Mikanko Deck #760797 — Yu-Gi-Oh! OCG

55 Main, 13 Extra, incl. Ohime the Manifested Mikanko x3, Heat Wave x3, Mikanko Shinbu - Noble Twins x3. Created Oct 4, 2026 by YGO Mod.

Deck Mikanko OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55.3
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 13 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Mikanko Ohime / Uzuhime engine converting Equip Spells into repeated Special Summons and battle-protected board presence, with Mikanko Ceremony and Dance loops as the closing pressure; Extra Deck boss monsters (Super Starslayer TY-PHON, Garura, Thunder King, Jizukiru) accessed through Mikanko equip and summon routes
  • Turn 1 (going first): Search or set up Mikanko Shinbu / Hu-Li / Ohime, equip via Water Arabesque or Spiritwalk, and extend into an Equip-based Special Summon chain (Inferred from text; no recorded boards)
  • Turn 2 (going second): Use Heat Wave or Raigeki/Lightning Storm to clear the opposing board, then rebuild the Mikanko engine from the hand (Inferred)
  • Recovery: Mikanko monsters recur from GY via Spiritwalk, Rivalry and Sanaki; equip spells return via Uzuhime and Ohime search effects (Inferred from card text)
  • After siding: Not applicable: the deck runs zero side cards, so there is no post-side plan

Why it scores here

The deck's core engine is reliably accessible: the 25-copy Mikanko core gives about a 96% chance of at least one starter in a 5-card opening hand (Inferred), and 12 searcher-text cards add redundancy. Interaction is broad for an OCG list, with 18 removal-text and 6 negation-text cards plus Raigeki, Lightning Storm and Heat Wave. Scores are capped by the list's construction: 45 off-archetype copies (only 33.8% exact-name purity) add brick risk, and there are no recorded boards to show how the engine converts or how often it reaches its median output. Popularity did not earn points: archetype usage stats only confirm the Mikanko core is standard. The deck is Illegal (three copy-limit violations, including two Forbidden cards), so the final score is capped low and treated as structural only. The score comes from the system's consistency, interaction and redundancy, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(>=1 Mikanko core card in opening 5) = 0.959; P(>=1 searcher-text card) = 0.723; engine redundancy from 25 core copies (Inferred)
D2 Opening-Hand Quality & Brick Management 60 26 generic Normal Spells and 45 off-archetype copies raise brick risk; 0 hand traps means no free interaction in hand (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling is text-only from Ohime, Ceremony, Mayowashidori and Water Arabesque loops (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown: no recorded boards, so the floor is inferred from starter and interaction density only (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Mikanko Spiritwalk, Rivalry and Sanaki recur monsters from GY, and 12 searcher-text cards give alternate lines (Inferred from card text)
D6 Resource Economy, Recovery & Grind 62 Searchers and equip recursion (Uzuhime, Ohime, Rivalry) regenerate resources, but the 55-card main carries many slow Spell cards (Inferred)
D7 End-Board & Interaction Quality 65 18 removal-text and 6 negation-text cards, plus Raigeki, Lightning Storm and Feather Duster (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Heat Wave, Raigeki and Lightning Storm challenge a going-second board, but Feather Duster is limited to 1 copy (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss options are Thunder King (3300), Jizukiru (3300), TY-PHON (2900) and Garura, but most are single copies (Verified stats, Inferred access)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 38 Spells and 26 Normal-race cards; no garnet density data, slot mix is loose (Inferred)
D11 Extra Deck Efficiency & Coverage 50 13 Extra cards across 10 distinct names; Albion (Forbidden) is in the Extra Deck and cannot be legally run (Verified)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so the deck has no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 tournament_context unavailable and no dated metagame sample; matchup fit left as Provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Equip and Ritual chains with many decision points (Inferred from card text)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55.3, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 53.2; banlist modifier -12 gives 41.2; Illegal cap applied, final 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Mikanko engine is reliably accessible (96% starter in opening 5, Inferred)
  • Broad removal and negation text across main deck
  • Recursion through GY (Spiritwalk, Rivalry, Sanaki) supports resilience

Weaknesses

  • Illegal list: three copy-limit violations including two Forbidden cards
  • Low exact-name purity (33.8%) and 26 generic Normal Spells add brick risk
  • No side deck, so no post-side plan
  • No recorded boards to validate median output

Critical choke points

  • Dependence on Mikanko Ohime / Uzuhime and Equip Spells for the engine
  • Forbidden Albion removal forces a rebuild of the Extra Deck boss package
Priority Remove Add Reason
1 Albion the Branded Dragon (2 copies) and Triple Tactics Talent (1 copy) Legal Mikanko or generic staples (e.g. additional Mikanko Equip Spells or Ohime-compatible Level 3 monsters) Restores legality; removes the illegal cap that currently dominates the score
2 The Fallen & The Virtuous (1 copy) A second legal Mikanko Equip or searcher Brings the Semi-Limited copy count to 2 and cuts one off-archetype slot
3 One Normal-race Spell with no Mikanko link A Side Deck of 15 cards A deck with no side plan has no way to adapt in best-of-3 play

Evidence & confidence

  • Verified: Legality: 55 main, 13 extra, 0 side; 3 copy-limit violations (Albion Forbidden 2 copies, Triple Tactics Talent Forbidden 1 copy, Fallen & Virtuous Semi-Limited 3 copies); Mikanko exact-name copies 23 of 55 (33.8%); Core group p(at least one in 5) = 0.959
  • Observed: Archetype usage: Hu-Li, Mayowashidori, Double-Edged Sword at 100% inclusion
  • Inferred: Starter consistency and brick risk from hypergeometric and card text; Interaction quality from removal and negation text; Going-first and going-second plans from card text
  • Provisional: Meta fit (D13) and Meta Power: no dated metagame sample
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup, or brick rates Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Mikanko

Mikanko Breakdown

 
 

 

 

 

 

 

 
 

 

 
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