Mikanko Deck #760050 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Ohime the Manifested Mikanko x3. Created Oct 4, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (55)
- Droll & Lock Bird x1
- Ha-Re the Sword Mikanko x1
- Hu-Li the Jewel Mikanko x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Ni-Ni the Mirror Mikanko x1
- Nibiru, the Primal Being x2
- Sanaki the Mikanko Devotee x1
- Ohime the Manifested Mikanko x3
- Ash Blossom & Joyous Spring x2
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x3
- Angelica's Angelic Ring x1
- Double-Edged Sword x1
- Forbidden Crown x2
- Harpie's Feather Duster x1
- Hey, Space Trunade! x2
- Mikanko Dance - Mayowashidori x1
- Mikanko Fire Dance x1
- Mikanko Purification Dance x1
- Mikanko Reflection Rondo x1
- Mikanko Shinbu - Noble Twins x3
- Mikanko Water Arabesque x3
- Pot of Prosperity x1
- Preparation of Rites x3
- The Great Mikanko Ceremony x1
- Triple Tactics Thrust x1
- Appointer of the Red Lotus x1
- Mikanko Promise x1
- Mikanko Rivalry x1
- Mikanko Spiritwalk x1
- Solemn Accusation x1
- Solemn Judgment x1
Extra Deck (15)
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Baronne de Fleur x1
- Enigmaster Packbit x1
- Herald of the Arc Light x1
- Wind Pegasus @Ignister x1
- Golden Cloud Beast - Malong x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Downerd Magician x1
- Full Armored Dark Knight Lancer x1
- Full Armored Utopic Ray Lancer x1
- Uzuhime the Manifested Mikanko x2
- Xyz Armor Fortress x1
- Xyz Armor Torpedo x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56.3 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Mikanko Equip-and-Ritual board: Ohime and Ha-Re Equip recursion and Special Summon chains building Xyz/Synchro/Link boards, with Mikanko Fire Dance and Mayowashidori protecting the boss from card effects; Extra Deck boss monsters (Full Armored Dark Knight Lancer, Divine Arsenal AA-ZEUS, Xyz Armor Torpedo) once the Equip board is established
- Turn 1 (going first): Open Mikanko starters and Equip Spells, set up Ohime or Hu-Li for Ritual or Extra summons, and keep Solemn and Ash Blossom up as protection against the opponent's first disruption
- Turn 2 (going second): Use Ash Blossom, Nibiru, Ghost Ogre, Maxx C and Droll & Lock Bird to answer the opponent's board, then rebuild Mikanko Equip recursion from the Graveyard
- Recovery: Mikanko Shinbu, Mikanko Promise and Mikanko Spiritwalk return cards from the Graveyard and Deck to rebuild the Equip board after interaction
- After siding: Not evaluable: the deck runs zero side-deck cards, so no post-side plan exists in this list
Why it scores here
The Mikanko core is reliable on paper: 27 archetype copies give an estimated 97 percent chance of at least one core card in a 5-card opening hand (Inferred), and the Equip and Ritual chain gives the deck several independent starters. Interaction is dense, with nine hand traps and eight negation-text cards including Ash Blossom, Ghost Ogre, Maxx C, Nibiru, Solemn Judgment and Solemn Accusation, which lifts the endboard and going-second dimensions. Combo output is not measured: no boards were supplied, so the ceiling and median are text-only inference and are scored conservatively. The deck has no side deck, which caps post-side adaptability near zero, and it runs one Forbidden card, so the list is illegal and does not receive a normal contextual score. Popularity and archetype usage were not used to raise the score, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one archetype core card in opening 5) ≈ 0.97 across 27 Mikanko core copies; Mikanko Water Arabesque and Ohime at 3 copies each give P ≈ 0.25 per card in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 21 of 34 distinct main-deck cards are single copies and several are tech or hand traps, so some hands will be dead or conflicting; no full-brick rate is measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; ceiling is a text-only read of Equip, Ritual and Extra-summon chains with Mikanko recursion (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unmeasured and set conservatively given the many single-copy support cards (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Several independent lines via Ohime, Hu-Li, Ha-Re and Mikanko Shinbu, plus 9 hand traps for disruption; recursion covers part of the interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mikanko recursion through Shinbu, Promise, Spiritwalk and Rondo plus 12 searcher-text cards; no resource-signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 9 hand traps, 8 negation-text cards and 19 removal-text cards; interaction is layered and card text supports it, though no density data exists (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap coverage: P(at least one hand trap in opening 6) ≈ 0.68; Nibiru and Ash Blossom answer boards, but no split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | End-board boss options include Full Armored Dark Knight Lancer (ATK 2800), Divine Arsenal (ATK 3000) and Xyz Armor Torpedo; no closing-damage observations (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main-deck cards with 34 distinct; exact-name Mikanko purity is 34.3 percent and generic or off-archetype support is 46 copies, so flexibility is mixed (Verified composition, Inferred scoring) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards spread across Xyz, Synchro and Link with two Uzuhime copies; Baronne de Fleur is Forbidden and must be removed (Verified composition) |
| D12 | Side Deck Adaptability | 5 | The deck runs zero side-deck cards, so there is no post-side plan for best-of-3 play (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame sample and no tournament link; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Long multi-step Ritual, Equip and Extra-summon sequences with many decision points raise error risk for the player (Inferred) |
How the score was computed
Strategy profile: Combo primary with Stun/Toolbox context; Combo profile used for structural weights. Structural ≈ 56.3, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); No side deck (-4); Illegal list cap (-17). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 54 - 12 - 17 illegal cap; theoretical/structural-only, score capped to 25
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core Mikanko engine with about 97 percent opening-hand access to at least one core card
- Dense, layered interaction: 9 hand traps, 8 negation-text cards and 2 Solemn cards
- Multiple Extra Deck boss routes across Xyz, Synchro and Link
Weaknesses
- Illegal list: Baronne de Fleur is Forbidden and must be removed
- No side deck at all, which removes best-of-3 adaptability
- Low exact-name purity (34.3 percent) with many single-copy generic and tech cards that may brick
- Long, error-prone Ritual, Equip and Extra-summon sequences
Critical choke points
- Mikanko Equip Spell and Ritual enablers: losing Ohime or the Equip chain to hand traps or a single removal stops the engine
- Single-copy support cards that become dead when the opponent answers the Equip target
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Baronne de Fleur | A legal Mikanko-compatible Extra Deck card or a legal tech card | Forbidden in OCG; the list is illegal until it is removed |
| 2 | One or two single-copy generic support cards | A 15-card side deck with Mikanko-specific answers and extra hand traps | Zero side cards removes post-side adaptability and the list cannot adjust for matchups |
Evidence & confidence
- Verified: Deck is OCG with 55 main, 15 extra and 0 side cards; Baronne de Fleur is Forbidden with 0 legal copies and 1 copy run, which makes the list illegal; Archetype exact-name purity is 34.3 percent; Copy histogram: 21 singles, 5 doubles, 8 triples
- Inferred: Core access of about 97 percent at least one card in a 5-card hand; Hand-trap access of about 68 percent at least one in a 6-card hand going second; Interaction density is high from card text; Consistency and brick estimates are hypergeometric and text-based
- Provisional: Matchup fit and Meta Power, since no dated metagame sample exists
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN for this deck Meta Power is provisional unless a dated metagame sample is supplied Deck is illegal, so the final score is a capped theoretical reading
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