Geargia Deck #760067 — Yu-Gi-Oh! OCG

41 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Machina Gearframe x3. Created Oct 4, 2026 by YGO Mod.

Deck Geargia OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
34± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 52
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47.5
Going First 52
Going Second 57
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link and Xyz boss pressure built from the R.B. link route (R.B. Shepherd's Crook, R.B. The Brute Blues, R.B. VALCan Booster) and Machina end-boards (Machina Citadel, Machina Fortress); each of these is listed as extra-deck or main-deck presence only, with no recorded boards.; Cyber Dragon Nova and Infinity, Gigantic Sargas, Therion King Regulus and Super Starslayer TY-PHON as high-ATK finishers reached through the same link and Xyz material pool.
  • Turn 1 (going first): Open on a starter from R.B. Stage Landing, Machina Redeployment, or a Link Summon (no recorded starter frequency); keep Ash Blossom and Infinite Impermanence up for the opponent's first activation.
  • Turn 2 (going second): Use the six-card hand to hold Ash Blossom, Infinite Impermanence, Forbidden Droplet and Mulcharmy Fuwalos for interaction, then rebuild the board through R.B. and Machina searchers.
  • Recovery: Recur R.B. monsters with R.B. Operation Test and R.B. Stage Landing from the graveyard and use Clockwork Night and Machina searchers to refill the hand.
  • After siding: Not available: the deck runs zero side-deck cards, so there is no post-side plan.

Why it scores here

This list runs a split build: 21 R.B. cards, 9 Machina cards, and several Mulcharmy, Cyber Dragon, Springans and Therion pieces, with no Geargia cards at all (exact archetype purity 0%), so it does not play the archetype its title names. Its reliable opening is thin: each key starter (R.B. Stage Landing, Machina Redeployment) has about a 33% chance to appear in a 5-card opening hand, and the searcher group has about 68%, so starter access is Inferred and moderate. Interaction is the strongest part of the system, with six hand traps, 14 negation-text cards and 22 removal-text cards, which supports the end-board and going-second scores. Floor and median output are unknown because no combo boards were recorded, so the ceiling and median are text-only inference and the score does not rest on any card average. Popularity and archetype usage stats were not used as credit, and the score is capped low because the deck exceeds the Ash Blossom copy limit.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least 1 Stage Landing or Machina Redeployment in 5-card hand) about 0.33 per 3-copy card; searcher text group about 0.68 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 41 main cards with 20 non-monster spells and traps, 13 singletons and 13 tech cards suggest a meaningful brick rate (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling estimated from text only, with R.B. link and Machina boss lines (Inferred, low confidence)
D4 Combo Floor & Median Output 35 Median and floor unknown: combos_evidence reports zero parseable boards (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Six hand traps plus Forbidden Droplet and R.B. Next Phase give several independent answers; redundancy is limited by singleton starters (Inferred)
D6 Resource Economy, Recovery & Grind 50 R.B. Operation Test, Stage Landing and Clockwork Night give recursion and search, but the list has no measured resource data (Inferred)
D7 End-Board & Interaction Quality 65 14 negation-text and 22 removal-text cards, with Infinite Impermanence and Ash Blossom at three copies each (Inferred from text; Ash count is over limit)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap coverage is about 0.64 for at least one of six hand traps; board breaking relies on Droplet and Lightning Storm (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK reaches 2500 to 3000 (Machina Citadel, TY-PHON, Sargas, Regulus), but closing lines are not measured (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Compact count of 41 main cards with 23 distinct names, but about half are non-monsters and many cards are single-copy tech (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards (9 Link, 6 Xyz) split across R.B., Cyber Dragon, Springans and unrelated bosses, so the Extra slots serve several routes (Inferred)
D12 Side Deck Adaptability 15 Zero side-deck cards: no post-side plan can be scored (Verified from legality data)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple link routes and many hand-trap timings make the line demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 47.5, Going First ≈ 52, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Copy-limit violation (-9); No side deck (-2); Engine conflict and label mismatch (-1). Final formula: No reliable metagame: 0.80*Structural(47.5) + 0.20*TournamentReliability(40) = 46.0, then context modifiers (-12) = 34; capped low because the deck is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: six hand traps plus negation and removal text on 36 cards
  • Strong Extra Deck bosses (Machina Citadel 3000 ATK, TY-PHON 2900 ATK, Sargas 2800 ATK)
  • Multiple recursion routes (R.B. Operation Test, R.B. Stage Landing, Clockwork Night)

Weaknesses

  • Illegal copy count: Ash Blossom at 3 copies against a limit of 2
  • No side deck, so no post-side plan
  • Starters are mostly single or triple copies with low per-hand access (about 0.33 for a 3-copy starter)
  • Archetype label does not match the cards played; no Geargia cards in the list

Critical choke points

  • Reaching a live Link monster from hand, since most link lines need a specific R.B. or Machina starter
  • Single-copy starters (R.B. Ga10 Driller, Machina Fortress, R.B. Lambda Cannon) that cannot be replaced by a duplicate
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-Semi-Limited card, or a second copy of a 1-of starter Brings the list within the OCG copy limit so it can be evaluated as a playable deck rather than a theoretical one.
2 None A side deck of 3 to 15 cards Gives the deck a post-side plan against the matchups it faces; current side count is zero.
3 A tech card with no clear role A second engine starter for the main route Improves starter access without adding dead cards to the hand.

Evidence & confidence

  • Verified: Main deck 41 cards, Extra 15, Side 0 (within OCG size rules); Ash Blossom & Joyous Spring runs 3 copies, over its OCG Semi-Limited limit of 2; Harpie's Feather Duster and S:P Little Knight are Limited and run 1 copy each (legal); No Geargia-named cards in the list (exact archetype purity 0%)
  • Inferred: Starter access about 0.33 for a 3-copy starter in a 5-card hand; Brick rate moderate-high due to 20 non-monster cards and 13 singletons; Interaction density high from negation and removal text counts; Going-second hand-trap coverage about 0.64
  • Provisional: Meta power is null: no dated metagame sample; Matchup fit (D13) is not measured
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or unknown Meta Power is provisional unless a dated metagame sample is supplied Deck title is null and the archetype label Geargia matches no cards in the list

More OCG Info

Geargia

Geargia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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