Nouvelles Deck #760675 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Mulcharmy Fuwalos x3, Clown Crew Flair x3. Created Oct 4, 2026 by YGO Mod.

Deck Nouvelles OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 50
Reliability 43
Going First 46
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 46
Going Second 56
Meta Power provisional
Tournament Reliability 43
  • Primary strategy: Control
  • Secondary strategies: Toolbox, Midrange
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: No reliable one; the Clown Crew Tribute Summon line (Clown Crew Biancaviso at 2500 ATK, Clown Crew Dristy and Diabolo piercing/double-attack effects) is the only plausible closer, and it is unverified without recorded boards.; Ritual and Fusion extra-deck threats (Clown Crew Flair, Cyber Angel Benten, Starving Venom, Garura), with Nerva and Starving Venom needing setup the list does not reliably supply.
  • Turn 1 (going first): Open a Clown Crew starter (Clown Crew Rehearsal, Clown Crew Malabarisme or Clown Crew Flair, each 3 copies, roughly 25% to be in a 5-card hand) and go for a Tribute Summon, while holding hand traps (Ash Blossom, Droll, Evenly Matched) for the opponent's first interaction.
  • Turn 2 (going second): Use the 6-card hand to hold Ash Blossom, Droll & Lock Bird, Solemn Judgment, Solemn Warning or Evenly Matched and stop the opponent's first combo-enabling search or summon, then rebuild from the Clown Crew engine.
  • Recovery: Recover through Linkuriboh and Clown Crew New Face recursion, Clown Crew Flair revival, and Clown Crew Rehearsal banish-from-GY Ritual Summon; the list has few clean recovery routes beyond these.
  • After siding: Not available: the deck has no Side Deck (side_count 0), so there is no post-side adjustment in best-of-three play.

Why it scores here

The deck is scored on its system, not by averaging card scores. Its strongest feature is interaction: eight hand traps plus Solemn, Dominus and removal text give a dense negation layer, which earns the Control-profile interaction and going-second scores. The Clown Crew engine (Rehearsal, Malabarisme, Flair, Matinee Operatics) is reasonably accessible, with about 80% odds of at least one archetype card in a 5-card opening hand (Inferred). Against that, the deck carries almost no Nouvelles core: only one card with the exact archetype name, about 24% of the archetype's recorded core present, and 70 off-archetype copies, so the Nouvelles label does not reflect what the deck plays. Several Extra Deck and main-deck cards are dead without setup the list lacks (Nerva needs Artmage monsters, Concours needs Nouvelles or Patissciel Pendulums). Popularity and archetype share earned no points, and the list is Illegal on copy limits (including a Forbidden card), so it is capped at 25 as a structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of the 3-copy starters Rehearsal, Malabarisme or Flair in a 5-card hand) = 0.249; archetype-core P(open at least one) = 0.804; 13 searcher-text cards P = 0.748 (Inferred)
D2 Opening-Hand Quality & Brick Management 38 About 7 to 10 dead or conditional cards (Concours needs Nouvelles/Patissciel Pendulums, Nerva needs Artmage, Preparation needs Ritual targets, Dimensional Fissure self-harms); high brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling read from text only: Clown Crew Biancaviso Tribute Summon and Malabarisme/Flair chains (Inferred, no observed boards)
D4 Combo Floor & Median Output 35 No combos supplied; median cannot be measured, and the Nouvelles core that would anchor it is absent (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 58 8 hand traps and 2 recursion routes (Linkuriboh, Clown Crew New Face) give multiple answers to disruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 55 13 searcher-text cards and Rehearsal's GY banish-for-Ritual-Summon give some regrowth, offset by 3 Ritual and Pendulum cards needing setup (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density: 27 removal-text, 14 negation-text and 8 hand-trap cards; quality capped by Forbidden/Limited copy issues (Inferred from card text and role tags)
D8 Going-Second & Board-Breaking Power 68 Hand traps and Solemn/Droll/Ash cover the opponent's board-building turns; going-second hand of 6 raises hand-trap odds to 0.622 (Inferred)
D9 Offensive Pressure & Closing Power 50 Clown Crew Biancaviso (2500 ATK) and piercing Clown Crew Diabolo are the realistic closers; Nerva is unsummonable without Artmage monsters (Verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 25 distinct main cards with 15 at 3 copies and 19 tech cards dilute consistency; 56 cards is within the 40 to 60 OCG range (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 45 15 Extra cards across Fusion, Synchro, Xyz and Link, with several dead without setup (Nerva, Favorite HERO Flame Wingman, Secreterion Dragon) (Verified breakdown, Inferred coverage)
D12 Side Deck Adaptability 10 Side deck is empty (side_count 0), so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Hand traps must be held, and Clown Crew chains need multi-step sequencing with many optional effects (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 50, Going First ≈ 46, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 43. Modifiers: banlist_exposure (-6); archetype_coherence (-4); no_side_deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*50.4 + 0.20*42.7 = 48.6; modifiers -12 give 36.6; Illegal-deck cap applied, final 25 (structural-only read, Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction layer: 8 hand traps plus Solemn, Dominus and removal text, giving multiple answers to the opponent's first summon or search
  • Accessible Clown Crew engine with about 80% odds of at least one archetype card in a 5-card opening hand (Inferred)
  • Recursion and regrowth through Linkuriboh, Clown Crew New Face and Rehearsal's GY Ritual Summon

Weaknesses

  • Illegal list: copy-limit violations on five cards, including Called by the Grave, which is Forbidden in OCG
  • Nouvelles identity not present: the archetype core is almost absent, and the deck's engine is Clown Crew plus generic toolbox cards
  • High brick and dead-card risk: Concours, Nerva, Dimensional Fissure and Preparation of Rites need setup the list does not reliably supply
  • No side deck, so there is no best-of-three adaptation
  • Extra Deck coverage is thin: several Extra Deck monsters cannot be reliably summoned from this list

Critical choke points

  • Clown Crew starters (Rehearsal, Malabarisme, Flair) are 3 copies each, so the engine often misses on the opening hand
  • Hand-trap usage depends on holding interaction while the Clown Crew engine waits, which conflicts with developing the board
  • Fixing the copy limits removes 1 Ash, 1 Super Polymerization, 1 Solemn Warning, 1 Droll and the Called by the Grave slot, which weakens the interaction layer the score relies on
Priority Remove Add Reason
1 Called by the Grave (1) and one copy each of Ash Blossom, Super Polymerization, Solemn Warning and Droll & Lock Bird Legal copy-limit replacements from the same role (hand trap or negation) Makes the list legal; without this it cannot receive a normal Final Contextual score
2 Concours de Cuisine (3) and Nerva the Power Patron of Creation (1) Clown Crew or Nouvelles support that the engine can actually use Both cards need setup the list does not supply; they are the main brick sources
3 Dimensional Fissure (3) A non-self-harming floodgate or interaction card It banishes the deck's own graveyard recursion and Clown Crew GY effects
4 None (build a side deck) A 15-card side with hand traps and answers for Ritual and Fusion boards Side deck is empty, so the deck has no best-of-three adaptation

Evidence & confidence

  • Verified: Main deck 56 cards, Extra 15, Side 0; both within OCG size rules; Copy-limit violations on Ash Blossom, Super Polymerization, Solemn Warning, Droll & Lock Bird and Called by the Grave; Called by the Grave is Forbidden; Archetype spread: exact-name Nouvelles purity 1.4%; core present 6 of 25 (24%); Card text for the Clown Crew engine, hand traps and Nerva's Artmage requirement
  • Observed: Archetype usage stats are available, with 28 stat rows; the deck runs 6 of 25 core cards
  • Inferred: Starter odds (0.249 per 3-copy starter in a 5-card hand; 0.804 for archetype-core cards); Interaction density and going-second hand-trap coverage (0.622 in 6 cards); Brick and dead-card estimates from card text and summoning conditions; Control-profile structural score of about 50
  • Provisional: Matchup and format fit (D13): no tournament link or dated meta sample; Meta Power: null, no dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No guides attached to this deck Title is null, so the deck name is taken from the archetype only

More OCG Info

Nouvelles

Nouvelles Breakdown

 
 

 

 

 

 

 

 
 

 

 
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