Hole Deck #759737 — Yu-Gi-Oh! Master Duel

40 Main, 2 Extra, incl. Ipiria x3, Nimble Beaver x3, Spright Blue x3. Created Oct 2, 2026 by YGO Mod.

Deck Hole Master Duel

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
50± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 56
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 56
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: master-duel

Legality

Main 40 / Extra 2 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Level-2 Spright chain (Spright Starter / Level-2 hand-summons) into Gigantic Spright or Spright Elf, with Gamma Burst and Smashers adding board pressure; Attrition with Dark Hole, Cosmic Cyclone and Forbidden Lance to clear the opponent's board and keep the Level-2 engine alive
  • Turn 1 (going first): Normal Summon Nimble Beaver or Ipiria as the first Level-2 body, then hand-summon Spright monsters (Carrot, Jet, Pixies, Red, Blue) to build a Level-2 board and reach the Extra Deck link/xyz
  • Turn 2 (going second): Use Spright Carrot or Spright Red quick-effect negations and Cosmic Cyclone to answer the opponent's first play, then rebuild the Level-2 board from hand
  • Recovery: Spright Jet and Spright Blue search other Spright cards, Spright Smashers and Gamma Burst recur from the GY, and Ipiria draws a card
  • After siding: No side deck is registered, so there is no post-side plan to evaluate

Why it scores here

The deck's engine is a dense Level-2 Spright body package: 21 of 40 main-deck cards are Level 2, and Beaver or Ipiria (6 copies) gives a Normal Summon starter in about 58% of opening 5-card hands (Inferred hypergeometric estimate), so the engine usually goes live on T1–T2. Redundant starters and two Quick-Effect negations give it some resilience to a single interruption, but the closing power is low (Gigantic Spright 1600 ATK, Link-2 1400 ATK) and there is no side deck. The score comes from consistency, the redundancy of the Level-2 engine, and interaction on the system; it does not come from averaging card scores, and the Spright archetype's presence in the list is not itself credited. Dark Hole conflicts with the Level-2 board it is meant to support, which costs points, and the absence of combo, tournament, and guide evidence keeps the confidence low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 Beaver/Ipiria in opening 5) ≈ 0.58 for a Normal Summon starter; P(≥1 Spright Starter in 5) ≈ 0.34; 21 Level-2 monsters make the hand-summon chain widely reachable (Inferred)
D2 Opening-Hand Quality & Brick Management 55 23 Level-2 monsters and 2 Gamma Burst/Smashers conditional cards; Cosmic Cyclone and Forbidden Lance are dead without a target, and 2 Dark Hole reduce the board value (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; text-only read of Gigantic Spright and Spright Elf link/xyz routes off a Level-2 board, ceiling is not measured (Inferred)
D4 Combo Floor & Median Output 45 No combo samples, so the median output is unmeasured; a Spright board with no follow-up is the likely floor (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Seven distinct Level-2 hand-starters and recursion from Gamma Burst and Smashers give several independent routes; Carrot and Red negations add interruption resilience (Inferred)
D6 Resource Economy, Recovery & Grind 55 Starter costs LP; Gamma Burst and Smashers recur from the GY; Ipiria and Jet/Blue draw or search; net card economy is not measured (Inferred)
D7 End-Board & Interaction Quality 62 Two Quick-Effect negations (Carrot, Red), Cosmic Cyclone, Dark Hole and Forbidden Lance give layered interaction, but no hand traps and no floodgates (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Dark Hole plus removal text on Smashers and Cyclone can challenge a going-second board; the deck has no hand traps or floodgates (Inferred)
D9 Offensive Pressure & Closing Power 45 Board ATK is low (1000–1600 base); Gamma Burst +1400 ATK is the only meaningful pump; no direct or piercing finishers in the text (Inferred)
D10 Main Deck Efficiency & Flexibility 62 14 distinct cards, 3-copy Spright bodies and a 40-card main with no off-plan space; a compact, coherent core with limited flex (Inferred)
D11 Extra Deck Efficiency & Coverage 50 Two Extra cards (Spright Elf link-2, Gigantic Spright xyz), both Spright; the Extra slots are fully used and the deck has no alternative Extra routes (Inferred)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards), so there is no adaptability to score; a missing side plan caps this dimension (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament, archetype meta-share or dated metagame sample; format fit is unknown and held at a neutral score (Provisional)
D14 Pilotability & Error Tolerance 50 Chains of Level-2 hand-summons, Tribute-negations and Link/Xyz timing require multiple decision points per turn; moderate complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 56, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: engine conflict (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*55 + 0.20*45 - 3 ≈ 50

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ 0.58 · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Level-2 body package (21 monsters) gives a high chance of a first starter
  • Several independent hand-summon routes (Carrot, Jet, Pixies, Red, Blue) support resilience
  • Two Quick-Effect negations plus Dark Hole and Cosmic Cyclone give layered interaction
  • Legal in Master Duel with compact 14-card main

Weaknesses

  • Low closing power: 1000–1600 base ATK and only Gamma Burst as a pump
  • No side deck, so there is no post-side plan
  • Dark Hole and the Forbidden Lance/Cosmic Cyclone package clash with a Level-2 board
  • No combo, tournament, or guide evidence; confidence is Low

Critical choke points

  • Spright Starter and the Normal-Summon starters (Beaver/Ipiria) gate the whole engine on T1
  • A single Link-2 board is the only path to Gigantic Spright and Spright Elf
Priority Remove Add Reason
1 1 Dark Hole 1 Level-2 Spright or a side-able interaction card Dark Hole wipes the deck's own Level-2 board; trimming it reduces engine conflict (Inferred)
2 1 Forbidden Lance 1 additional Spright Starter or Spright Blue Lance has no target without a board and adds to brick risk; a second starter improves T1 access (Inferred)

Evidence & confidence

  • Verified: Legal in master-duel: 40 main, 2 extra, 0 side within size rules; All 14 distinct cards are Unlimited with legal copies 3; copy histogram 3×12 and 2×2; Dark Hole is the only core card (71% usage), present at 3 copies
  • Inferred: P(≥1 Level-2 monster in opening 5) ≈ 0.98; P(≥1 Beaver/Ipiria) ≈ 0.58; P(≥1 Spright Starter) ≈ 0.34; Level-2 hand-summon chain gives multiple independent routes; Dark Hole conflicts with the Level-2 board
  • Provisional: Meta Power is null because no dated metagame sample is supplied; Format fit (D13) is held at a neutral score
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered, so D12 cannot be measured from data

More Master Duel Info

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