Snake-Eye Deck #759679 — Yu-Gi-Oh! Master Duel

44 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Maxx 'C' x3, Vanquish Soul Razen x3. Created Oct 2, 2026 by YGO Mod.

Deck Snake-Eye Master Duel

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 44 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Field-dominating boss monsters from the Main Deck and Extra Deck (Snake-Eyes Flamberge Dragon, Vanquish Soul Caesar Valius, Underworld Goddess of the Closed World, Amphibious Swarmship Amblowhale) backed by Link monsters; Link-chain pressure through Knightmare Unicorn, Promethean Princess and the Charmer Links
  • Turn 1 (going first): Open a Level 1 FIRE starter (Snake-Eye Ash, Snake-Eye Oak or Snake-Eyes Poplar) or a searcher, chain Snake-Eye and Diabellstar searches into a boss Special Summon. Starter access is thin (see probabilities), so going first is fragile
  • Turn 2 (going second): Play through the opponent's board with Ash Blossom, Ghost Belle and D.D. Crow, then rebuild with Snake-Eye and Vanquish Soul searches into a boss. Hand traps are the strongest part of this plan
  • Recovery: Recover via Snake-Eyes Flamberge Dragon from the GY/banish and Snake-Eye GY recursion through Original Sinful Spoils and Snake-Eye Oak
  • After siding: Not evaluable: side_count is 0, so no post-side plan exists in this list

Why it scores here

The deck's core reliably reaches a searcher: P(at least one of 17 searcher-text cards in an opening hand of 5) is about 0.93, and 20 archetype-core copies give about 0.96 for at least one core card in hand (Inferred). Single-copy Snake-Eye starters are the weak point: Snake-Eye Ash has about 0.11 odds in a 5-card opening hand, so the engine is not reliably live on turn 1. Interaction is the clearest strength, with 10 hand traps and 7 negation texts, about 0.81 odds of at least one hand trap in a 6-card going-second hand (Inferred). Boss monsters at 2500 to 3000 ATK close games. Points were not earned from the archetype's popularity, and the score was not averaged from card scores. Three Limited cards and two Forbidden cards are over the limit, so the list is Illegal and the score is capped as structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 searcher-text card in opening 5) ~0.93; single-copy Snake-Eye Ash at ~0.11 in opening 5; starter access is thin (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Level-0/1 spell and trap density (14 Spells, 1 Trap, 17 searcher-text cards) gives moderate brick risk; no direct brick-rate data (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; ceiling read from text only (Snake-Eye and Diabellstar extend chains into bosses) (Inferred)
D4 Combo Floor & Median Output 40 No recorded combo median or distribution; floor estimated from text only, and the 53 off-archetype copies reduce routing coherence (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two independent routes (Snake-Eye and Vanquish Soul/Diabellstar searches) and a few recursion effects (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion via Original Sinful Spoils, Snake-Eye Oak and Flamberge; net resource gain not measured (Inferred)
D7 End-Board & Interaction Quality 62 10 hand traps and 7 negation texts, but Called by the Grave is Forbidden and cannot be played in this format (Verified legality, Inferred interaction)
D8 Going-Second & Board-Breaking Power 60 About 0.81 odds of a hand trap in a 6-card going-second hand; going-second split not supplied (Inferred)
D9 Offensive Pressure & Closing Power 68 Multiple 2500 to 3000 ATK bosses plus Link pressure from Knightmare Unicorn and Promethean Princess (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 48 44 Main with 25 distinct cards; only 6 exact-name Snake-Eye copies, 53 off-archetype copies across Vanquish Soul, Diabellstar and Charmer (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 14 Link and 1 Xyz Extra Deck; 2 of the 15 Extra cards are Forbidden (Verified legality)
D12 Side Deck Adaptability 20 side_count is 0, so there is no side deck; the score is a floor (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link; archetype meta-share not available (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple sub-archetypes and Link/Xyz routes with several decision points per turn (Inferred)

How the score was computed

Strategy profile: Combo primary, Midrange secondary (approx. 80/20). Structural ≈ 52, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6); no_side_deck (-3); engine_conflict (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*52 + 0.20*45 = 50.6; minus 12 context modifiers = 38.6; ILLEGAL cap applied (theoretical/structural-only) -> 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.11 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High searcher density (17 searcher-text cards) gives reliable access to the engine pieces
  • 10 hand traps plus 7 negation texts give strong going-second interaction
  • Several 2500 to 3000 ATK bosses close games
  • The archetype core is widely run (usage stats), so the list is real and accessible

Weaknesses

  • The list is Illegal: 3 Limited cards over the limit and 2 Forbidden cards plus 1 Forbidden Extra card
  • Single-copy Snake-Eye starters give a low turn-1 starter rate
  • No side deck
  • Heavy off-archetype spread dilutes engine coherence
  • 11 of 25 usage-stat core cards are present (44%)

Critical choke points

  • Snake-Eye Ash is a single copy that gates the Level 1 FIRE engine on turn 1
  • Forbidden Called by the Grave and Apollousa cannot be played, so the interaction and Extra routes both break
Priority Remove Add Reason
1 Called by the Grave x2 and Apollousa, Bow of the Goddess Legal Limited-compliant replacements from the usage-stat core (for example, Bonfire or Droll & Lock Bird, if legal and present in the format's ban list) Restores legality; the list cannot be scored normally while it is Illegal
2 Excess copies: Maxx C x2, Stake your Soul! x2, WANTED: Seeker of Sinful Spoils x2 Single-copy legal options or the missing core cards (S:P Little Knight, I:P Masquerena, Linkuriboh) Fixes copy limits and adds the missing archetype core to raise D1, D3 and D4
3 Off-archetype Vanquish Soul block cards A short side deck with 5 to 10 cards covering common boards Adds D12 adaptability, which is currently zero

Evidence & confidence

  • Verified: Illegal status: Maxx C, Stake your Soul!, WANTED each at 3 copies vs 1 legal; Called by the Grave x2 and Apollousa and Bagooska are Forbidden; Main 44 and Extra 15, both inside master-duel size rules; side 0; Usage stats: 11 of 25 core cards present (44%); Card text and stats for all 40 distinct cards come from the resolved card data
  • Inferred: Starter and searcher probabilities are hypergeometric estimates from the Main Deck; Interaction density and hand-trap odds from card text; Going-first and going-second estimates and the Combo primary-strategy classification
  • Provisional: Meta Power (no dated metagame sample); D13 matchup fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first and going-second splits, matchup and brick rates are Inferred or Unknown No side deck (side_count 0), so post-side performance is unscorable Meta Power is Provisional without a dated metagame sample Illegal list: the evaluation is structural-only and capped at 30

More Master Duel Info

Snake-Eye

Snake-Eye Breakdown

 
 

 

 

 

 

 

 
 

 

 
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