Voiceless Voice Deck #760467 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Saffira, Divine Dragon of the Voiceless Voice x4, Lo, the Prayers of the Voiceless Voice x3, Diviner of the Herald x3. Created Oct 4, 2026 by YGO Mod.

Deck Voiceless Voice OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Ritual Summon LIGHT Ritual Monsters (Skull Guardian, Sauravis, Saffira) and close with large ATK bodies, supported by Extra Deck Link/Synchro/Fusion monsters (Inferred from card text); Chaos Angel and Odd-Eyes Wing Dragon as Extra Deck closers (Inferred from card text)
  • Turn 1 (going first): Open on a Voiceless Voice starter (Lo, Prayers, Blessing, Barrier) and search a Ritual Spell or Ritual Monster; the 3-copy starters give about 34% per hand of at least one copy (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Dominus Purge against the opponent's first interaction, then rebuild through Pre-Preparation of Rites or Radiance (Inferred)
  • Recovery: Recover from the GY through Blessing of the Voiceless Voice and Lo's GY effects, and rebuild Ritual boards from the Deck (Inferred from card text)
  • After siding: No Side Deck is registered (0 cards), so there is no post-side plan in this list

Why it scores here

This list is Illegal because it runs 4 copies of Saffira, Divine Dragon of the Voiceless Voice against an OCG limit of 3, so it is capped at a theoretical, structural-only score of 30. Structurally it reliably reaches a starter and searcher package (about 94% per hand of at least one searcher, by the evidence's hypergeometric estimate) and has real end-of-turn closers in the Extra Deck, so it earns structural credit for engine access, closing power and interaction density. Its score is held down by the absence of any recorded boards, combo floor or median data, no Side Deck, six Limited-status singletons, and a complex Ritual/Link sequence with no tournament or meta context to support a reliability claim. No points were given for archetype popularity or usage share, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 of the 3-copy Lo/Prayers/Barrier starters in 5 cards) about 0.34; P(>=1 searcher text in 5) about 0.94 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 6 hand traps and 19 Level-0 cards give functional hands, but with 9 singletons and conflicting Ritual sequencing brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards exist; the ceiling is inferred from Skull Guardian gaining 2050 ATK with Lo on field and Extra Deck closers (Inferred from card text)
D4 Combo Floor & Median Output 45 No recorded median or power distribution; floor is unknown and kept near neutral (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom x2, Infinite Impermanence x3, Dominus Purge x3 and recursive starters offer multiple independent lines (Inferred from card text)
D6 Resource Economy, Recovery & Grind 62 Blessing, Pre-Preparation of Rites, Nadir Servant and Lo's GY effects provide recovery; no resource signature is recorded (Inferred)
D7 End-Board & Interaction Quality 65 13 negation-text and 13 removal-text cards, plus Chaos Angel and Herald-style Synchro effects, give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Hand-trap group reaches a going-second hand about 65% of the time (Inferred); no going-second board data exists
D9 Offensive Pressure & Closing Power 72 Skull Guardian (4100 ATK with Lo), Odd-Eyes Wing Dragon (3000), Chaos Angel (3500) and Sauravis (2600) give strong end-board ATK (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 62 40 main with 20 distinct cards and 9 singletons is compact, but the 4th copy of Saffira is an illegal overrun (Verified counts)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots are filled with Fusion, Link and Synchro monsters, with some flex and no mandatory dead slot (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 No Side Deck is present (0 cards), so no adaptability is shown (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; the archetype is niche and the score is neutral (Provisional)
D14 Pilotability & Error Tolerance 45 Ritual, Link and Synchro sequencing across several zones with many decision points is demanding for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary; the weight profile is applied as-is, not re-blended. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist / copy-limit exposure (-4); No Side Deck (-2); Ritual chain dependence (-2). Final formula: Illegal cap: theoretical structural-only. Structural 58 and TR 50 give 0.80*58 + 0.20*50 = 56.4, then modifiers -8 = 48.4, then capped at 30 for the Illegal list. Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High searcher and starter density (16 searcher-text cards), so the engine is almost always reachable
  • Strong Extra Deck closers with high ATK and layered negation or removal text
  • Compact 20-distinct-card main with a useful hand-trap package

Weaknesses

  • Illegal copy count on Saffira (4 of 3 allowed)
  • No Side Deck (0 cards), so no best-of-3 adaptation
  • Heavy reliance on the Ritual chain with no recorded boards to confirm conversion
  • Low exact-archetype purity (29.1%), with a spread across related sub-archetypes

Critical choke points

  • Lo, the Prayers of the Voiceless Voice and Prayers of the Voiceless Voice as the Ritual starters (only 3 copies each)
  • Extra Deck access to Skull Guardian's and Sauravis's Ritual payoffs
Priority Remove Add Reason
1 1 copy of Saffira, Divine Dragon of the Voiceless Voice A legal 1-of or a 3rd-copy-compatible card (no specific card recommended from the evidence) Restores legality; the deck is otherwise size-legal (40/15/0)
2 N/A Add a Side Deck (0 to 15 cards allowed) D12 is 20 with no post-side plan; a side deck would address matchup and interaction gaps

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 (within OCG size rules); Saffira copies 4 vs legal 3 (Illegal); Six Limited or Semi-Limited cards at legal copy counts; Card stats and text excerpts resolved for all cards
  • Observed: Archetype usage stat: Lo and Skull Guardian are the top core cards (inclusion 95.7% and 91.3%)
  • Inferred: Starter and searcher hypergeometric estimates (0.34 and 0.94); Hand-trap going-second estimate (0.65); Strategy classification and role assignments from card text; Structural dimension scores D1-D14
  • Provisional: Meta Power (null, no dated sample); D13 matchup fit (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) No Side Deck; post-side plan cannot be evaluated Deck title is null in the export

More OCG Info

Voiceless Voice

Voiceless Voice Breakdown

 
 

 

 

 

 

 

 
 

 

 
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