Forbidden Deck #760830 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Lava Golem x3. Created Oct 4, 2026 by YGO Mod.

Deck Forbidden OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 52
Reliability 38
Going First 46
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 46
Going Second 58
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ritual or Fusion boss (Black Chaos, Black Luster Soldier, Granguignol, Titaniklad, Chaos Angel) built off the Fallen of Albaz / Light and Darkness Ritual engine; Synchro and Fusion extra-deck bosses that gain stats or banish the board (Mirrorjade, The Dragon that Devours the Dogma, Despian Quaeritis)
  • Turn 1 (going first): Open Nadir Servant or Ragged Records of Rites to search a Ritual Spell, then Light and Darkness Ritual into Black Chaos or Black Luster Soldier, with Maxx C or Droll as protection
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Evenly Matched) to stop the opponent's first board, then rebuild a boss from the GY through Skull Archfiend of Chaos or Mind Shuffle
  • Recovery: Recurse Ritual Spells and Level 8 monsters from GY via Skull Archfiend of Chaos and Mind Shuffle, and use Mulcharmy draw effects to refill hand
  • After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan

Why it scores here

The deck is scored on the system, not on an average of its card scores. Its consistency rests on a searcher-dense core, with about 0.87 probability of at least one searcher in the opening five cards (Inferred), but its engine is split across several sub-archetypes (purity 0%, 31 generic copies, and 14 Light and Darkness Ritual copies alongside Branded, Dogmatika, Albaz and Ecclesia cards), which lowers the Main Deck efficiency and raises brick risk. Its conversion ceiling is high because Black Chaos, Black Luster Soldier, Chaos Angel and Granguignol close games, but no recorded boards exist, so the median output is a text-only estimate. Interaction is the strongest part of the list: 7 hand traps, 5 negation-text cards and 16 removal-text cards give it going-second force. Two things cost it heavily. Three cards exceed their copy limits, including two Forbidden cards, so the deck is illegal and receives only a structural read. It also has no Side Deck. Popularity and archetype usage did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in opening 5) ≈ 0.87; archetype core of 6 copies gives P(≥1) ≈ 0.45, so the engine is only partly reliable on T1 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Non-monster share is 21 of 55 Main Deck cards with several engine-dependent Ritual and Fusion pieces, so dead hands are common (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards; ceiling is read from card text on Black Chaos, Black Luster Soldier, Granguignol and Chaos Angel (Inferred)
D4 Combo Floor & Median Output 42 No recorded boards, so median output is an unverified text-only estimate with no power distribution (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Recursion through Skull Archfiend and Mind Shuffle plus 7 hand traps gives a few independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and recursion from the GY are present, but there is no resource telemetry and Mulcharmy draw effects are conditional on an empty field (Inferred)
D7 End-Board & Interaction Quality 62 Interaction density is high: 5 negation-text cards, 16 removal-text cards and 7 hand traps (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage: P(≥1 hand trap in 6 cards) ≈ 0.58 (Inferred); no going-second combo split is recorded
D9 Offensive Pressure & Closing Power 66 Several 2500 to 3500 ATK extra-deck bosses with banish and negate text (verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards with purity 0%, 14 Light and Darkness Ritual cards and 31 generic cards across 12 sub-archetype labels (verified composition)
D11 Extra Deck Efficiency & Coverage 58 Full 15-card Extra Deck of 9 Fusion and 6 Synchro with no Link; several bosses share the same Fallen of Albaz requirement (verified composition)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so there is no adaptability at all (verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-step Ritual and Fusion chains with several conditional summon restrictions per turn; error risk is high (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 46, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Banlist exposure (-8); No Side Deck (-4); Illegal list cap (0). Final formula: Illegal deck: the normal No-reliable-meta formula gives 0.80*52 + 0.20*38 ≈ 50, which is then capped at 25 because the deck is Illegal (3 copy-limit violations, including 2 Forbidden cards). The 25 is a theoretical, structural-only read and is not a legal-deck score.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (18 cards) gives a high chance of finding an engine piece
  • Interaction package of 7 hand traps, 5 negation-text cards and 16 removal-text cards
  • Strong 2500 to 3500 ATK extra-deck bosses with banish and negate text

Weaknesses

  • Illegal: 3 copy-limit violations, including Called by the Grave and Albion the Branded Dragon (Forbidden)
  • No Side Deck
  • Engine split across sub-archetypes (0% exact archetype purity)
  • High brick risk from 21 non-monster cards and conditional Ritual and Fusion requirements

Critical choke points

  • Light and Darkness Ritual (1 copy) is the single Ritual Spell that enables Black Chaos and Black Luster Soldier
  • Fallen of Albaz as the enabling monster for most Fusion and Synchro extra-deck bosses
Priority Remove Add Reason
1 Called by the Grave (2) and Albion the Branded Dragon (1) Legal copies or legal replacements within the banlist Fixing the legality violations is a prerequisite for any normal score
2 Branded in High Spirits (1 of 3) A legal copy count Copy-limit violation for a Limited card
3 Two or three low-impact non-engine cards A 15-card Side Deck No post-side plan exists at present

Evidence & confidence

  • Verified: Legality violations: 3 copy-limit breaches including 2 Forbidden cards; Main 55 / Extra 15 / Side 0 counts; Card text and stats for the listed cards
  • Inferred: Starter consistency ≈ 0.87 for searcher group, 0.45 for archetype core; Hand-trap coverage on going second ≈ 0.58; Interaction and resilience read from card text
  • Provisional: Meta power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and match record are absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Forbidden

Forbidden Breakdown

 
 

 

 

 

 

 

 
 

 

 
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