddoll, Branded and Dogmatika threats Enables post-side plans, which are currently scored as a provisional gap (D12).

Evidence & confidence

  • Verified: Illegal status: Albion the Branded Dragon x2 and Triple Tactics Talent x1 are Forbidden (legal copies 0); Main 60 / Extra 15 / Side 0 counts against OCG size rules; Exact-name Mikanko purity 28% with 54 off-archetype copies; Probability estimates for core and searcher groups from the resolved list
  • Inferred: Core engine accessibility (≈0.92 at least one in opening 5); Consistency and brick estimates from copy histogram and composition; Interaction quality from card text and role tags; Going-second answer density from hand-trap and negation text
  • Provisional: Median and floor output (no recorded boards); Matchup and format fit (no tournament or meta sample); Side-deck adaptability (no side deck)
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) no side deck registered Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Mikanko

Mikanko Breakdown

 
 

 

 

 

 

 

 
 

 

 
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