Junk Deck #760920 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Artifact Lancea x3, Junk Meister x3, Mulcharmy Fuwalos x3. Created Oct 4, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (55)
- Artifact Lancea x3
- Assault Sonic Warrior x1
- Droll & Lock Bird x2
- Full-Speed Warrior x1
- Junk Armor x1
- Junk Meister x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Ash Blossom & Joyous Spring x3
- Assault Synchron x1
- Ghost Belle & Haunted Mansion x3
- Ghost Mourner & Moonlit Chill x1
- Ghost Ogre & Snow Rabbit x1
- Jet Synchron x1
- Junk Synchron x2
- Psi-Reflector x1
- Scrap Synchron x1
- Stardust Synchron x2
- Starjunk Synchron x1
- Steam Synchron x1
- Called by the Grave x1
- Crossout Designator x1
- Emergency Teleport x2
- Harpie's Feather Duster x1
- Illusion Gate x1
- Junk Signal x3
- Lightning Storm x1
- Reinforcement of the Army x1
- Synchro Fellowship x1
- Triple Tactics Talent x1
- Solemn Judgment x1
- Synchro Emergency x3
Extra Deck (15)
- Accel Synchro Stardust Dragon x1
- Arms of Genex Return Zero x1
- Black Rose Dragon x1
- Bystial Dis Pater x1
- Crimson Dragon x1
- Crystal Wing Synchro Dragon x1
- Garden Rose Maiden x1
- Junk Speeder x1
- Juraishin, the Cursed Thunder God x1
- Rage Rose Witch x1
- Red Supernova Dragon x1
- Scrap Warrior x1
- Shooting Majestic Star Dragon x1
- Stardust Dragon x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 48 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Junk Synchron and Synchro Dragon board building through Synchro Summons from the Extra Deck (Junk Speeder, Stardust Dragon, Shooting Majestic Star Dragon, Red Supernova Dragon); Interaction-backed grind: hand traps and Synchro negates protect the Synchro board and punish the opponent's first summon
- Turn 1 (going first): Normal Summon Junk Meister or Starjunk/Jet Synchron to search Junk material, then build a Synchro Summon; Junk Signal or Mulcharmy draws add redundancy. Forbidden cards cannot be legally run, so the plan is theoretical only.
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Droll and Ghost Ogre to answer the opponent's first summon or search, then Synchro Summon once the board is open. Forbidden and over-limit cards cannot be legally run.
- Recovery: Recur Junk or Synchron monsters from the GY through Junk Armor, Jet Synchron and Starjunk Synchron effects, then re-Synchro Summon. Recovery depends on Junk Synchron's Level 2 or lower GY target, which is partly theoretical.
- After siding: No side deck is registered (side_count 0), so there is no post-side plan and no sideboard adaptation.
Why it scores here
The deck is Illegal in OCG: five cards exceed their copy limits, including three Forbidden cards (Called by the Grave, Triple Tactics Talent, Crystal Wing Synchro Dragon), so it receives no normal Final Contextual score and is capped low as a theoretical, structural-only read. Structurally, the Junk core (18 archetype-core copies, about 87% chance of at least one in a 5-card opening hand per the hypergeometric estimate, Inferred) gives reasonable engine access, and 15 hand-trap or negate-text cards give good going-second interaction. The main weaknesses are low archetype purity (about 16% exact-name Junk cards, with Mulcharmy, Stardust, Synchron, Scrap, Rose and Genex sharing the slots), a 55-card main with 33 distinct cards, and no side deck. No combo boards were supplied, so floor, median and ceiling are text-only inference. Popularity and archetype usage stats confirm the list is real but did not add points; card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one Junk core card in hand of 5) ≈ 0.87 across 18 core copies; per-starter odds about 0.25 for 3-copy starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | Many off-archetype Synchron, Mulcharmy and Scrap cards compete for slots, so the hand carries real brick and conflict risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No recorded combo boards; ceiling read from text only, with Junk Synchron and Stardust/Junk Speeder Synchro routes (Inferred) |
| D4 | Combo Floor & Median Output | 42 | No combos_evidence; typical outcome is a single Synchro line with weak fallback, so median is set below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | 15 hand-trap or negate cards plus Ash and Ghost Belle redundancy give several independent answers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion through Junk Armor, Jet Synchron and Starjunk Synchron exists, but no resource signature was supplied (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Interaction density is high (19 negation-text and 25 removal-text cards); Forbidden cards are not counted as usable (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 52 | Going-second hand-trap group gives about 0.87 odds of at least one hand trap in a 6-card hand (Inferred); no going-second combo split |
| D9 | Offensive Pressure & Closing Power | 48 | Synchro finishers (Shooting Majestic Star Dragon ATK 4000, Red Supernova Dragon ATK 4000) are strong, but Stardust Dragon and Junk Speeder are not run (Verified card data, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 38 | Only about 16% exact-name archetype purity, 33 distinct main cards and a mixed engine make the main deck inefficient (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Synchro cards, all in the Extra Deck, with clear Synchro targets but mixed Dragon and Junk payoffs (Verified composition) |
| D12 | Side Deck Adaptability | 0 | No side deck is registered (side_count 0 in legality), so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame or tournament link; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro lines and many negates are demanding to pilot, with several decision points per turn (Inferred) |
How the score was computed
Strategy profile: 0.8 Combo / 0.2 Toolbox (disclosed; Structural only, not used for final score because the deck is illegal). Structural ≈ 50, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Illegal legality cap (-23); No side deck (-3); Low archetype purity (-2). Final formula: Illegal deck: theoretical structural read only (0.80*Structural + 0.20*TournamentReliability = 48), then capped to 25 for illegal copy limits and Forbidden cards; Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.13 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 18 archetype-core copies give high opening access to the Junk engine (Inferred)
- 15 hand-trap or negate-text cards and many removal-text cards provide layered interaction (Inferred)
- Extra Deck has 15 Synchro finishers with strong ATK options (Verified card data)
Weaknesses
- Illegal in OCG: three Forbidden cards and two over-limit cards (Verified)
- Low archetype purity (about 16%) and a mixed multi-archetype engine (Verified composition)
- No side deck registered, so no adaptation (Verified)
- No combo data, so the ceiling and median are unmeasured (Verified gap)
Critical choke points
- Junk Synchron and Junk Meister as the first Synchro material source
- Dependence on Forbidden or over-limit cards that cannot be legally played
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Crystal Wing Synchro Dragon (Forbidden) | Legal replacements for the Junk or Synchro engine (for example, a second Junk Speeder or Stardust Dragon if legal in the format) | Restores legality; without this the deck cannot be played in OCG |
| 2 | One copy of Ash Blossom and one copy of Droll & Lock Bird | Legal single copies or Junk-aligned hand traps | Brings copy counts within the Semi-Limited and Limited limits |
| 3 | Off-archetype Mulcharmy and Scrap cards | Core Junk and Stardust cards | Raises purity and reduces the brick and conflict risk from mixed engines |
Evidence & confidence
- Verified: Illegal status: 3 Forbidden cards, 2 over-limit cards (legality); Main 55, Extra 15, Side 0 (legality); Archetype purity about 15.7% (composition); 15 Synchro cards in the Extra Deck (composition)
- Inferred: P(at least one Junk core card in hand of 5) ≈ 0.87 (probabilities); Hand-trap odds ≈ 0.87 going second (probabilities); Engine access and interaction scores (Inferred from card text)
- Provisional: Meta power and matchup fit (no dated metagame sample)
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied no side deck is registered
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