Centur-Ion Deck #760813 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (55)
- Bone Archfiend x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Centur-Ion Trudea x1
- Droll & Lock Bird x2
- Earthbound Prisoner Stone Sweeper x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Power Vice Dragon x3
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x3
- Centur-Ion Primera x1
- Darkness Resonator x1
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Soul Resonator x1
- Synkron Resonator x1
- Vision Resonator x1
- Crimson Call x1
- Crimson Gaia x2
- Emblema Oath x3
- Stand Up Centur-Ion! x2
- Super Polymerization x3
- Wake Up Centur-Ion! x1
- Branded Beast x1
- Dominus Spark x1
- Infinite Impermanence x3
- King's Resonance x1
- Solemn Judgment x1
- Solemn Warning x1
Extra Deck (15)
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Bystial Dis Pater x1
- Centur-Ion Auxila x1
- Centur-Ion Legatia x1
- Chaos Angel x1
- Cosmic Blazar Dragon x1
- Crimson Blade Dragon x1
- Crimson Dragon x1
- Hot Red Dragon Archfiend Abyss x1
- Red Dragon Archfiend x1
- Red Rising Dragon x1
- The Crimson King x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±15 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 42 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Synchro Summon a large Centur-Ion or Red Dragon Archfiend-line boss (Centur-Ion Legatia, Centur-Ion Auxila, The Crimson King, Red Dragon Archfiend) after establishing Centur-Ion continuous traps and monsters.; Fusion or Synchro pressure from Crimson Blade Dragon, Cosmic Blazar Dragon, Chaos Angel and Bystial Dis Pater once the board is established.
- Turn 1 (going first): Emblema Oath or Wake Up Centur-Ion! to place or summon a Centur-Ion, then Synchro Summon a boss with Tuners such as Ghost Belle or Primera; the 3-copy opener probability for any single starter is about 0.25 (Inferred).
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle, Nibiru and Droll & Lock Bird for hand traps (about 0.89 chance of at least one in a 6-card hand, Inferred) and then Synchro into a boss.
- Recovery: Mulcharmy Fuwalos and Mulcharmy Purulia draw cards when the opponent summons, and Synkron, Vision and Darkness Resonators recover Resonator monsters from the GY (Inferred from card text).
- After siding: Not evaluable: the deck runs no Side Deck (0 cards), so there is no post-side plan.
Why it scores here
The deck reliably opens its Centur-Ion engine only about a quarter of the time per single starter (Emblema Oath at 3 copies is roughly 0.25 in a 5-card opening, Inferred), with 16 core-group copies giving about 0.83 at least one in hand. It converts into strong closing bosses (Legatia 3500 ATK, Chaos Angel, Cosmic Blazar Dragon 4000 ATK, Crimson King 3000 ATK) and carries a dense hand-trap layer (16 copies, about 0.89 going-second, Inferred), which is why interaction and going-second scores are the best dimensions. The deck is held back by low archetype purity (14.3% exact-name, with 60 off-archetype copies across Mulcharmy, Archfiend, Resonator and Bystial), no recorded combos, no side deck, and no tournament data. Popularity and archetype usage did not earn points; the score comes from the system's consistency, interaction and closing power, not from averaging card scores. Because the list is illegal (three copy-limit violations), it is capped and the value is theoretical/structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | Core-group P(at least one in 5-card hand) about 0.83 for 16 copies, but the single starter Emblema Oath is about 0.25 and only 10 exact-name Centur-Ion cards are run (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 40 | 33 generic cards and 60 off-archetype copies create conflicting starters and dead draws; 16 hand traps add redundancy but also brick risk (Inferred). |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling inferred from card text with Centur-Ion Legatia, Auxila and Crimson King as bosses, but Chaos Angel and Auxila core copies are missing from the list (Inferred). |
| D4 | Combo Floor & Median Output | 35 | No recorded combo median; typical output is inferred as moderate because the engine needs several off-archetype pieces to line up (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 55 | Hand traps and Ash Blossom, Ghost Ogre and Ghost Belle give multiple independent answers to interruption, with Resonators recovering from the GY (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 45 | Mulcharmy draw effects and Resonator recursion regenerate cards, but there is no float or search density beyond the searcher text count of 13 (Inferred). |
| D7 | End-Board & Interaction Quality | 65 | 16 hand traps, 10 negation-text cards, Solemn Judgment, Solemn Warning and Droll & Lock Bird give layered end-board interaction (Inferred semantic read). |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap density (about 0.89) and Crimson Dragon/Nibiru give strong going-second pressure (Inferred). |
| D9 | Offensive Pressure & Closing Power | 70 | Several 3000+ ATK bosses (Legatia 3500, Chaos Angel 3500, Cosmic Blazar 4000, Crimson King 3000) and piercing and direct text give strong closing power (Verified stat, Inferred conversion). |
| D10 | Main Deck Efficiency & Flexibility | 35 | 55 main cards across 31 distinct names with 20 Level-0 spells and traps and only 14.3% exact-name purity reduce compactness and coherence (Verified composition, Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra cards (12 Synchro, 3 Fusion) cover the boss package, but Garura, Favorite HERO Flame Wingman and Mudragon are off-archetype and Fusion access needs Super Polymerization (Verified composition, Inferred). |
| D12 | Side Deck Adaptability | 5 | Zero Side Deck cards, so there is no post-side adaptability (Verified). |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; archetype meta-share absent, so the dimension is provisional (Provisional). |
| D14 | Pilotability & Error Tolerance | 40 | Three to four interlocking engines (Centur-Ion, Resonator, Mulcharmy, Bystial) with many decision points and multiple summon restrictions make the deck demanding to pilot (Inferred). |
How the score was computed
Strategy profile: Midrange primary with Toolbox secondary; Meta weight dropped as provisional. Structural ≈ 47, Going First ≈ 42, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: copy-limit violations / banlist exposure (-10). Final formula: 0.80*Structural(47.2) + 0.20*TournamentReliability(35) = 44.8 -> 45; illegal-list cap applied as modifier -10 -> 35 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap layer (16 copies) gives strong going-second interaction (Inferred)
- High-ATK synchro bosses give strong closing power (Verified stat)
- Multiple independent interruption answers (Ash, Ghost Ogre, Ghost Belle, Droll) (Inferred)
Weaknesses
- Illegal as built: three copy-limit violations (Verified)
- Low exact-name archetype purity at 14.3%, with Mulcharmy, Archfiend, Resonator and Bystial diluting the engine (Verified composition)
- No Side Deck, so no post-side plan (Verified)
- Low chance of any single starter in an opening hand, about 0.25 for the main starter (Inferred)
Critical choke points
- Emblema Oath and Wake Up Centur-Ion! as the only Centur-Ion-enabling starters in hand (Inferred)
- Synchro Summon requires a Tuner, and the Tuner count is spread across Centur-Ion, Resonator and Ghost lines (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | (none; or a legal Centur-Ion or Synchro card) | Ash Blossom is over the Semi-Limited limit of 2 and the list is illegal as built. |
| 2 | 1 Super Polymerization | (none; or a legal Centur-Ion card) | Super Polymerization is over the Semi-Limited limit of 2. |
| 3 | 1 Droll & Lock Bird | Centur-Ion core card (for example Centur-Ion Gargoyle II or Centur-Ion Atrii) | Droll & Lock Bird is over the Limited limit of 1, and the core Centur-Ion missing cards raise archetype purity. |
| 4 | (none) | Side Deck of up to 15 cards | The deck has no Side Deck, so there is no best-of-three plan (D12 scored 5). |
Evidence & confidence
- Verified: Copy-limit violations: Ash Blossom 3/2, Super Polymerization 3/2, Droll & Lock Bird 2/1; Main 55, Extra 15, Side 0 (legal size range); Exact-name purity 14.3%, 60 off-archetype copies; Core-group usage: Centur-Ion Gargoyle II, Chaos Angel and others missing from the list
- Inferred: P(at least one Emblema Oath in 5 cards) about 0.25; P(at least one hand trap in 6 cards going second) about 0.89; Engine reliability from core-group probability about 0.83; Going-second hand-trap strength and closing-boss strength from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred or Unknown No side deck: post-side plan and D12 are not evaluable Meta Power is Provisional unless a dated metagame sample is supplied
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