Mikanko Deck #760797 — Yu-Gi-Oh! OCG
55 Main, 13 Extra, incl. Ohime the Manifested Mikanko x3, Heat Wave x3, Mikanko Shinbu - Noble Twins x3. Created Oct 4, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (55)
- Ha-Re the Sword Mikanko x1
- Hu-Li the Jewel Mikanko x2
- Jizukiru, the Star Destroying Kaiju x1
- Lava Golem x2
- Ni-Ni the Mirror Mikanko x1
- Sanaki the Mikanko Devotee x1
- Thunder King, the Lightningstrike Kaiju x1
- Ohime the Manifested Mikanko x3
- Angelica's Angelic Ring x1
- Axe of Fools x1
- Double-Edged Sword x1
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Heat Wave x3
- Illusion Gate x1
- Interrupted Kaiju Slumber x1
- Lightning Storm x1
- Metalsilver Armor x1
- Mikanko Dance - Mayowashidori x1
- Mikanko Fire Dance x1
- Mikanko Reflection Rondo x1
- Mikanko Shinbu - Noble Twins x3
- Mikanko Water Arabesque x3
- Pot of Sloth x2
- Preparation of Rites x2
- Raigeki x1
- The Fallen & The Virtuous x3
- The Great Mikanko Ceremony x1
- Tragic Twin Twined Jewels x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Ultimate Slayer x3
- Mikanko Rivalry x1
- Mikanko Spiritwalk x1
- Threatening Roar x3
Extra Deck (13)
- Albion the Branded Dragon x2
- Elder Entity N'tss x1
- Garura, Wings of Resonant Life x1
- Salamangreat Almiraj x1
- Tri-Brigade Ferrijit the Barren Blossom x1
- Ecclesia and the Dark Dragon x1
- Wind Pegasus @Ignister x1
- Mereologic Aggregator x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Uzuhime the Manifested Mikanko x3
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55.3 |
| Going First | 55 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 13 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Mikanko Ohime / Uzuhime engine converting Equip Spells into repeated Special Summons and battle-protected board presence, with Mikanko Ceremony and Dance loops as the closing pressure; Extra Deck boss monsters (Super Starslayer TY-PHON, Garura, Thunder King, Jizukiru) accessed through Mikanko equip and summon routes
- Turn 1 (going first): Search or set up Mikanko Shinbu / Hu-Li / Ohime, equip via Water Arabesque or Spiritwalk, and extend into an Equip-based Special Summon chain (Inferred from text; no recorded boards)
- Turn 2 (going second): Use Heat Wave or Raigeki/Lightning Storm to clear the opposing board, then rebuild the Mikanko engine from the hand (Inferred)
- Recovery: Mikanko monsters recur from GY via Spiritwalk, Rivalry and Sanaki; equip spells return via Uzuhime and Ohime search effects (Inferred from card text)
- After siding: Not applicable: the deck runs zero side cards, so there is no post-side plan
Why it scores here
The deck's core engine is reliably accessible: the 25-copy Mikanko core gives about a 96% chance of at least one starter in a 5-card opening hand (Inferred), and 12 searcher-text cards add redundancy. Interaction is broad for an OCG list, with 18 removal-text and 6 negation-text cards plus Raigeki, Lightning Storm and Heat Wave. Scores are capped by the list's construction: 45 off-archetype copies (only 33.8% exact-name purity) add brick risk, and there are no recorded boards to show how the engine converts or how often it reaches its median output. Popularity did not earn points: archetype usage stats only confirm the Mikanko core is standard. The deck is Illegal (three copy-limit violations, including two Forbidden cards), so the final score is capped low and treated as structural only. The score comes from the system's consistency, interaction and redundancy, not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | P(>=1 Mikanko core card in opening 5) = 0.959; P(>=1 searcher-text card) = 0.723; engine redundancy from 25 core copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 26 generic Normal Spells and 45 off-archetype copies raise brick risk; 0 hand traps means no free interaction in hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combo boards; ceiling is text-only from Ohime, Ceremony, Mayowashidori and Water Arabesque loops (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output unknown: no recorded boards, so the floor is inferred from starter and interaction density only (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Mikanko Spiritwalk, Rivalry and Sanaki recur monsters from GY, and 12 searcher-text cards give alternate lines (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 62 | Searchers and equip recursion (Uzuhime, Ohime, Rivalry) regenerate resources, but the 55-card main carries many slow Spell cards (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 18 removal-text and 6 negation-text cards, plus Raigeki, Lightning Storm and Feather Duster (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Heat Wave, Raigeki and Lightning Storm challenge a going-second board, but Feather Duster is limited to 1 copy (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss options are Thunder King (3300), Jizukiru (3300), TY-PHON (2900) and Garura, but most are single copies (Verified stats, Inferred access) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards with 38 Spells and 26 Normal-race cards; no garnet density data, slot mix is loose (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 13 Extra cards across 10 distinct names; Albion (Forbidden) is in the Extra Deck and cannot be legally run (Verified) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (0 cards), so the deck has no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | tournament_context unavailable and no dated metagame sample; matchup fit left as Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Equip and Ritual chains with many decision points (Inferred from card text) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55.3, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 53.2; banlist modifier -12 gives 41.2; Illegal cap applied, final 35
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core Mikanko engine is reliably accessible (96% starter in opening 5, Inferred)
- Broad removal and negation text across main deck
- Recursion through GY (Spiritwalk, Rivalry, Sanaki) supports resilience
Weaknesses
- Illegal list: three copy-limit violations including two Forbidden cards
- Low exact-name purity (33.8%) and 26 generic Normal Spells add brick risk
- No side deck, so no post-side plan
- No recorded boards to validate median output
Critical choke points
- Dependence on Mikanko Ohime / Uzuhime and Equip Spells for the engine
- Forbidden Albion removal forces a rebuild of the Extra Deck boss package
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Albion the Branded Dragon (2 copies) and Triple Tactics Talent (1 copy) | Legal Mikanko or generic staples (e.g. additional Mikanko Equip Spells or Ohime-compatible Level 3 monsters) | Restores legality; removes the illegal cap that currently dominates the score |
| 2 | The Fallen & The Virtuous (1 copy) | A second legal Mikanko Equip or searcher | Brings the Semi-Limited copy count to 2 and cuts one off-archetype slot |
| 3 | One Normal-race Spell with no Mikanko link | A Side Deck of 15 cards | A deck with no side plan has no way to adapt in best-of-3 play |
Evidence & confidence
- Verified: Legality: 55 main, 13 extra, 0 side; 3 copy-limit violations (Albion Forbidden 2 copies, Triple Tactics Talent Forbidden 1 copy, Fallen & Virtuous Semi-Limited 3 copies); Mikanko exact-name copies 23 of 55 (33.8%); Core group p(at least one in 5) = 0.959
- Observed: Archetype usage: Hu-Li, Mayowashidori, Double-Edged Sword at 100% inclusion
- Inferred: Starter consistency and brick risk from hypergeometric and card text; Interaction quality from removal and negation text; Going-first and going-second plans from card text
- Provisional: Meta fit (D13) and Meta Power: no dated metagame sample
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup, or brick rates Meta Power is Provisional unless a dated metagame sample is supplied
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