Greed Deck #759748 — Yu-Gi-Oh! Master Duel

40 Main, 5 Extra, incl. Max Warrior x3, Speed Warrior x3, Junk Synchron x3. Created Oct 2, 2026 by YGO Mod.

Deck Greed Master Duel

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
53± 8/ 100
Power Score
Structural 56
Reliability 52
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 5 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro beatdown from Junk Warrior, Colossal Fighter, Nitro Warrior, Turbo Warrior or Flamvell Uruquizas, built on Junk Synchron, Turbo Synchron and Nitro Synchron tuners.; Warrior-type recursion through The Warrior Returning Alive, Junk Synchron's Graveyard revive and Tasuke Knight, with Shard of Greed and Nitro Synchron card draw for grind.
  • Turn 1 (going first): Normal Summon Speed Warrior or Junk Synchron on T1, then Synchro Summon from the tuner and non-tuner pair if a second live monster is in hand; hold Mystical Space Typhoon or Synchro Blast Wave for the first threat.
  • Turn 2 (going second): Use Synchro Deflector, Kunai with Chain or Turbo Synchron's attack redirect to stop the opponent's first board, then Synchro Summon a boss through the surviving tuner.
  • Recovery: Send monsters to the Graveyard for Warrior Returning Alive, Junk Synchron's Level 2-or-lower revive, Limiter Overload's Speed Warrior summon and Tasuke Knight's once-per-duel summon.
  • After siding: Not applicable: Master Duel has no side deck in this export (side_count 0).

Why it scores here

The deck opens a live engine reasonably often: seven tuners (Junk, Turbo and Nitro Synchron) across 22 monsters give roughly a 64% chance of at least one tuner in a 5-card opening hand and about 71% in a 6-card hand (Inferred, hypergeometric). Its conversion is judged from card text and structure only, because no recorded boards exist, so the ceiling and median are both moderate and kept separate. Interaction (three Mystical Space Typhoon, two Synchro Blast Wave, two Synchro Deflector, two Kunai with Chain) and Graveyard recursion (The Warrior Returning Alive, Junk Synchron, Tasuke Knight, Limiter Overload) carry the score for resilience and grind. Popularity or archetype share earned no points, no card scores were averaged, and Meta Power stays provisional with no tournament or win-rate data.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one tuner in opening 5) ~0.64 and in 6 ~0.71 across 7 tuners; Speed Warrior and Junk Synchron are 3-copy starters with P(>=1 in 5) = 0.34 each (Inferred).
D2 Opening-Hand Quality & Brick Management 55 22 monsters, 18 Spell/Trap cards with level 0, and 5 three-copy starters give moderate brick risk, with some hands dead to Spell/Trap-only draws (Inferred).
D3 Combo Conversion & Ceiling 55 Ceiling read from text only: Junk Synchron revive into Synchro Summon of Junk Warrior, Colossal Fighter and Nitro Warrior, with no recorded boards (Inferred).
D4 Combo Floor & Median Output 45 No combos_evidence boards, so the median is unobserved; it is estimated as lower than the ceiling because most lines need two live monsters (Inferred).
D5 Interruption Resilience & Route Redundancy 55 Independent routes exist: Limiter Overload, Tasuke Knight, Junk Synchron revive, Turbo Synchron's redirect and Warrior Returning Alive (Inferred from text).
D6 Resource Economy, Recovery & Grind 60 Shard of Greed x2, Nitro Synchron draw and two Warrior Returning Alive give good recursion and card flow (Inferred from text).
D7 End-Board & Interaction Quality 62 Nine interaction cards including three Mystical Space Typhoon and two Synchro Deflector, but no hand traps or floodgates (Inferred from role flags and text).
D8 Going-Second & Board-Breaking Power 55 Going-second answers are removal and negation only: Mystical Space Typhoon, Synchro Blast Wave, Synchro Deflector; no hand traps (Inferred).
D9 Offensive Pressure & Closing Power 62 Synchro boss ATKs of 2100-2800 plus Max Warrior's Damage Step gain; closing depends on surviving the board (Verified stats, Inferred pressure).
D10 Main Deck Efficiency & Flexibility 65 40 main cards with 18 distinct names, 12 two-copy and 5 three-copy cards; compact with a coherent Warrior-tuner core (Verified composition).
D11 Extra Deck Efficiency & Coverage 58 Five single-copy Synchro monsters, all reachable through the tuner pool, with no Fusion or Link redundancy (Verified composition, Inferred access).
D12 Side Deck Adaptability 30 Master Duel has no side deck in this export, so post-side adaptability cannot be scored; set to a low neutral value (Provisional).
D13 Matchup Coverage & Format Fit 50 No tournament link, no dated meta sample and no usage data for Greed (usage stats belong to Nephthys), so fit is unknown (Provisional).
D14 Pilotability & Error Tolerance 60 Lines are 3-5 steps with Graveyard timing and a few Quick-Play/Trap choices; moderately demanding but repeatable (Inferred).

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (approx. 80/20). Structural ≈ 56, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: tuner_dependency (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 55.6 -> 0.80*55.6 + 0.20*52 = 54.8, then modifier -2 -> 53

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Seven tuners give accessible Synchro Summons for the five Extra monsters.
  • Graveyard recursion (The Warrior Returning Alive, Junk Synchron, Tasuke Knight, Limiter Overload) gives interruption resilience.
  • Dense Spell/Trap interaction, including three Mystical Space Typhoon, two Synchro Deflector and two Synchro Blast Wave.
  • Compact 40-card main with a coherent Warrior core.

Weaknesses

  • No hand traps or floodgates, so the going-second plan depends on sorcery-speed removal and one-card negations.
  • Many level-0 Spell/Trap cards dilute the monster count.
  • Greed label is weakly supported: 2 Greed-named copies, and the usage stats are for a different archetype (Nephthys).
  • No recorded boards, so the median output is unknown.

Critical choke points

  • Tuner count: most Synchro lines need Junk, Turbo or Nitro Synchron in hand or Graveyard.
  • Junk Synchron's revive requires a Level 2 or lower monster in the Graveyard, which the deck cannot guarantee early.
Priority Remove Add Reason
1 One Half Shut One additional tuner or Level 2-4 non-tuner Half Shut does not remove or negate, and more tuners raise the Synchro access rate.
2 One Shard of Greed Warrior-type monster Greed draws only pay off with a counter-based line; a monster strengthens the engine more reliably.

Evidence & confidence

  • Verified: Legality: Legal, main 40, extra 5, side 0 under master-duel size rules.; Card counts, types, levels and ATK/DEF from the evidence cards list.; No restricted or banned cards (all Unlimited).
  • Inferred: Opening-hand probabilities for tuners and starters (hypergeometric).; Interaction and recursion ratings from card text.; Ceiling and route redundancy from text, not from recorded boards.
  • Provisional: Meta Power and matchup fit (no dated meta or tournament data).; Side deck adaptability (no side deck in Master Duel export).
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent usage_statistics describe the Nephthys archetype, not Greed; core_present_pct=0 was not used for scoring no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional without a dated metagame sample title is null in the deck export

More Master Duel Info

Greed

Greed Breakdown

 
 

 

 

 

 

 

 
 

 

 
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