Centur-Ion Deck #760813 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 15/ 100
Power Score
Structural 47
Reliability 35
Going First 42
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±15 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 42
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro Summon a large Centur-Ion or Red Dragon Archfiend-line boss (Centur-Ion Legatia, Centur-Ion Auxila, The Crimson King, Red Dragon Archfiend) after establishing Centur-Ion continuous traps and monsters.; Fusion or Synchro pressure from Crimson Blade Dragon, Cosmic Blazar Dragon, Chaos Angel and Bystial Dis Pater once the board is established.
  • Turn 1 (going first): Emblema Oath or Wake Up Centur-Ion! to place or summon a Centur-Ion, then Synchro Summon a boss with Tuners such as Ghost Belle or Primera; the 3-copy opener probability for any single starter is about 0.25 (Inferred).
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle, Nibiru and Droll & Lock Bird for hand traps (about 0.89 chance of at least one in a 6-card hand, Inferred) and then Synchro into a boss.
  • Recovery: Mulcharmy Fuwalos and Mulcharmy Purulia draw cards when the opponent summons, and Synkron, Vision and Darkness Resonators recover Resonator monsters from the GY (Inferred from card text).
  • After siding: Not evaluable: the deck runs no Side Deck (0 cards), so there is no post-side plan.

Why it scores here

The deck reliably opens its Centur-Ion engine only about a quarter of the time per single starter (Emblema Oath at 3 copies is roughly 0.25 in a 5-card opening, Inferred), with 16 core-group copies giving about 0.83 at least one in hand. It converts into strong closing bosses (Legatia 3500 ATK, Chaos Angel, Cosmic Blazar Dragon 4000 ATK, Crimson King 3000 ATK) and carries a dense hand-trap layer (16 copies, about 0.89 going-second, Inferred), which is why interaction and going-second scores are the best dimensions. The deck is held back by low archetype purity (14.3% exact-name, with 60 off-archetype copies across Mulcharmy, Archfiend, Resonator and Bystial), no recorded combos, no side deck, and no tournament data. Popularity and archetype usage did not earn points; the score comes from the system's consistency, interaction and closing power, not from averaging card scores. Because the list is illegal (three copy-limit violations), it is capped and the value is theoretical/structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 Core-group P(at least one in 5-card hand) about 0.83 for 16 copies, but the single starter Emblema Oath is about 0.25 and only 10 exact-name Centur-Ion cards are run (Inferred).
D2 Opening-Hand Quality & Brick Management 40 33 generic cards and 60 off-archetype copies create conflicting starters and dead draws; 16 hand traps add redundancy but also brick risk (Inferred).
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling inferred from card text with Centur-Ion Legatia, Auxila and Crimson King as bosses, but Chaos Angel and Auxila core copies are missing from the list (Inferred).
D4 Combo Floor & Median Output 35 No recorded combo median; typical output is inferred as moderate because the engine needs several off-archetype pieces to line up (Inferred).
D5 Interruption Resilience & Route Redundancy 55 Hand traps and Ash Blossom, Ghost Ogre and Ghost Belle give multiple independent answers to interruption, with Resonators recovering from the GY (Inferred).
D6 Resource Economy, Recovery & Grind 45 Mulcharmy draw effects and Resonator recursion regenerate cards, but there is no float or search density beyond the searcher text count of 13 (Inferred).
D7 End-Board & Interaction Quality 65 16 hand traps, 10 negation-text cards, Solemn Judgment, Solemn Warning and Droll & Lock Bird give layered end-board interaction (Inferred semantic read).
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap density (about 0.89) and Crimson Dragon/Nibiru give strong going-second pressure (Inferred).
D9 Offensive Pressure & Closing Power 70 Several 3000+ ATK bosses (Legatia 3500, Chaos Angel 3500, Cosmic Blazar 4000, Crimson King 3000) and piercing and direct text give strong closing power (Verified stat, Inferred conversion).
D10 Main Deck Efficiency & Flexibility 35 55 main cards across 31 distinct names with 20 Level-0 spells and traps and only 14.3% exact-name purity reduce compactness and coherence (Verified composition, Inferred).
D11 Extra Deck Efficiency & Coverage 45 15 Extra cards (12 Synchro, 3 Fusion) cover the boss package, but Garura, Favorite HERO Flame Wingman and Mudragon are off-archetype and Fusion access needs Super Polymerization (Verified composition, Inferred).
D12 Side Deck Adaptability 5 Zero Side Deck cards, so there is no post-side adaptability (Verified).
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype meta-share absent, so the dimension is provisional (Provisional).
D14 Pilotability & Error Tolerance 40 Three to four interlocking engines (Centur-Ion, Resonator, Mulcharmy, Bystial) with many decision points and multiple summon restrictions make the deck demanding to pilot (Inferred).

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary; Meta weight dropped as provisional. Structural ≈ 47, Going First ≈ 42, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: copy-limit violations / banlist exposure (-10). Final formula: 0.80*Structural(47.2) + 0.20*TournamentReliability(35) = 44.8 -> 45; illegal-list cap applied as modifier -10 -> 35 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap layer (16 copies) gives strong going-second interaction (Inferred)
  • High-ATK synchro bosses give strong closing power (Verified stat)
  • Multiple independent interruption answers (Ash, Ghost Ogre, Ghost Belle, Droll) (Inferred)

Weaknesses

  • Illegal as built: three copy-limit violations (Verified)
  • Low exact-name archetype purity at 14.3%, with Mulcharmy, Archfiend, Resonator and Bystial diluting the engine (Verified composition)
  • No Side Deck, so no post-side plan (Verified)
  • Low chance of any single starter in an opening hand, about 0.25 for the main starter (Inferred)

Critical choke points

  • Emblema Oath and Wake Up Centur-Ion! as the only Centur-Ion-enabling starters in hand (Inferred)
  • Synchro Summon requires a Tuner, and the Tuner count is spread across Centur-Ion, Resonator and Ghost lines (Inferred)
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring (none; or a legal Centur-Ion or Synchro card) Ash Blossom is over the Semi-Limited limit of 2 and the list is illegal as built.
2 1 Super Polymerization (none; or a legal Centur-Ion card) Super Polymerization is over the Semi-Limited limit of 2.
3 1 Droll & Lock Bird Centur-Ion core card (for example Centur-Ion Gargoyle II or Centur-Ion Atrii) Droll & Lock Bird is over the Limited limit of 1, and the core Centur-Ion missing cards raise archetype purity.
4 (none) Side Deck of up to 15 cards The deck has no Side Deck, so there is no best-of-three plan (D12 scored 5).

Evidence & confidence

  • Verified: Copy-limit violations: Ash Blossom 3/2, Super Polymerization 3/2, Droll & Lock Bird 2/1; Main 55, Extra 15, Side 0 (legal size range); Exact-name purity 14.3%, 60 off-archetype copies; Core-group usage: Centur-Ion Gargoyle II, Chaos Angel and others missing from the list
  • Inferred: P(at least one Emblema Oath in 5 cards) about 0.25; P(at least one hand trap in 6 cards going second) about 0.89; Engine reliability from core-group probability about 0.83; Going-second hand-trap strength and closing-boss strength from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred or Unknown No side deck: post-side plan and D12 are not evaluable Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Centur-Ion

Centur-Ion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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